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Author Topic: The DF2010 Little Questions Thread  (Read 1118028 times)

Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3420 on: September 15, 2010, 03:56:56 pm »

You probably have a very lazy stonecrafter.
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Quote from: LordSlowpoke
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Deon

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Re: The DF2010 Little Questions Thread
« Reply #3421 on: September 15, 2010, 04:11:44 pm »

Is it verified that crossbows still use Hammer skill for melee? I had a crossbowdwarf run out of bolts and start bashing a giantess, keeping it up for about a month, and his hammer skill stayed "rusty" the entire time, with no visible increase on Therapist.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT] ...etc

Skill is hammer.

Ok, thanks. So is it a bug then that the skill stayed rusty, or . . hrm. I dunno!
If an enemy is incapacitated, weapon skills do not level on it, only the wresting levels.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

sebs

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Re: The DF2010 Little Questions Thread
« Reply #3422 on: September 15, 2010, 05:01:17 pm »

Does "trees: scarce" on embark refer to trees in caverns as well?

Edit: Thanks!
« Last Edit: September 15, 2010, 05:12:49 pm by sebs »
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3423 on: September 15, 2010, 05:04:17 pm »

No, cavern trees are fairly common/dense.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Xzalander

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Re: The DF2010 Little Questions Thread
« Reply #3424 on: September 15, 2010, 05:24:33 pm »


3. {v}iew units - {p}references -{e} work animals.



This hasnt worked for me. Prefrences has it [p] lit up but pressing it does nothing. Is there any other way to attach a war animal to a Military unit?
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If someone is going to mess with my fort, they deserve to drown in poop.

vassock

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Re: The DF2010 Little Questions Thread
« Reply #3425 on: September 15, 2010, 05:56:28 pm »

Can anyone confirm if .13 works with .12 saves?

Can someone post instructions on how to install phoebus .13 and still use .12 savegames? Do I need to do that third rename step if I just get the preinstall package, copy the save games and run savegame updater?
« Last Edit: September 15, 2010, 06:08:35 pm by vassock »
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Urist Imiknorris

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Re: The DF2010 Little Questions Thread
« Reply #3426 on: September 15, 2010, 06:12:45 pm »

Can anyone confirm if .13 works with .12 saves?

Confirmed.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

geoduck

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Re: The DF2010 Little Questions Thread
« Reply #3427 on: September 15, 2010, 06:15:04 pm »

I need help getting my Craftsdwarf's Workshops to produce anything. This is my second fortress, and although my first fortress had a working workshop, I have not been able to get anything out of either of the two Craftsdwarf's Workshops I have made.

Do you get the same result if you put someone else on crafting duty?
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #3428 on: September 15, 2010, 06:53:03 pm »

I have 1 legendary weaponsmith and 1 legendary armorsmith. How do I make sure that when I ask them to make armor, that they are the ones who make it, besides by turning off everyone else's armor/weapon smithing skills as that is a pain in the ass?
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mLegion

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Re: The DF2010 Little Questions Thread
« Reply #3429 on: September 15, 2010, 06:57:34 pm »

I have 1 legendary weaponsmith and 1 legendary armorsmith. How do I make sure that when I ask them to make armor, that they are the ones who make it, besides by turning off everyone else's armor/weapon smithing skills as that is a pain in the ass?

'q' over the workshop and then press 'P' t open the workshop profile, you can set specific dwarves to that workshop or specific skill levels. eg. minimum legendary, maximum legendary.
That way only the dwarves you assign or an available dwarf with the chosen skill levels will work at that workshop.
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #3430 on: September 15, 2010, 07:12:13 pm »

What is the difference between using gold bars to build walls and gold blocks?
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veok

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Re: The DF2010 Little Questions Thread
« Reply #3431 on: September 15, 2010, 07:26:52 pm »

Can screwpumps pump through grates? I know you can fish through grates...
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vassock

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Re: The DF2010 Little Questions Thread
« Reply #3432 on: September 15, 2010, 07:30:22 pm »

How do I get a squad to not automatically attack nearby targets? I want a soldier to stay behind the gate so that the switch can be pulled and he can remain protected.
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veok

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Re: The DF2010 Little Questions Thread
« Reply #3433 on: September 15, 2010, 07:41:14 pm »

What is the difference between using gold bars to build walls and gold blocks?

value. Gold bars used as building materials increase architecture value by that of gold. Gold blocks increase architecture value by that of gold MULTIPLIED by the block value (5).
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Khift

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Re: The DF2010 Little Questions Thread
« Reply #3434 on: September 15, 2010, 07:58:19 pm »

What is the difference between using gold bars to build walls and gold blocks?

value. Gold bars used as building materials increase architecture value by that of gold. Gold blocks increase architecture value by that of gold MULTIPLIED by the block value (5).
This is false; blocks and metal bars have the same value (5 times the material modifier in both cases). Blocks only add value to raw stones, which only have a value of 3 times the material modifier. A wall made of gold blocks and a wall made of gold bars have the same value and are functionally identical. The only use for metal blocks are for the few workshops and buildings that require blocks.
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