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Author Topic: The DF2010 Little Questions Thread  (Read 1140529 times)

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #6210 on: December 18, 2010, 06:07:14 pm »

In my experience, elephants and eagles both basically avoid your dwarves and creatures when possible.  Not only will putting out a bait animal not work, it may make them avoid the cage traps.  I've had luck with elephants with setting up a big funnel of walls with a bunch of cage traps at the end and herding the elephants into it.  I have no advice for eagles.
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6211 on: December 18, 2010, 06:12:50 pm »

NVM :S
« Last Edit: December 18, 2010, 06:20:12 pm by SurfinShroom »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #6212 on: December 18, 2010, 06:45:07 pm »

Can you bait elephants with animals or something? Or even giant eagles? Cause I've got both on my map and I'm trying to capture some elephants.

Try to recognize the migratory patterns of the types animals you would like to catch, and place cage traps in anticipation of their usual routes. Pack animals are usually easier because they travel in groups and have very predictable movement (I have a fortress in the frigid north than survives on a steady supply of trapped reindeer and moose meat, and is pumping out tons of bone crafts). Elephants shouldn't be too hard. Giant eagles, on the other hand, rarely come down from their lofty vault and will probably be very tricky. It seems that they are predatory though, and I could have sworn that I've caught them attacking dwarves. You might try tethering a cat atop a cliff they travel frequently, and surrounding him with cage traps.

Also, be aware that exotic animals such as the ones you mentioned require a Dungeon Master before they can be tamed/trained(?), unless you edit the EXOTIC tag out of their raw profile. There is a fancy program to do this automatically here on the forums in the modding section if you are interested.

Happy hunting.
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JacenHanLovesLegos

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Re: The DF2010 Little Questions Thread
« Reply #6213 on: December 18, 2010, 06:53:12 pm »

On my other elephant catcher fort, I managed to catch four by setting up random cage traps as well as them wandering into my fort's defense cage traps. Anyway, thanks!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6214 on: December 18, 2010, 06:57:43 pm »

How do I tell all my dwarves to go inside?
No problems at the minute but I just realised I wouldn't have a clue how to tell them to get inside incase of a siege
Which is unlikely because i'm at peace with the goblem civ somehow :L
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Flaede

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Re: The DF2010 Little Questions Thread
« Reply #6215 on: December 18, 2010, 07:06:13 pm »

How do I tell all my dwarves to go inside?
No problems at the minute but I just realised I wouldn't have a clue how to tell them to get inside incase of a siege
Which is unlikely because i'm at peace with the goblem civ somehow :L

The short answer: burrows.
There is an Alert system in the M ilitary menu. You can assign "all civilians" to a particular burrow in this Alert submenu.
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There are many issues with this statement.
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Korgana

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Re: The DF2010 Little Questions Thread
« Reply #6216 on: December 18, 2010, 07:06:54 pm »

In particular, i would like to raise the priority of feed patients/prisonners, in order to avoid frequent starving/deshydratation of dwarves resting. I would like also to lower the priority for building wall and

To avoid having patients starving to death remove all labors from a few (depending on number of patients o/c) dwarfs who have no useful skills. Remember that patients will only drink water (from a well/river/pond or similar) and the dwarf bringing the water needs a bucket. Patients also don't seem to be able to eat cooked meals. So make sure you have some plump helmets or other stuff that is edible raw.
That's what i did. But i don't like lazy dwarves, and sometimes i check on DwarfTherapist which dwarf(ves) aren't doing anything, and i give them a random job to do, like wood hauling.
I need to stop that, i guess.
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6217 on: December 18, 2010, 07:22:44 pm »

Burrows?
I understand what they're used for and how to make them, but what would I do just have one across all inside areas, assign every dwarf except my miners who won't be outside anyway. and when the time comes call them inside?
Or do they have to stick inside the burrows the whole time?
That means I'd have to pause-> create burrow or assign my wood haulers and whatnot to a burrow located inside?
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

JacenHanLovesLegos

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Re: The DF2010 Little Questions Thread
« Reply #6218 on: December 18, 2010, 08:02:11 pm »

1. Designate a burrow where you want your dwarves during sieges/ambushes/whatever.
2. Name burrow something like Danger.
3. Go to the [M]ilitary menu.
4. Go to [A]lerts.
5. Create a new alert.
Optional : 6. Name alert something like Danger.
7. Use the enter button on the burrow's name on the right.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

mrbaggins

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Re: The DF2010 Little Questions Thread
« Reply #6219 on: December 18, 2010, 08:07:11 pm »

I picked an embark with flux stone. I'm sure I did. Assuming a white layer means a flux layer...

I have dirt, Siltstone, then gabbro. I have found NO flux, and only little iron.

Is there a tool in the dfhack libraries that will tell me if there's flux at all on my map? Or some other way?
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geoduck

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Re: The DF2010 Little Questions Thread
« Reply #6220 on: December 18, 2010, 08:17:28 pm »

I picked an embark with flux stone. I'm sure I did. Assuming a white layer means a flux layer...

I have dirt, Siltstone, then gabbro. I have found NO flux, and only little iron.

Is there a tool in the dfhack libraries that will tell me if there's flux at all on my map? Or some other way?

White means "sedimentary", not "flux". All flux layers (except Marble) are sedimentary, but not all sedimentary is flux. The Siltstone is probably the white you saw.
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #6221 on: December 18, 2010, 08:21:11 pm »

How can i restrict what axes my woodcutters use/give my soldiers first picks?  My woodcutters always grab the shiny steel and bronze axes, leaving my soldiers with the crappy copper, silver, and iron axes.  Its rare for a soldier to get lucky and be able to snag a bronze axe before one of those freaking axe hoggers a woodcutter steals it.  How can i restrict the woodcutters to only use copper axes?  I dont wanna have to specify my troops cause then the wont upgrade once i get my hands on better gear >.<
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Acperience

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Re: The DF2010 Little Questions Thread
« Reply #6222 on: December 18, 2010, 08:28:57 pm »

Just forbid the axes the woodcutters are carrying, and unforbid after they pick up new ones.
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #6223 on: December 18, 2010, 08:35:56 pm »

Just forbid the axes the woodcutters are carrying, and unforbid after they pick up new ones.

hmmm...any tips on finding the axes after my woodcutters drop em?  i feel like ill forget where they put which would basicaly mean they're waisted :s
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Stoup

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Re: The DF2010 Little Questions Thread
« Reply #6224 on: December 18, 2010, 08:49:48 pm »

Being that Platinum is the heaviest metal in the game, what is its best use apart from warhammers? I've found a small vein of it 4 layers under the surface...
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