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Author Topic: The DF2010 Little Questions Thread  (Read 1148417 times)

bcd1024

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Re: The DF2010 Little Questions Thread
« Reply #3810 on: September 25, 2010, 03:31:26 pm »

I created a pillbox for my archers. It's nice and blue. It's two levels tall and has a roof. I want to lock the stairway on the roof. Do I need floor bars or some other construction?
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This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #3811 on: September 25, 2010, 03:37:37 pm »

I created a pillbox for my archers. It's nice and blue. It's two levels tall and has a roof. I want to lock the stairway on the roof. Do I need floor bars or some other construction?
A hatch can be placed on top. You can press 'q' and forbid passage to lock the stairway.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #3812 on: September 25, 2010, 04:23:50 pm »

On the z screen for stones, are these listed from least valuable to most valuable (IE, magnetite being the most expensive iron ore, calcite most expensive flux, slade most expensive stone)

Is there a way to designate a food stockpile to always stay full, or at least take precedence over lesser needed food stockpiles? IE, I want a food stockpile in my archers tower to always stay full of food and booze for the archers stationed there, or at least for them to be replaced when empty before my main food stockpile.

What is aluminum for? And is bismuth bronze stronger and/or more expensive than iron and steel?
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GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #3813 on: September 25, 2010, 04:30:07 pm »

What is aluminum for? And is bismuth bronze stronger and/or more expensive than iron and steel?
Aluminum is just a metal ore. Use it to build furniture or something.
And is bismuth bronze stronger and/or more expensive than iron and steel?
It is better than iron, but not better than steel.
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3814 on: September 25, 2010, 04:33:10 pm »

On the z screen for stones, are these listed from least valuable to most valuable (IE, magnetite being the most expensive iron ore, calcite most expensive flux, slade most expensive stone)

No. They're arranged according to their order in the raws. Also, all iron ores have the same value [8], all flux stones have the same value [2], and slade has a value multiplier of 1.
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tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #3815 on: September 25, 2010, 04:40:54 pm »

On the z screen for stones, are these listed from least valuable to most valuable (IE, magnetite being the most expensive iron ore, calcite most expensive flux, slade most expensive stone)

No. They're arranged according to their order in the raws. Also, all iron ores have the same value [8], all flux stones have the same value [2], and slade has a value multiplier of 1.

So my dwarves could care less if their table is made out of alunite or microcline, but they would appreciate a marble or gold one?
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GaxkangtheUnbound

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Re: The DF2010 Little Questions Thread
« Reply #3816 on: September 25, 2010, 04:43:16 pm »

On the z screen for stones, are these listed from least valuable to most valuable (IE, magnetite being the most expensive iron ore, calcite most expensive flux, slade most expensive stone)

No. They're arranged according to their order in the raws. Also, all iron ores have the same value [8], all flux stones have the same value [2], and slade has a value multiplier of 1.

So my dwarves could care less if their table is made out of alunite or microcline, but they would appreciate a marble or gold one?
They appreciate legendary dining rooms. Gold or marble tables are more valuable than microcline or alunite, so it helps make the dining room better. Wouldn't YOU like eating from a gold or marble table?
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Seriyu

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Re: The DF2010 Little Questions Thread
« Reply #3817 on: September 25, 2010, 05:31:22 pm »

Quote
You can see their quality if you expand the menu when  making the trap.

Wow, I never noticed that option at all. Thanks!

tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #3818 on: September 25, 2010, 05:41:37 pm »

Would smoothing/engraving the dining room floor make my dwarfs happier than paving the floor with marble? I personally would love to eat in a marble dining room with gold furniture (the walls are 70% marble 30% microline/malachite, the floors are 50-50 marble/alunite)

Oh how I wish I had used stonesense :/
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3819 on: September 25, 2010, 05:45:03 pm »

Build roads, then deconstruct them. They'll turn the floor to normal marble. Then smooth and engrave away.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Particleman

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Re: The DF2010 Little Questions Thread
« Reply #3820 on: September 25, 2010, 06:10:34 pm »

Build roads, then deconstruct them. They'll turn the floor to normal marble. Then smooth and engrave away.

Building regular floors and walls work for this too.
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veok

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Re: The DF2010 Little Questions Thread
« Reply #3821 on: September 25, 2010, 06:22:36 pm »

About to start a new .14 game.

Should I pick "The Crested Anvil" or "The Crypt of Fountains" as my civ? :D
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Seriyu

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Re: The DF2010 Little Questions Thread
« Reply #3822 on: September 25, 2010, 09:02:18 pm »

I've seen that bridges normally form walls when retracted, but mine don't.

They just dissapear when retracted. How do I make them retract into walls?

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #3823 on: September 25, 2010, 09:04:53 pm »

When you build a bridge, the menu lists keys to change the direction the bridge lifts in.
Change it to not retract.
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geoduck

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Re: The DF2010 Little Questions Thread
« Reply #3824 on: September 25, 2010, 09:08:29 pm »

About to start a new .14 game.

Should I pick "The Crested Anvil" or "The Crypt of Fountains" as my civ? :D

I choose whichever one has more settlements; it seems to increase the selection of goods (stones at least) available when you embark..
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