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Author Topic: The DF2010 Little Questions Thread  (Read 1151567 times)

Garath

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Re: The DF2010 Little Questions Thread
« Reply #16800 on: January 16, 2012, 02:09:28 pm »

so, building the cage next to the pit and pitting them, I guess
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Jaylow

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Re: The DF2010 Little Questions Thread
« Reply #16801 on: January 16, 2012, 05:54:25 pm »

how can i make a pasture (field for animal's) so i can breed more goats
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #16802 on: January 16, 2012, 06:30:44 pm »

how can i make a pasture (field for animal's) so i can breed more goats
Make a zone through the [i] menu and assign it as a pasture.
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Garath

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Re: The DF2010 Little Questions Thread
« Reply #16803 on: January 16, 2012, 07:00:00 pm »

(i), then (n) and then (N) to select te animal. note that often, males in  cage can still vertilize
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Tecknojock

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Re: The DF2010 Little Questions Thread
« Reply #16804 on: January 16, 2012, 09:28:26 pm »

For some reason, on my jobs list, the hi-lighted job is hi-lighted in black which makes my current selection unreadable. How do I go about changing what color the hi-lighted option is using?

I consulted the wiki and google but could not find my answer.
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Farmerbob

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Re: The DF2010 Little Questions Thread
« Reply #16805 on: January 16, 2012, 10:29:28 pm »

For some reason, on my jobs list, the hi-lighted job is hi-lighted in black which makes my current selection unreadable. How do I go about changing what color the hi-lighted option is using?

I consulted the wiki and google but could not find my answer.

Only way I know is to to copy the save files, then reinstall DF, but if you use mods or tilesets, etc, that might take a while.
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monjoe

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Re: The DF2010 Little Questions Thread
« Reply #16806 on: January 16, 2012, 11:31:33 pm »

This particular embark site is giving me about 30 fps. Besides a river flowing down one z-level there is also a bunch of carp. Is it the carp causing these problems? How do I fix this?
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rephikul

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Re: The DF2010 Little Questions Thread
« Reply #16807 on: January 17, 2012, 12:00:13 am »

This particular embark site is giving me about 30 fps. Besides a river flowing down one z-level there is also a bunch of carp. Is it the carp causing these problems? How do I fix this?
reveal to see if there are anything underground causing trouble, like a pool draining into the magma sea
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Trekkin

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Re: The DF2010 Little Questions Thread
« Reply #16808 on: January 17, 2012, 02:29:03 am »

I'm trying to (mostly) naturally bring about the Age of Death/Emptiness, and it looks impossible if a dwarven civilization is spawned. Every last dwarf can be dead for a thousand years and it still claims it's the Age of the Dwarf.

Is there any way to get the age change to trigger? I'd really like to start a fort in the Age of Emptiness and that looks impossible at the moment.
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shadenight123

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Re: The DF2010 Little Questions Thread
« Reply #16809 on: January 17, 2012, 05:45:30 am »

I'm trying to (mostly) naturally bring about the Age of Death/Emptiness, and it looks impossible if a dwarven civilization is spawned. Every last dwarf can be dead for a thousand years and it still claims it's the Age of the Dwarf.

Is there any way to get the age change to trigger? I'd really like to start a fort in the Age of Emptiness and that looks impossible at the moment.

civilization of dwarfs only spawn with more than 300 of height (hills/mountains).
so generate with advanced parameter a world with less height than that and it "should" work.
Though you should note that since your own dorfs are, well, "dorfs" you "are" the age of the dwarf.
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Garath

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Re: The DF2010 Little Questions Thread
« Reply #16810 on: January 17, 2012, 02:17:11 pm »

alright... one of my militairy was injured on one foot, and is now not crawling to get healed, nor is anyone helping him... why?

never mind, as I should have guessed, helping out another dwarf is very low priority
« Last Edit: January 17, 2012, 03:20:42 pm by Garath »
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Urist McEngineer

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Re: The DF2010 Little Questions Thread
« Reply #16811 on: January 17, 2012, 04:47:51 pm »

2 little questions.

1. If I mine flat a mountain and use the local river to irrigate the top of the massive Obsidian Rock layer(s) I found will grasses and trees start to grow there?

2. If you have soil in your fortress, and you dig outside your fortress to the caverns. Will trees and mosses start to grow in the soil of the fortress, eventho there is no direct underground connection to the caverns?

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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #16812 on: January 17, 2012, 06:54:16 pm »

2 little questions.

1. If I mine flat a mountain and use the local river to irrigate the top of the massive Obsidian Rock layer(s) I found will grasses and trees start to grow there?

2. If you have soil in your fortress, and you dig outside your fortress to the caverns. Will trees and mosses start to grow in the soil of the fortress, eventho there is no direct underground connection to the caverns?
1. I don't think aboveground plants will grow in a mountain biome.

2. Yes.
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #16813 on: January 18, 2012, 08:47:13 am »

A dwarf with a Station order will stand on a random spot within 3 tiles of the location you specify.  So make a 4x4 danger room with no other tiles within a 3-tile radius of one of the corners, and then set the Station order to that corner.  You could even do it with a 4x1 room, if you're short on resources -- you just need to make sure there's plenty of natural stone/soil around the dead end.

Err... it turns out I hadn't hit Reload, and I was responding to a post from 5 pages back.
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Re: The DF2010 Little Questions Thread
« Reply #16814 on: January 18, 2012, 10:19:08 am »

Are the middle left and right tiles of a magma forge the unpassable ones? Any advice on setting them up?
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