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Author Topic: The DF2010 Little Questions Thread  (Read 1139082 times)

tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #8445 on: February 08, 2011, 08:04:09 pm »

Bah, I'm playing on my pheobus copy of DF and forgot to cap my dwarves at 100 :/

What do you do with your extra dwarves? I have 100+ that I don't have a clue what to do with, I already have 20 recruits 2 carpenters 5 woodcutters 4 miners 5 engravers 15 masons 2 glassmakers 8 furnace operators....everything is covered outside of siege engineer/operator and fishing.
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Particleman

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Re: The DF2010 Little Questions Thread
« Reply #8446 on: February 08, 2011, 08:14:51 pm »

You could always drown or smash them.
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Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #8447 on: February 08, 2011, 09:52:43 pm »

Ignore them.
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Double A

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Re: The DF2010 Little Questions Thread
« Reply #8448 on: February 08, 2011, 10:05:57 pm »

Lead is DAMN heavy. Don't build bins out of it unless you like your haulers being extraordinarily slow. Use it for balista bolts instead.
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #8449 on: February 09, 2011, 12:05:12 am »

Can I do anything with feathers, outside of modding 'em?
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assimilateur

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Re: The DF2010 Little Questions Thread
« Reply #8450 on: February 09, 2011, 08:12:36 am »

Can I do anything with feathers, outside of modding 'em?

I don't think so. I recommend installing a crematorium workshop and setting feathers (as well as nails and the usual nervous tissues and shit) to be burnable there for ash.
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Darthania

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Re: The DF2010 Little Questions Thread
« Reply #8451 on: February 09, 2011, 08:56:56 am »

What does a capital A mean next to a task? I currently have one near a "Construct iron Statue" task that hasn't been done yet.
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #8452 on: February 09, 2011, 09:00:52 am »

it means *active*, as in it's being done right now.
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Darthania

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Re: The DF2010 Little Questions Thread
« Reply #8453 on: February 09, 2011, 09:07:43 am »

Ah, thanks. ;D
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #8454 on: February 09, 2011, 10:17:30 am »

I want my dwarves to live miserable, danger ridden lives where I am forced to make food out of seeds. What is the best world/embark to do this on?

Two words: Minotaur wrastlin.
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assimilateur

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Re: The DF2010 Little Questions Thread
« Reply #8455 on: February 09, 2011, 10:55:33 am »

I want my dwarves to live miserable, danger ridden lives where I am forced to make food out of seeds. What is the best world/embark to do this on?


I guess you could try to make it harder for yourself by getting rid of caves via worldgen parameters, assuming that is even possible. Food and wood is generally plentiful in caves and that is only poorly counterbalanced by the hostile creatures that live there. Additionally, look for a biome with no useful vegetation above ground (I'm thinking glaciers and possibly badlands). However, even seemingly going over the top like this is hardly going to make your life difficult as long as you have your shit together. Regarding food production, you have essentially two alternatives: easy and impossible (if you were to embark somewhere without vegetation and water [or if you have ice, magma to melt it]), there is no way of making it difficult and having to rely on imports is only going to slow you down somewhat.

I don't see how the part I underlined makes the least bit of sense. That would be cutting off the branch you're sitting on, seeing how easy agriculture otherwise; by cooking seeds you are throwing away potentially unlimited food. While that isn't a problem normally, but assuming you want a difficult embark spot I assume those seeds would be imported.


Regarding monsters, I will soon be doing a bit of testing of my own as I've modded cyclopes, giants, and minotaurs to form hostile civilizations. With the new combat model I expect those to actually be pretty dangerous. Other than that, there are mods that introduce new sieging civilizations and I recommend either using them or looking through their raws for inspiration.
« Last Edit: February 09, 2011, 10:59:07 am by assimilateur »
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Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #8456 on: February 09, 2011, 11:02:46 am »

Bah, I'm playing on my pheobus copy of DF and forgot to cap my dwarves at 100 :/

What do you do with your extra dwarves? I have 100+ that I don't have a clue what to do with, I already have 20 recruits 2 carpenters 5 woodcutters 4 miners 5 engravers 15 masons 2 glassmakers 8 furnace operators....everything is covered outside of siege engineer/operator and fishing.

I modified the raws and init so that I can cap dwarves at 100 and still obtain all of the features (King, etc.) You may want to try it. It's relatively simple to do, paying attention to the entity token on the wiki, makes the game less laggy, proposes at least small challenge in needing to conserve and apply your dwarves, and at worst if you're lucky, you might wind up without nobles.


Quote
I want my dwarves to live miserable, danger ridden lives where I am forced to make food out of seeds. What is the best world/embark to do this on?

Increase the minimum size of small and medium evil areas by an urist load. Even if you do found a fortress in a ngood or neutral area (some neutral will always exist, though keep an eye as dwarven civs tend to die of in worldgen when doing this) the goblin armies will have plenty of ogres and other terrible beasties among their ranks.

Enjoy your final battle of LoTR.
« Last Edit: February 09, 2011, 11:07:14 am by Ibid Straydrink »
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Haruspex_Pariah

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Re: The DF2010 Little Questions Thread
« Reply #8457 on: February 09, 2011, 11:15:43 am »

I know that shields block attacks but what are the effects of different materials? I'm sure that shields don't break so perhaps a lighter material would be good. I've made wooden shields for the heck of it, but I don't plan to needlessly endanger my soldiers.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #8458 on: February 09, 2011, 11:35:50 am »

shield material doesnt matter aside from weight. A wooden shield can and shall block dragon fire.
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Dorfus

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Re: The DF2010 Little Questions Thread
« Reply #8459 on: February 09, 2011, 11:36:43 am »

Does this mean I should equip all of my military dwarves with the cheapest/lightest shield I can make? A featherwood shield, for instance, is better than a steel shield?
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