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Author Topic: The DF2010 Little Questions Thread  (Read 1116484 times)

vogonpoet

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Re: The DF2010 Little Questions Thread
« Reply #4035 on: October 02, 2010, 10:55:16 am »

I just noticed in my civ screen, my only Dwarven civ:

Isanzas, "The Still Crystal", Dwarven
This land has no important leaders.

I just entered spring, so been at my embark point for an entire year, and no dwarven caravan has arrived. Which sucks, cos my dorfs are getting hungry.

Do I not have a mountainhome? Will the unnamed Bat man civilization come trade instead maybe?
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #4036 on: October 02, 2010, 11:05:56 am »

YOur civ is dead. You will recieve no migrants and no dwarven caravan.
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vogonpoet

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Re: The DF2010 Little Questions Thread
« Reply #4037 on: October 02, 2010, 11:40:49 am »

Well that's kinda cool. And kinda bad.

I got two waves of migrants already... 8+8. Maybe lost stragglers?

So I need to repopulate the lands with Dwarves. That sounds daunting considering how pawned my last fort got by an FB.
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #4038 on: October 02, 2010, 11:44:28 am »

The first two waves are hardcoded, you won't get anyone else.
So what this means is, It's breedin' time!
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Cheese

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Re: The DF2010 Little Questions Thread
« Reply #4039 on: October 02, 2010, 11:53:12 am »

Luck with that too. I can't imagine having to wait 12 years to have another 10 dorfs :P.
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Wnderer

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Re: The DF2010 Little Questions Thread
« Reply #4040 on: October 02, 2010, 12:20:10 pm »

How do you set cage traps? I have cages and I have unset cage trap and I have a Trapper. What am I missing?

Thanks
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Gentle Manne

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Re: The DF2010 Little Questions Thread
« Reply #4041 on: October 02, 2010, 12:38:43 pm »

How do you set cage traps? I have cages and I have unset cage trap and I have a Trapper. What am I missing?

Thanks

I could be wrong but I think cage traps are loaded by mechanics, not trappers.
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geoduck

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Re: The DF2010 Little Questions Thread
« Reply #4042 on: October 02, 2010, 01:19:39 pm »

How do you set cage traps? I have cages and I have unset cage trap and I have a Trapper. What am I missing?

I could be wrong but I think cage traps are loaded by mechanics, not trappers.

That's correct.
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Uristoteles

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Re: The DF2010 Little Questions Thread
« Reply #4043 on: October 02, 2010, 02:56:42 pm »

YOur civ is dead. You will recieve no migrants and no dwarven caravan.
The first two waves are hardcoded, you won't get anyone else.
I'm not sure anymore if this is entirely true, my fort is in the same situation, and after 10 years I got something like this: "migrants have arrived, knowing this could be their tomb" and 5 dwarves and a lone baby (which got killed on its long crawl of course) entered my map. I did check the population sheet before and the only dwarves listed were mine, which is strange. At the same time I updated from .12 to .13 though, so maybe thats the cause.

Well, to my own question:
I want to set up a kindergarten, to keep my little horde of children out of the way, but it seems I can't set the max weight of pressure plates below '(6000)' which would include adult dwarves and thus render them useless for my plan :/
I've read this to be possible, what am I doing wrong?
« Last Edit: October 02, 2010, 05:46:44 pm by Uristoteles »
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Gentle Manne

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Re: The DF2010 Little Questions Thread
« Reply #4044 on: October 02, 2010, 06:35:51 pm »

Is there a way to clean mud? I accidentally flooded a meeting room while trying to refill a reservoir for its well and now all my pretty engravings are muddy. Is there anything to be done about this?
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GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #4045 on: October 02, 2010, 06:38:42 pm »

Is there a way to clean mud? I accidentally flooded a meeting room while trying to refill a reservoir for its well and now all my pretty engravings are muddy. Is there anything to be done about this?
Construct floors/roads over it and remove them. The mud should poof, but so will your prettyful engravings.
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #4046 on: October 02, 2010, 06:40:07 pm »

Magma would work, but it too would clean the engravings off the floor.
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Gentle Manne

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Re: The DF2010 Little Questions Thread
« Reply #4047 on: October 02, 2010, 06:59:39 pm »

Maybe I'll try that. I think my nobles were getting jealous of the room anyway.
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INSANEcyborg

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Re: The DF2010 Little Questions Thread
« Reply #4048 on: October 02, 2010, 07:31:22 pm »

Building and removing furniture will clean mud and save the engraving. 
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #4049 on: October 02, 2010, 07:57:44 pm »

Build kennels. Cleans a 5x5 area for one piece of rock.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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