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Author Topic: The DF2010 Little Questions Thread  (Read 1148943 times)

Impudence12

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Re: The DF2010 Little Questions Thread
« Reply #3480 on: September 16, 2010, 09:42:13 pm »

F10 will reset your zoom level. I'm not sure what else you are asking.
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3481 on: September 16, 2010, 10:19:34 pm »

The zooming effect is caused by scrolling the mouse wheel.
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veok

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Re: The DF2010 Little Questions Thread
« Reply #3482 on: September 16, 2010, 10:57:50 pm »

I'm looking for sunberries. What biomes are considered "wet"?
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Absentia

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Re: The DF2010 Little Questions Thread
« Reply #3483 on: September 16, 2010, 11:28:54 pm »

I've never looked for sun berries, but I believe that "wet" refers to plants that grow near pools and rivers and not to any specific biome. So any non-freezing, good area with vegetation and surface water should have what you're looking for.
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Dr. Hieronymous Alloy

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Re: The DF2010 Little Questions Thread
« Reply #3484 on: September 16, 2010, 11:51:16 pm »

I've never looked for sun berries, but I believe that "wet" refers to plants that grow near pools and rivers and not to any specific biome. So any non-freezing, good area with vegetation and surface water should have what you're looking for.

After a lot of examination of the game I'm not certain it actually works like that in practice -- for example, sliver barb (which has the "dry" tag) only grows in certain biomes, regardless of whether there's water nearby or not.
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Absentia

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Re: The DF2010 Little Questions Thread
« Reply #3485 on: September 17, 2010, 12:28:00 am »

Looking at the raws for sliver barb, the relevant tags are [DRY][EVIL][BIOME:NOT_FREEZING]. So it should grow anywhere that meets those conditions (and has vegetation). You've looked extensively in a non-freezing evil biome and not found any?
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #3486 on: September 17, 2010, 01:11:11 am »

Which attributes can be trained? Will a dwarf ever stop being weak/clumsy?
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veok

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Re: The DF2010 Little Questions Thread
« Reply #3487 on: September 17, 2010, 01:52:39 am »

This wiki-page might help you.

http://df.magmawiki.com/index.php/Attributes
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Particleman

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Re: The DF2010 Little Questions Thread
« Reply #3488 on: September 17, 2010, 02:11:16 am »

Have people had some interesting games with low population caps? I find that if I have close to the limit (200?) dwarves, I get lots of dwarves that do nothing all day, grow so much food the stockpile becomes full quickly, and so on. I was thinking of limiting it to maybe 20 so that I can make a room for each dwarf. Have some people here tried this?

I rarely set the cap higher than 50, and never beyond 80. My computer's a total piece of crap, granted, and many more than 80 dwarves means I'm lucky to get FPS in the double digits, but there's also the fact that I simply have difficulty finding stuff for that many dwarves to do. Unless you're working on like four megaprojects at once, there's no reason to have 200 dwarves.
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Hans Lemurson

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Re: The DF2010 Little Questions Thread
« Reply #3489 on: September 17, 2010, 04:03:07 am »

Which attributes can be trained? Will a dwarf ever stop being weak/clumsy?
This wiki-page might help you.

http://df.magmawiki.com/index.php/Attributes
That page sadly contains no information that will answer the question.
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kuketski

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Re: The DF2010 Little Questions Thread
« Reply #3490 on: September 17, 2010, 04:20:37 am »

For organization purposes, I order my dwarves to wear armor instead of clothing. Are there any disadvantages to this? Mail shirt, breastplate, helm, left/right gauntlet, shield, 2 high boots, greaves and weapon should cover all bases, right?
add robe or dress. in my arena tests 15x(armored and robed dwarves) vs 15x(armored dwarves)
the last dwarves standing was
2x(armored and robed dwarves)

as i can undrstand [UBSTEP:MAX] armor (robe and dress) covers throat
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sebs

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Re: The DF2010 Little Questions Thread
« Reply #3491 on: September 17, 2010, 04:21:58 am »

Has anyone seen the economy kick in in the new version?
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mLegion

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Re: The DF2010 Little Questions Thread
« Reply #3492 on: September 17, 2010, 08:07:21 am »

Has anyone seen the economy kick in in the new version?

Not unless tax collector/DM have been fixed.
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3493 on: September 17, 2010, 08:38:22 am »

I've never looked for sun berries, but I believe that "wet" refers to plants that grow near pools and rivers and not to any specific biome. So any non-freezing, good area with vegetation and surface water should have what you're looking for.

After a lot of examination of the game I'm not certain it actually works like that in practice -- for example, sliver barb (which has the "dry" tag) only grows in certain biomes, regardless of whether there's water nearby or not.

[WET] means a plant will only grow within two tiles of water (pool or river).
[DRY] means it will grow more than two tiles away from water.

For an example of the [WET] and [DRY] tags in action, look at willow trees and pine trees, respectively.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dr. Hieronymous Alloy

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Re: The DF2010 Little Questions Thread
« Reply #3494 on: September 17, 2010, 08:45:56 am »

Looking at the raws for sliver barb, the relevant tags are [DRY][EVIL][BIOME:NOT_FREEZING]. So it should grow anywhere that meets those conditions (and has vegetation). You've looked extensively in a non-freezing evil biome and not found any?

Yes. Search the forums for "sliver barbs" and there've been a few threads on this -- there are a couple of consistent trends, like sliver barb always shows up if glumprong shows up, but it doesn't always show up in any non-freezing evil biome as long as you're more than a couple squares away from a murky pool or other water source. Either "dry" is a general biome tag OR there are multiple kinds of "evil" biome, i.e., undead evil vs. mythical evil, and sliver barb only shows up in mythical-evil, OR there's some other explanation I haven't figured out yet. But I can post saves of evil, non-freezing biomes without sliver barb (they'll be 3.11 or so, but new-version).
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