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Author Topic: The DF2010 Little Questions Thread  (Read 1151449 times)

MelianAlcarime

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Re: The DF2010 Little Questions Thread
« Reply #1860 on: July 12, 2010, 11:35:34 pm »

Dining room is not outside (and collecting refuse from outside is on anyway). My dwarves will dump the ones in the hall to the garbage zone, the ones downstairs, etc etc, just not the stones in the dining room. There may be another place in my fort that they refuse to dump as well, but if there is I haven't run into it yet.
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moosecow

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Re: The DF2010 Little Questions Thread
« Reply #1861 on: July 12, 2010, 11:49:40 pm »

the stones aren't forbidden for some reason are they?
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Passive Fist

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Re: The DF2010 Little Questions Thread
« Reply #1862 on: July 12, 2010, 11:55:32 pm »

I have only ever experienced that problem when the room in question has been made 'outside' by digging a skylight. But if you have already forbidden those rocks for some reason that would prevent them from being hauled.
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MelianAlcarime

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Re: The DF2010 Little Questions Thread
« Reply #1863 on: July 13, 2010, 12:02:50 am »

Just checked. They're not forbidden, and they're 4 Z-levels underground. =/ Is it a bug? Because don't dwarves also usually move rocks aside if they're blocking where a building is to be built?
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #1864 on: July 13, 2010, 12:56:19 am »

Just checked. They're not forbidden, and they're 4 Z-levels underground. =/ Is it a bug? Because don't dwarves also usually move rocks aside if they're blocking where a building is to be built?

only if they hve rock-hauling enabled. otherwise they cancel-spam the jobs in question.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Pwnzerfaust

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Re: The DF2010 Little Questions Thread
« Reply #1865 on: July 13, 2010, 04:17:49 am »

How many days are there in each month?
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Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #1866 on: July 13, 2010, 04:23:18 am »

28.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Cyntrox

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Re: The DF2010 Little Questions Thread
« Reply #1867 on: July 13, 2010, 05:20:26 am »

What would happen if I dropped lava onto the surface of an ocean? Would the obsidian stay on the surface? Sink to the bottom?
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"[...] begin to seek immortality, the secrets of which they can receive directly from any available death god [...]" -Toady

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #1868 on: July 13, 2010, 05:30:32 am »

You'd get a cave-in, unless the obsidian was in contact with land.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Cyntrox

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Re: The DF2010 Little Questions Thread
« Reply #1869 on: July 13, 2010, 05:36:15 am »

Hm, so it'd breach the ocean floor?
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"[...] begin to seek immortality, the secrets of which they can receive directly from any available death god [...]" -Toady

Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #1870 on: July 13, 2010, 05:38:09 am »

Possible, but there'd be no way to aim it.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Cyntrox

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Re: The DF2010 Little Questions Thread
« Reply #1871 on: July 13, 2010, 05:39:30 am »

Actually I'd prefer if it didn't. An obsidian-cast fortress in the ocean would be awesome.

Ah heck, I'll just try it. For science!
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"[...] begin to seek immortality, the secrets of which they can receive directly from any available death god [...]" -Toady

TomiTapio

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Re: The DF2010 Little Questions Thread
« Reply #1872 on: July 13, 2010, 07:28:58 am »

Is there a way to make the game not pause on discovering damp/warm stone? The notification is enough, and the cancellation of the job is good, but the pausing is infuriating when I'm trying to collapse the whole river a floor.

init/announcements.txt, remove the P (pause) and R (recenter on event)
[DIG_CANCEL_WARM:A_D:D_D:P:R]
[DIG_CANCEL_DAMP:A_D:D_D:P:R]
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: The DF2010 Little Questions Thread
« Reply #1873 on: July 13, 2010, 08:06:47 am »

Anyone else want to try this announcements change?
(I added the D_D tags)

[COMBAT_EVENT_PROPELLED_AWAY:A_D:D_D:UCR]
[COMBAT_EVENT_KNOCKED_OUT:A_D:D_D:UCR]
[COMBAT_EVENT_STUNNED:A_D:D_D:UCR]
[COMBAT_EVENT_WINDED:A_D:D_D:UCR]
[COMBAT_EVENT_NAUSEATED:A_D:D_D:UCR]

dwarf mode log (D_D) tells these rarer combat happenings, nice to "hear" when the foes get hurt. Might help you detect wildlife hurting your livestock, too.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

coinich

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Re: The DF2010 Little Questions Thread
« Reply #1874 on: July 13, 2010, 10:14:19 am »

My masons and stone crafters seem to stop working after a while even when there's walls and floors to be built.  The game keeps marking them as no job, yet there are plenty of jobs left and most of the jobs are accessable.  What gives?  Suspending and recalling the order does nothing.
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