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Author Topic: The DF2010 Little Questions Thread  (Read 1123375 times)

Kofthefens

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Re: The DF2010 Little Questions Thread
« Reply #16935 on: January 25, 2012, 10:55:17 pm »

Not exactly about DF, but how do I make a link appear as words.

For example, if I wanted

http://www.bay12forums.com/smf/index.php?topic=52208.msg2931846#new

to appear as "DF Little Questions Thread"
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #16936 on: January 25, 2012, 10:59:08 pm »

Not exactly about DF, but how do I make a link appear as words.

For example, if I wanted

http://www.bay12forums.com/smf/index.php?topic=52208.msg2931846#new

to appear as "DF Little Questions Thread"
Like this:
[.url=http://www.bay12forums.com/smf/index.php?topic=52208.msg2931846#new]DF Little Questions Thread[/url]
Just remove the period after the first square bracket.
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UristMcDonald

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Re: The DF2010 Little Questions Thread
« Reply #16937 on: January 26, 2012, 02:46:39 am »

Trying to get a volcano on a beach, without being on an island... anyone know a good seed/preferences for this?
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Neyvn

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Re: The DF2010 Little Questions Thread
« Reply #16938 on: January 26, 2012, 11:09:35 am »

Wait... Dwarves won't shoot through Fortifications on the same level as the target??? Since when???
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i2amroy

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Re: The DF2010 Little Questions Thread
« Reply #16939 on: January 26, 2012, 12:20:06 pm »

Wait... Dwarves won't shoot through Fortifications on the same level as the target??? Since when???
Where are you getting this information? Dwarves have always been able to shoot through fortifications at close range, the only problem right now is making sure that they all end up on the right side of the fortifications.
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #16940 on: January 26, 2012, 01:37:09 pm »

The dwarves also have to be right next to the fortifications in order to fire through them, until they reach a skill level of Accomplished or higher (according to the wiki).

Arranging for the dwarves to be right next to the fortifications, so that they can fire through them at attacking forces, requires some careful design.  There are many possibilities, but most involve having a 1-tile-wide floor for the dwarves to stand on, with either a wall, another fortification, or empty space behind them.
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Callista

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Re: The DF2010 Little Questions Thread
« Reply #16941 on: January 26, 2012, 02:52:09 pm »

What I do is usually like this:
Live-target archery range.

WWWWWWWWWWWWW
W......F....D
W......F.WWWW
W......F.W
W......F.W
W......FxW
W......F.W
W......F.W
W......F.WWWW
W......F....D
WWWWWWWWWWWWW

W-Wall
F-Fortification
D-Door
.-Floor
x- Station archers here

The space on the left is for prisoners to be dropped into. When you station your archer squad centered on the middle of that row of fortifications, they'll all crowd to within ~3 spaces of the mark, putting them all right next to the fortifications. If they have their crossbows and quivers and bolts, they should start shooting at whatever's in the space.

The doors are there to block line of sight, preventing civilians from running whenever they look through the fortifications. They can also be locked to prevent civilians from running in to pick up dropped ammo, then spamming cancellations at you when they see the prisoners behind the fortifications.
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UristMcDonald

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Re: The DF2010 Little Questions Thread
« Reply #16942 on: January 26, 2012, 03:01:05 pm »

How do I translate Dwarven to English?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #16943 on: January 26, 2012, 05:04:36 pm »

How do I translate Dwarven to English?
Go into Dwarf Fortress -> Raw -> Objects -> language_Dwarf.
Or do you mean in-game?
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Farmerbob

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Re: The DF2010 Little Questions Thread
« Reply #16944 on: January 26, 2012, 06:31:39 pm »

Trying to get a volcano on a beach, without being on an island... anyone know a good seed/preferences for this?

Extract the prefstrings from this, and generate new tiny worlds with it, except with one change to allow border oceans.

http://dffd.wimbli.com/file.php?id=4521

(The above is the second most awesome map I've ever made, and it consistently generates good maps - the most awesome map I've created was a similar no-dwarves map, which wasn't indicated here as being desired)

Generating a tiny world is really fast, you can generate a whole bunch till you get what you want.

This is a highly volcanic seed designed for maximum minerals, minimal aquifiers, lots of rivers and adding oceans should give you at least a few decent oceanic volcano embarks after no more than a few world generations.

*EDIT*  Adding multiple ocean borders might cause issues, if the maps error out too much, try with only 1 or 2 ocean borders.

*EDIT2*  Actually it looks like there is already a coastal volcano on that map, bottom right.  Not sure if it's fresh or salt water though.
« Last Edit: January 26, 2012, 06:45:39 pm by Farmerbob »
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UristMcDonald

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Re: The DF2010 Little Questions Thread
« Reply #16945 on: January 26, 2012, 07:00:15 pm »

Giant Tiger attacks Dwarf. Tiger falls in cage trap. Dwarf succumbs to blood loss. Is Tiger untameable?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #16946 on: January 26, 2012, 07:10:59 pm »

Giant Tiger attacks Dwarf. Tiger falls in cage trap. Dwarf succumbs to blood loss. Is Tiger untameable?
Probably not, I think bleed-outs are attributed to whoever struck the injuring blow. Could be wrong.
Did you mod out exotics?
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UristMcDonald

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Re: The DF2010 Little Questions Thread
« Reply #16947 on: January 26, 2012, 07:14:38 pm »

Yep.

Dwarf isnt dead yet, if I "dispose" of him will tiger be cool?
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #16948 on: January 26, 2012, 07:20:44 pm »

Maybe.
I think the safest bet is to tame the tiger before the dwarf dies, but that might not be an option.
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UristMcDonald

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Re: The DF2010 Little Questions Thread
« Reply #16949 on: January 26, 2012, 07:26:11 pm »

Would the tiger being tame stop him from getting a name?
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