to everyone finding hunters cant hunt - they need a quiver or they wont carry bolts. as in previous versions, hunters seem to grab wooden or bone bolts (mine did once i gave him a quiver), but you can set them now to accept metal ones.
its been posted twice in this thread so far. confused me a whole lot as well, in the old version a dwarf would carry a stack of bolts in his/her hand, and failing that would run out and bash elks and deer to death with the empty crossbow.
this thread lists a bug that also stops hunters from hunting, although im yet to encounter it -
http://www.bay12games.com/forum/index.php?topic=53156.0
Did the work around.
Urist McStupid is still refusing to hunt.....
Has a quiver, but dumped half his armor, and all of his bolts at the very start.
Went in and assigned all the ammunition, etc, with a manager and all that jazz.
Disabled the labor..waited..re-enabled..waited...waited..checked over the "work around"...Nothing. Still just sitting there, eating up my booze and food.
Edit: Urist McStupid has finally decided to hunt. I had to create an ammo stockpile
for them to go grab the thing out of, for some strange reason.
Second Edit: Urist has been struck by the stupidz, again. Once they ran out of ammunition (steel bolts) they quit hunting (despite having 50 wooden bolts laying there for the taking, and ammunition use set on ANY material, in the manager)