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Author Topic: The DF2010 Little Questions Thread  (Read 1139004 times)

Harmonica

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Re: The DF2010 Little Questions Thread
« Reply #5850 on: December 10, 2010, 06:32:40 am »

I picked out some great grubs for my military who are all massive muscle-bound freaks, and I want to turn them into massive super-dwarvenly tough muscle-bound freaks through pump operating. Possible?

I think only training the military skills raises attributes. In a previous version, all skills raised the attributes, so you could have a legendary gemcutter with Superdwarvenly attributes. If I remember right though, it's only military dwarves that gain it now.

You're probably right. It seems strange that something like pump operating would not build up the physique of those dwarves (it probably wouldn't make them tough or anything - but maybe something like blacksmithing should do that).

Anyway, I just looked at one of my careerist mil dwarves and now she is 'basically unbreakable, absolutely inexhaustible..' etc etc. So good to know that you can still pump them up (don't know if negative traits like 'slow to heal' can be reversed).

Kicked all my gym freaks off the pumps and into a private military complex to turn them into specimen fighters...
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Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #5851 on: December 10, 2010, 07:50:24 am »

I recently discovered that if you lead a party to an abandoned fortress in Adventure Mode and lose/kill-off your own adventurer there, his party will still be present and (as long as their civilizations aren't at war, I imagine) friendly toward new settlers when you the reclaim the site.

Does this mean that our nineteen stalwart, hero-tier human "mercenaries" will fend off gobbo attacks that path by them?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

drseptapus

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Re: The DF2010 Little Questions Thread
« Reply #5852 on: December 10, 2010, 12:08:55 pm »

can I chain multiple animals to a single rope/chain?
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I'm sure by the time toady gets too old to program, DF will have reached a stage where as it is sentient enough to program itself.
It won't program itself, it'll be too busy taking breaks and attending parties to code.

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #5853 on: December 10, 2010, 12:12:24 pm »

No.
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qoonpooka

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Re: The DF2010 Little Questions Thread
« Reply #5854 on: December 10, 2010, 12:26:54 pm »

can I chain multiple animals to a single rope/chain?

Nope.  Assigning the 2nd will release the 1st. 

Multiple animals on one restraint requires cages.
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qoonpooka

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Re: The DF2010 Little Questions Thread
« Reply #5855 on: December 10, 2010, 01:15:14 pm »

Do armor stands and/or weapon racks hold the obvious items the way cabinets hold clothes?

Or did I just dream about reading that at one point?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #5856 on: December 10, 2010, 01:20:00 pm »

I think they do, but I'm not completely certain.
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Antonater

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Re: The DF2010 Little Questions Thread
« Reply #5857 on: December 10, 2010, 01:30:58 pm »

do war dogs in cages detect sneaky people? and can they be attacked, the wiki isnt particularrly coherent on this
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #5858 on: December 10, 2010, 01:48:44 pm »

They can detect, but not attack or be attacked.
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nickdx

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Re: The DF2010 Little Questions Thread
« Reply #5859 on: December 10, 2010, 01:50:00 pm »

If constructed fortifications do not create floor tiles above'em like walls do, then what happens if a goblin falls some Z levels into a fortification? Will he be displaced to the fortification level on the nearest walkable tile or will he be stuck inside the fortification?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #5860 on: December 10, 2010, 01:52:55 pm »

I think that he disappears from the world and all references to him are broken.

Spoiler (click to show/hide)

... either that or I dunno.

EDIT: can I muddy and farm on constructed floors?
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nickdx

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Re: The DF2010 Little Questions Thread
« Reply #5861 on: December 10, 2010, 01:57:21 pm »

EDIT: can I muddy and farm on constructed floors?

No, only on soil or rough stone. Constructed floors are unable to handle any farming at all
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #5862 on: December 10, 2010, 02:04:23 pm »

damn... and no using collapsed floors either...  :-\

whatevs, I guess my submarine is canceled.
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My Mafia Stats
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nickdx

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Re: The DF2010 Little Questions Thread
« Reply #5863 on: December 10, 2010, 02:15:41 pm »

damn... and no using collapsed floors either...  :-\

whatevs, I guess my submarine is canceled.

You can try making a little animal farm for meat purposes, and put an open space in the middle of the sub with a well on it...
They may not have booze but might settle for plain water... Unless you're making a magma sub
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Antonater

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Re: The DF2010 Little Questions Thread
« Reply #5864 on: December 10, 2010, 02:16:43 pm »

do war dogs in cages detect sneaky people? and can they be attacked, the wiki isnt particularrly coherent on this
can they detect the tiles adjacent to them?
Also can building destroyers break them open from the outside?

 +++
 +D+
 +++ ?
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