Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 131 132 [133] 134 135 ... 1178

Author Topic: The DF2010 Little Questions Thread  (Read 1141199 times)

Nova72

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1980 on: July 15, 2010, 10:33:01 am »

I was wondering how to generate a world, or even just one site that has only one cavern layer which is near the top/middle of the underground z levels so I can build underneath that.  It would also be nice if the site had a river and trees are always welcome.  If someone could tell me what I need to do to make a site like that or even just has a save they could throw up that would be great.
Logged

LegitMacgyver

  • Bay Watcher
  • Macgyver cancels make bomb, can't find paper clip
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1981 on: July 15, 2010, 12:04:15 pm »

Does anyone have a world gen with a dead dwarf civilization so that I can have no migrants? Thanks.
Logged

Conflict

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1982 on: July 15, 2010, 12:17:09 pm »

Alright, so I currently have version 0.31.10. which I think I got maybe 2 weeks back or so. So pretty new. Now, if I was to update myself to the most current version, would my save be corrupted at all? I don't want to lose my work.

Also, when I go to download, I always get SDL Windows. But what's Legacy? What's different about it than SDL, and what does SDL even stand for? I really never thought about it until now.
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: The DF2010 Little Questions Thread
« Reply #1983 on: July 15, 2010, 12:20:19 pm »

0.31.10 is the most current version.

Assuming you actually have an earlier version, as long as it's one of the 31.xx versions you should be able to just copy the save game folder over.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1984 on: July 15, 2010, 12:55:06 pm »

How can I get cats to follow their dwarven masters so that I can impale them?
Logged

psilocybes

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1985 on: July 15, 2010, 01:33:50 pm »

How do I get the dwarves to pick up an item. In this case a left over flood gate.  I just want to get it out of the middle of my soon to be (i hope) farm.
Logged

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1986 on: July 15, 2010, 01:35:07 pm »

How do I get the dwarves to pick up an item. In this case a left over flood gate.  I just want to get it out of the middle of my soon to be (i hope) farm.
Create a furniture stockpile. The dwarves should haul the floodgate to it.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Epacsten

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1987 on: July 15, 2010, 01:45:59 pm »

If you're desperate to kill a cat who has already adopted a dwarf, set up a winding entrance pathway in front of several ballistae, and make that the only way in or out except when it's time to trade with a caravan.

More importantly, if the only cats that have adopted anyone are male, you're probably ok. Just kill all of the females except the youngest and keep it caged until you need to breed more cats. I prefer butchering them. Cat leather, bones for my crossbows, soap for my hospitals, etc.
Logged
Urist McMayor: "Uh, err, h-hello --"
Kung Ustruorgu: "BE ENGULFED IN CLOUDS OF LOCUSTS AND EATEN ALIVE, MORTAL, FOR I BRING GREETINGS FROM TRADING GUILD. THERE IS MUCH TO DISSCUSS REGARDING TRADE BETWEEN OUR NATIONS AND YOUR INEVITABLE DEATH CAUSED BY HORIBLE MUTILATION OF YOUR PELVIC FLOOR.
WE ALSO PROPOSE EXCANGE OF SILK SOCKS, COOKIES AND TOYS."

Passive Fist

  • Bay Watcher
  • Builds everything out of cobaltite.
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1988 on: July 15, 2010, 02:05:34 pm »

My dwarfs won't harvest the blade weeds they planted. What the hell. They planted more seeds UNDER the fully grown blade weed plants. They won't even dump 'em. I deconstructed the farm plot and rebuilt it, and that got the mature plants out of the way but nobody would put them in a barrel or anything. Do they maybe not go in a food stockpile?
« Last Edit: July 15, 2010, 02:10:21 pm by Passive Fist »
Logged

RiderofDark

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1989 on: July 15, 2010, 03:38:45 pm »

Do camels (both the one-hump and the two-hump varieties) produce off-spring?
Logged

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1990 on: July 15, 2010, 03:39:59 pm »

My dwarfs won't harvest the blade weeds they planted. What the hell. They planted more seeds UNDER the fully grown blade weed plants. They won't even dump 'em. I deconstructed the farm plot and rebuilt it, and that got the mature plants out of the way but nobody would put them in a barrel or anything. Do they maybe not go in a food stockpile?
Blade weed is used for dye. It is not edible, and therefore, not a food item.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1991 on: July 15, 2010, 03:42:14 pm »

So... what happens if you have multiple trade depots?
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1992 on: July 15, 2010, 03:44:33 pm »

So... what happens if you have multiple trade depots?
I assume they go to the closest available.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1993 on: July 15, 2010, 04:13:55 pm »

My dwarfs won't harvest the blade weeds they planted. What the hell. They planted more seeds UNDER the fully grown blade weed plants. They won't even dump 'em. I deconstructed the farm plot and rebuilt it, and that got the mature plants out of the way but nobody would put them in a barrel or anything. Do they maybe not go in a food stockpile?
Blade weed is used for dye. It is not edible, and therefore, not a food item.
Even dye plants go in the food stockpile by default.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

psilocybes

  • Bay Watcher
    • View Profile
Re: The DF2010 Little Questions Thread
« Reply #1994 on: July 15, 2010, 04:15:41 pm »

Create a furniture stockpile. The dwarves should haul the floodgate to it.

I've got a 'finished goods' pile. is furniture any different?
Logged
Pages: 1 ... 131 132 [133] 134 135 ... 1178