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Author Topic: The DF2010 Little Questions Thread  (Read 1141092 times)

Executer

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Re: The DF2010 Little Questions Thread
« Reply #5430 on: November 28, 2010, 03:46:13 am »

I'd suggest having your workshops on floating platforms, with no roofs on them.  Safer in case you get attacked, and looks closer to your "All my dorfs 'r livin' in a tower"
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Lolzwheejars

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Re: The DF2010 Little Questions Thread
« Reply #5431 on: November 28, 2010, 04:07:29 am »

How would I go about that?
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Executer

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Re: The DF2010 Little Questions Thread
« Reply #5432 on: November 28, 2010, 04:16:48 am »

Just build a path of floors out to wherever you want, then place a square area of flooring where you want to build your workshops.  Just make sure it isn't underneath a level that's higher up, and it'll be counted as Light, Outdoors.
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plynxis

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Re: The DF2010 Little Questions Thread
« Reply #5433 on: November 28, 2010, 06:37:59 am »

regarding the above, isnt it possible to fill a room with upward ramps (constructed) build walls and a floor on top, then remove the ramps underneath? (provided the floors and walls all connect to each other). i always thought thats how people build towers and huge overground structures.

i dont know if removing the constructed floor would leave a rock/dirt tile or just empty space though.

edit - oh yeah, about undead creatures; they dont end ever i think, i've killed like millions of them on my map and they just keep coming. *however* between the waves of skeletal animals there are sometimes groups of normal animals that stay for a while. once they leave the map though the undead start coming again. if you find a way to herd them into a spot and keep them shut off, no more will come into your embark i think - but not if you cage them (caged creatures dont count towards filling the ecosystem niche or something). so its tricky but it might do the trick (no pun intended)
« Last Edit: November 28, 2010, 06:40:35 am by plynxis »
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Loyal

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Re: The DF2010 Little Questions Thread
« Reply #5434 on: November 28, 2010, 10:56:20 am »

I had to abandon a fort because all of my injured military dwarves weren't being fed, and consequently starved or died of dehydration, despite having more-than-adequate supplies to sate both. Are there any bugs or the like that would prevent my dwarves - even those who have no jobs - from feeding wounded?
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celem

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Re: The DF2010 Little Questions Thread
« Reply #5435 on: November 28, 2010, 11:38:53 am »

Not all dwarves like feeding/watering others.  however i dont think it stopsd them doing so, just creates a negative thought.

You need empty buckets to provide water and available food to provide food.

I believe however that both jobs are very low priority, maybe you had no idlers?

Regarding above ground building.  Check the wiki for the 'Tower' article.  Its not 31.xx but everything in it still applies to 2010
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Re: The DF2010 Little Questions Thread
« Reply #5436 on: November 28, 2010, 11:53:54 am »

I have lots of buckets, and I already mentioned I had more than adequate food supplies. It's not like there was a bunch of job cancellation spam regarding the lack of food/empty buckets - the jobs simply weren't coming up at all.

I have three doctors who have no labors enabled except the medical professions they're good at, and feeding wounded/prisoners. They had long ago finished giving medical attention and were happily idling away while the wounded starved.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #5437 on: November 28, 2010, 12:42:01 pm »

I can't build a wall ontop of a constructed floor, I'm aware. But would building some floors tiles to make a bedroom and then building a wall around those floor tiles, work?

This would work fine. What I do is build a whole level of floor, then dismantle floors where I want walls.
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Lolzwheejars

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Re: The DF2010 Little Questions Thread
« Reply #5438 on: November 28, 2010, 01:43:39 pm »

regarding the above, isnt it possible to fill a room with upward ramps (constructed) build walls and a floor on top, then remove the ramps underneath? (provided the floors and walls all connect to each other). i always thought thats how people build towers and huge overground structures.

i dont know if removing the constructed floor would leave a rock/dirt tile or just empty space though.

edit - oh yeah, about undead creatures; they dont end ever i think, i've killed like millions of them on my map and they just keep coming. *however* between the waves of skeletal animals there are sometimes groups of normal animals that stay for a while. once they leave the map though the undead start coming again. if you find a way to herd them into a spot and keep them shut off, no more will come into your embark i think - but not if you cage them (caged creatures dont count towards filling the ecosystem niche or something). so its tricky but it might do the trick (no pun intended)
Thank you.
I can't build a wall ontop of a constructed floor, I'm aware. But would building some floors tiles to make a bedroom and then building a wall around those floor tiles, work?

This would work fine. What I do is build a whole level of floor, then dismantle floors where I want walls.
And thank you.
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #5439 on: November 28, 2010, 03:33:32 pm »

I had to abandon a fort because all of my injured military dwarves weren't being fed, and consequently starved or died of dehydration, despite having more-than-adequate supplies to sate both. Are there any bugs or the like that would prevent my dwarves - even those who have no jobs - from feeding wounded?

See if somebody else owns all your food. Combining mining/woodcutting and military professions can cause a bug in which the dwarf takes ownership of food supplies, preventing everybody else from using them or even moving them outside when they rot.
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Loyal

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Re: The DF2010 Little Questions Thread
« Reply #5440 on: November 28, 2010, 03:59:58 pm »

I had to abandon a fort because all of my injured military dwarves weren't being fed, and consequently starved or died of dehydration, despite having more-than-adequate supplies to sate both. Are there any bugs or the like that would prevent my dwarves - even those who have no jobs - from feeding wounded?

See if somebody else owns all your food. Combining mining/woodcutting and military professions can cause a bug in which the dwarf takes ownership of food supplies, preventing everybody else from using them or even moving them outside when they rot.
May or may not explain the starvation, but I doubt it - the buckets definately weren't owned by anybody, the well was in good condition, and dwarves were still dehydrated anyway.

On the subject, though, I've noticed a bunch of food stores (prepared meals especially) being arbitarily owned by military dwarves, though I couldn't imagine that they'd hog every single piece of meat in the fortress. Is there any way to prevent them from doing that?
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #5441 on: November 28, 2010, 04:05:30 pm »

Yes, find the dwarf(s) with the incompatible jobs and either disable the civ job or kick them out of the army. Also, backpacks and waterskins/flasks for everybody.

Can't get the owned food back, but more food won't be randomly claimed.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #5442 on: November 28, 2010, 04:12:17 pm »

It never fails, whenever I embark on a map with frozen water some dwarf stands on the ice when it defrosts and drowns because of it. Is there any way to forbid dwarfs from standing on ice? There was no item on the ice, and essentially no reason for him to be standing on the ice outside of pathing to a job.
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proxn_punkd

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Re: The DF2010 Little Questions Thread
« Reply #5443 on: November 28, 2010, 04:20:33 pm »

It never fails, whenever I embark on a map with frozen water some dwarf stands on the ice when it defrosts and drowns because of it. Is there any way to forbid dwarfs from standing on ice? There was no item on the ice, and essentially no reason for him to be standing on the ice outside of pathing to a job.

Sure, set up a meeting area somewhere else, so he'll hang out there between jobs.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #5444 on: November 28, 2010, 04:25:42 pm »

You can also dig a channel next to all ice sources, so that they will be able to escape.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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