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Author Topic: The DF2010 Little Questions Thread  (Read 1116412 times)

TolyK

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Re: The DF2010 Little Questions Thread
« Reply #9855 on: March 20, 2011, 01:53:19 pm »

probably to show that he hates rats. it's funky.

Is there some way to take aquifers out of the game?
b) Replace all the [AQUIFER] tags in your raws (for stones) with !Aquifer! or something.

Won't that cause bugs?
It ignores anything not in [brackets], i.e. plaintext, so yeah.
Quote
Also, from when you asked if mineral scarcity can be set in advanced worldgen parameters - I checked, and it can't.
Well that's a bug obviously...

I wrote a Windows batch file to generate a bunch of worlds using the command line options. However, the game appears to require some sort of input at the end of each world gen. You don't actually need to press 'Enter' to save the world, any key press or mouse click will do, but the game needs some sort of input. This completely negates the advantage of having command line options. Is there perhaps some flag I am unaware of, "-noreallysaveitwithoutaprompt" or something?
hmm, try the modding section maybe? i dunno.
triple ninja:
Its a scarerat, it scares other rats away by being larger than them.

Actual answer: Statues, engravings, etc. are pretty much random. The "detests rats" thing just means that he gets a bad thought from seeing rat vermin.
yes.
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9856 on: March 20, 2011, 03:04:02 pm »

Did the options to search for sites by metals get taken out in .21? I didn't see an option to include 'shallow metal(s)' and 'deep metal(s)' when I looked for a desired location.

Come to think of it...I also don't think I saw an option to control mineral scarcity when I genned the world.
« Last Edit: March 20, 2011, 03:06:29 pm by Mister Always »
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #9857 on: March 20, 2011, 03:06:55 pm »

Did the options to search for sites by metals get taken out in .21? I didn't see an option to include 'shallow metal(s)' and 'deep metal(s)' when I looked for a desired location.
weird, I'm not sure. haven't played much .21, well not search anyway. this would also be interesting to know

Spoiler: Kinda off-topic (click to show/hide)
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9858 on: March 20, 2011, 03:16:55 pm »

Did the options to search for sites by metals get taken out in .21? I didn't see an option to include 'shallow metal(s)' and 'deep metal(s)' when I looked for a desired location.
weird, I'm not sure. haven't played much .21, well not search anyway. this would also be interesting to know

Spoiler: Kinda off-topic (click to show/hide)

I checked the options again. Mineral scarcity control is simply not there.


Also, your avatar is terribly overkill. And therefore, dwarfy.
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #9859 on: March 20, 2011, 03:20:53 pm »

1:  :-\
2:  :D
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Mister Always

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Re: The DF2010 Little Questions Thread
« Reply #9860 on: March 20, 2011, 03:50:51 pm »

Does anyone else have the problem I listed? I use the Mayday graphics pack.
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Stoup

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Re: The DF2010 Little Questions Thread
« Reply #9861 on: March 20, 2011, 03:57:56 pm »

What labor does nest box construction use? Specifically, construction of wooden nest boxes.
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #9862 on: March 20, 2011, 04:01:36 pm »

I think Furniture Hauling. You could always q over it before it's build to see what it needs.
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Stoup

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Re: The DF2010 Little Questions Thread
« Reply #9863 on: March 20, 2011, 04:12:42 pm »

Nah, I experimented around a bit and found that it was the respective craft labor. Woodcrafting for wooden nestboxes, Stonecraft for stone nestboxes, etc.

Thanks though!
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Bouchart

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Re: The DF2010 Little Questions Thread
« Reply #9864 on: March 20, 2011, 04:50:32 pm »

Why did a goblin siege bring an ogre lye maker with it?
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Renzuko

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Re: The DF2010 Little Questions Thread
« Reply #9865 on: March 20, 2011, 05:42:17 pm »

i've seen it in places, but im wondering, if i were to dig out an area 1 z lvl below surface(or more?) and channel out one square all the way to surface, then put a floor grate there, would refuse put in that area not cause miasma? it'd help, cuz i noticed that my outdoor refuse pile is starting to fill up, i know i can make it bigger, but it takes a while cuz of my defenses lol
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #9866 on: March 20, 2011, 05:51:40 pm »

It would not make miasma.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #9867 on: March 20, 2011, 05:54:24 pm »

Why did a goblin siege bring an ogre lye maker with it?

Creatures that are brought along as living artillery, (being building destroyers) are generally not military, but can have civilian skills.
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Samuel

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Re: The DF2010 Little Questions Thread
« Reply #9868 on: March 20, 2011, 06:51:41 pm »

If I build a coffin, put a corpse in it, then deconstruct it, does the corpse remain in coffin?
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #9869 on: March 20, 2011, 07:14:10 pm »

No.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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