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Author Topic: The DF2010 Little Questions Thread  (Read 1141364 times)

ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7980 on: January 27, 2011, 10:20:59 pm »

i had the same problem and it was a frame rate issue not linked to either of those, my macbook was overheating

but try a dwarf dip and setting high traffic zones and other such frame rate boosters, got any waterfalls?
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ColonelTEE3

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Re: The DF2010 Little Questions Thread
« Reply #7981 on: January 27, 2011, 10:47:02 pm »

I do have one or two ghosts. One of the ghosts here has been here 2 years, because he never lived in my fort. He never existed in my fort except as a ghost. Ive rechecked the lists a dozen times.
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Fikod Rulushzasit Alis Mozir, Mace Lord has grown attached to a fox

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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7982 on: January 27, 2011, 11:40:39 pm »

is it a reclaim? could be a previous body
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #7983 on: January 28, 2011, 12:07:59 am »

i had the same problem and it was a frame rate issue not linked to either of those, my macbook was overheating

but try a dwarf dip and setting high traffic zones and other such frame rate boosters, got any waterfalls?

What is this "dwarf dip" I keep hearing about? Is it the baths, where all the contaminants are washed off them, never to be spread anywhere ever again?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

plisskin

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Re: The DF2010 Little Questions Thread
« Reply #7984 on: January 28, 2011, 12:23:10 am »

Once you have a goblin in a cage, how do you strip him of his equipment?
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Legendary Wrestler
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Double A

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Re: The DF2010 Little Questions Thread
« Reply #7985 on: January 28, 2011, 12:33:44 am »

I found an "old" save from .12. That's compatible with .18, right?
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mrbaggins

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Re: The DF2010 Little Questions Thread
« Reply #7986 on: January 28, 2011, 12:35:08 am »

i had the same problem and it was a frame rate issue not linked to either of those, my macbook was overheating

but try a dwarf dip and setting high traffic zones and other such frame rate boosters, got any waterfalls?

What is this "dwarf dip" I keep hearing about? Is it the baths, where all the contaminants are washed off them, never to be spread anywhere ever again?

Yes.

As for getting gobbo gear:

Build the cage (b - j - Enter) (To pick the goblin cage, press x between the j and the Enter. It will be listed as "Goblin Cage"
Unforbid the goblins gear (d - b - c - Enter - Enter)
Mass dump the cage square (d - b - d - Enter - Enter)

The dwarves will take all his clothes and weapons to the nearest dump zone.
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Double A

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Re: The DF2010 Little Questions Thread
« Reply #7987 on: January 28, 2011, 01:15:27 am »

Also, did Toady fix farming in underground dirt yet? And if he did, would it be fixed in a .12 save?
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #7988 on: January 28, 2011, 01:57:30 am »

Also, did Toady fix farming in underground dirt yet? And if he did, would it be fixed in a .12 save?

I don't think it's intended to be "fixed", since the idea is that stuff wouldn't necessarily grow somewhere there was no mud.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

ColonelTEE3

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Re: The DF2010 Little Questions Thread
« Reply #7989 on: January 28, 2011, 02:27:41 am »

Yeah the only ghost on my map is Olin, a ghostly macedwarf, whom i never had under my command. It is not a reclaim. There has never been an Olin the macedwarf. He's been here for 2 years at least.
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Fikod Rulushzasit Alis Mozir, Mace Lord has grown attached to a fox

leather coat

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #7990 on: January 28, 2011, 02:29:22 am »

Can you engrave a slab to him?
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ColonelTEE3

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Re: The DF2010 Little Questions Thread
« Reply #7991 on: January 28, 2011, 02:48:20 am »

Can you engrave a slab to him?

No, thats what ive been trying to do. Thats what i've been saying -- theres no Olin Zuglar in that list. Not under dwarves, goblins, elves, or otherwise. Ive checked it so many god damn times. This fort is completely unplayable now. Is this really all being caused by one stupid ghost that came from no where?
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Fikod Rulushzasit Alis Mozir, Mace Lord has grown attached to a fox

leather coat

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #7992 on: January 28, 2011, 03:02:46 am »

Can you engrave a slab to him?

No, thats what ive been trying to do. Thats what i've been saying -- theres no Olin Zuglar in that list. Not under dwarves, goblins, elves, or otherwise. Ive checked it so many god damn times. This fort is completely unplayable now. Is this really all being caused by one stupid ghost that came from no where?

At least to prevent this from happening again, you might create a backup and check the legends. What does it say about dear Olin?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Blurk

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Re: The DF2010 Little Questions Thread
« Reply #7993 on: January 28, 2011, 03:58:58 am »

I now have a water wheel, connected to a gear assembly, connected to a STRAIGHT LINE (n-s) of horizontal axles (three of them).

The axles. Are still. Not being. Powered.

it the water running?
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Farmerbob

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Re: The DF2010 Little Questions Thread
« Reply #7994 on: January 28, 2011, 04:11:37 am »

I'm building an execution tower to get rid of some stone (why'd I dig that pit...). Pimp gold-coloured orthoclase execution tower, yeaaaaah boi. Problem is, most of my prisoners are goblin thieves, and I've heard they don't behave well while they're being transported. Should I first assign their cage to be built (read: hauled) to the top of the tower, and THEN for them to be assigned to the High Drop?

Also, can I restrict valley herbs to strictly for use in making golden salve somehow? I'm not sure if it even has other uses. If they don't, can I restrict the seeds (if any) to being strictly for farming?

Valley Herbs are a high value cooking material, and cannot be brewed.
Cooking and processing to salve are the only uses I think - to restrict it to salve making, just disable it from cooking.

Dwarves *might* eat it raw.  Never seen it but they might.

You can experiment and see though, just create a small valley herb only storage area right next to your meeting hall or work area (put it closer to most of your dwarves than the rest of the food stockpile.  Forbid barrels so you can watch the graphics for changes, turn off cooking and don't process the herbs - watch to see if they disappear.  Dwarves will almost always grab the closest food to them, so by putting the valley herbs close, you make it the fastest food for them to grab, and if they ever will eat it, they will likely do so pretty quickly.
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)
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