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Author Topic: The DF2010 Little Questions Thread  (Read 1140048 times)

TolyK

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Re: The DF2010 Little Questions Thread
« Reply #6165 on: December 18, 2010, 12:13:30 am »

maybe, I dunno. But it's still useful to have broker and bookkeeper and manager the same guys... one actually useful noble. the thing is if he dies then you've gotta reassign 3 jobs not 1.
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #6166 on: December 18, 2010, 12:15:24 am »

you need  a broker with appraisal to see item values. Bookkeeper keeps count, not appraise.
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #6167 on: December 18, 2010, 12:23:36 am »

you need  a broker with appraisal to see item values. Bookkeeper keeps count, not appraise.
Fairly sure bookkeeper needs to have it too. May have been an earlier version and I am mistaken, however.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Acperience

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Re: The DF2010 Little Questions Thread
« Reply #6168 on: December 18, 2010, 01:00:55 am »

you need  a broker with appraisal to see item values. Bookkeeper keeps count, not appraise.

I have my mayor as bookkeeper/broker/manager.

I was talking about how the bookkeeper doesn't need appraisal to do his job, or to do it any better and that you can already see wealth and etc in the stocks menu with just a bookkeeper.
« Last Edit: December 18, 2010, 01:02:44 am by Acperience »
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ottottott

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Re: The DF2010 Little Questions Thread
« Reply #6169 on: December 18, 2010, 01:33:33 am »

I've heard something about ghosts. I decided to ask here but then I remembered the wiki. 1 answer was still left unanswered. From what build did the ghosts come?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #6170 on: December 18, 2010, 01:38:14 am »

I've heard something about ghosts. I decided to ask here but then I remembered the wiki. 1 answer was still left unanswered. From what build did the ghosts come?
31.17, it is now 31.18.
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mrbaggins

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Re: The DF2010 Little Questions Thread
« Reply #6171 on: December 18, 2010, 03:09:47 am »

I have a tanner with a fey mood. This isn't the first one I've had, so I know the deal.

But he's sitting in the dining hall, not claiming a workshop.

He's a tanner, a grower and a bonecrafter. I have a tannery, kitchen, farmers workshop, still and craftdwarfs workshop.

Or is it that they won't claim a workshop that someone is using?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #6172 on: December 18, 2010, 03:19:04 am »

prolly not

btw check his biggest skill, he might actually want a craftshop
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shlorf

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Re: The DF2010 Little Questions Thread
« Reply #6173 on: December 18, 2010, 05:30:11 am »

To tame a wild animal, does it have to be in a built cage or a stockpiled cage?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #6174 on: December 18, 2010, 06:25:49 am »

both, but it's safer to do the stockpiled one
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Fishosk

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Re: The DF2010 Little Questions Thread
« Reply #6175 on: December 18, 2010, 08:22:14 am »

Don't worry my question was answered.
« Last Edit: December 18, 2010, 08:58:56 am by Fishosk »
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Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #6176 on: December 18, 2010, 09:08:48 am »

So... I experienced my first DF crash this morning, found that I had lost about 2 years of critical progress,  and I have to admit, it has utterly killed my enthusiasm. It happen while I was customizing the military's uniforms- is there a chance that the crash was related to this, or is it a random failure?

I don't think I can handle random failures. :/
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #6177 on: December 18, 2010, 10:17:17 am »

turn on seasonal autosaves in either init.txt or d_init.txt

for bug reports copy the contents of errorlog.txt
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SurfinShroom

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Re: The DF2010 Little Questions Thread
« Reply #6178 on: December 18, 2010, 10:20:52 am »

How does one go about editing the population cap?
And can it be done on a current save game?
Or would I have to restart?
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #6179 on: December 18, 2010, 10:24:52 am »

How does one go about editing the population cap?
And can it be done on a current save game?
Or would I have to restart?
data\init\d_init.txt [POPULATION_CAP] and it should work midgame. Just restart the client.
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