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Author Topic: The DF2010 Little Questions Thread  (Read 1151817 times)

Solace

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Re: The DF2010 Little Questions Thread
« Reply #1650 on: July 05, 2010, 03:23:22 pm »

I have an aquifer... in the middle of a mountain. How does this work? I sort of always envisioned the aquifer as sort of an underground lake that takes up the same space as some earth, but that's assuming a fairly flat area. Will it be a flat plane somewhere under the lowest point of the map, or are aquifer tiles just designated to produce water endlessly regardless of how logical it'd be for water to end up there?
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #1651 on: July 05, 2010, 03:29:04 pm »

I have an aquifer... in the middle of a mountain. How does this work? I sort of always envisioned the aquifer as sort of an underground lake that takes up the same space as some earth, but that's assuming a fairly flat area. Will it be a flat plane somewhere under the lowest point of the map, or are aquifer tiles just designated to produce water endlessly regardless of how logical it'd be for water to end up there?

It would be that second one, unfortunately, although this does allow for fascinating water-disposal methods, since this can also work in reverse.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Solace

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Re: The DF2010 Little Questions Thread
« Reply #1652 on: July 05, 2010, 04:05:27 pm »

Sweeet. Makes no sense, but on the other hand I have a volcano that endlessly spews water for no reason, which is handy. :D
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Cheddarius

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Re: The DF2010 Little Questions Thread
« Reply #1653 on: July 05, 2010, 04:07:32 pm »

I'm trying to dig a channel across my entrance to block off enemies. How do I force my miner to dig from inside and not from outside (thus trapping himself outside)?
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TheVeon

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Re: The DF2010 Little Questions Thread
« Reply #1654 on: July 05, 2010, 04:16:48 pm »

I'm trying to dig a channel across my entrance to block off enemies. How do I force my miner to dig from inside and not from outside (thus trapping himself outside)?
Just channel a straight line like this

XXXXXXX

Then dig one beneath it like this, where the bottom tile is pointed inwards to your fort.

XXXXXXX
    X

Then remove ramps on all the tiles except for the one tile down there, your miner will run inside then build a floor and put it over the one tile.
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Cheddarius

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Re: The DF2010 Little Questions Thread
« Reply #1655 on: July 05, 2010, 04:20:01 pm »

Right, thanks!
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Solace

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Re: The DF2010 Little Questions Thread
« Reply #1656 on: July 05, 2010, 06:28:29 pm »

Oh, related question I just thought of. Since 'natural' df rivers are rather uniform, would making my own 'artificial' river down the side of a mountain totally kill my fps?
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Cheddarius

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Re: The DF2010 Little Questions Thread
« Reply #1657 on: July 05, 2010, 07:11:49 pm »

If I have a bedroom bordering another bedroom, with one tile of wall between them, and I engrave that wall, will both of them get the benefit of engraving?
Or, do I have to have two-tile-thick walls so that each bedroom has its "own" wall?
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The Architect

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Re: The DF2010 Little Questions Thread
« Reply #1658 on: July 05, 2010, 08:42:54 pm »

According to the old wiki: only one side of a wall is engraved. This only counts toward the value of one room. However, according to the same wiki article, smoothing counts for all adjacent rooms.

I don't know who did the testing nor how, and I cannot vouch for the accuracy of the information.
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Dwarf Fortress: where blunders never cease.
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Oh man. This is truly sig-worthy.

Flaede

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Re: The DF2010 Little Questions Thread
« Reply #1659 on: July 05, 2010, 10:02:49 pm »

According to the old wiki: only one side of a wall is engraved. This only counts toward the value of one room. However, according to the same wiki article, smoothing counts for all adjacent rooms.

I don't know who did the testing nor how, and I cannot vouch for the accuracy of the information.

I remember a post where they did the testing.
They checked (in the Room list) the values of bedrooms created on either sides of smoothed and engraved walls respectively.
I don't know if that all still holds true, however. this was before 40d.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

win32anon

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Re: The DF2010 Little Questions Thread
« Reply #1660 on: July 05, 2010, 10:09:04 pm »

You need to build a side chamber connected by a door to a source of water.  The pressure plate you have here will open said door to let water into the side chamber.  The side chamber will contain two pressure plates, one set to trigger when the chamber is full of water, and one set to trigger when it isn't.  The pressure plate set to trigger when water is present will be linked to the floodgate that lets water into your drowning chamber.  The one set to trigger when water isn't present will be linked to the doors leading in and out of the drowning chamber.

Now when a creature steps on the pressure plate, it will cause the floodgate letting water into the side chamber to open, flooding the side chamber with water.  This will un-trigger the pressure plate linked to the doors in and out of the drowning chamber, locking them, and trigger the pressure plate linked to the floodgate that opens to let water into your drowning chamber.

Finally, you can have another floodgate attached to the side chamber that drains water out of it.  This you link to a manual lever in your fortress so you can drain water out of the latch after everything has drowned to reset the mechanism.

So I tried to do this, but I got a minor problem.

here's my flood-room attempt

1 Pressure Plate linked with the water door.
2 Pressure Plate 6/7 linked with floodgate.
3 Pressure Plate 0/0 linked  with both corridors doors.
1 Lever linked with hatch.

As you can see the doors are closed when there's no water
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Passive Fist

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Re: The DF2010 Little Questions Thread
« Reply #1661 on: July 06, 2010, 12:10:07 am »

Are those numbers part an edit you made to the screenshot or part of the game? I'd love to have my switches numbered :D
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win32anon

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Re: The DF2010 Little Questions Thread
« Reply #1662 on: July 06, 2010, 12:39:38 am »

Are those numbers part an edit you made to the screenshot or part of the game? I'd love to have my switches numbered :D
unfortunately It was editing :(
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Passive Fist

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Re: The DF2010 Little Questions Thread
« Reply #1663 on: July 06, 2010, 01:13:03 am »

How can I designate a booze-only stockpile? I keep trying to do it for my one prisoner but the stupid dorfs only put empty barrels on that spot.
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Cheddarius

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Re: The DF2010 Little Questions Thread
« Reply #1664 on: July 06, 2010, 01:14:46 am »

Make enough booze so that you have no empty barrels.
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