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Author Topic: The DF2010 Little Questions Thread  (Read 1126783 times)

Greiger

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Re: The DF2010 Little Questions Thread
« Reply #13710 on: July 22, 2011, 08:48:40 pm »

Kobolds need chewtoys too.
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blackmagechill

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Re: The DF2010 Little Questions Thread
« Reply #13711 on: July 22, 2011, 09:15:21 pm »

Kobolds need are chewtoys too.
I don't remember them actually ever getting anything other then goblin parts.
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Demonic Spoon

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Re: The DF2010 Little Questions Thread
« Reply #13712 on: July 23, 2011, 09:25:30 am »

If your trade depot is only accessibe via the cavern edges will caravans arrive via the cavern edges?
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #13713 on: July 23, 2011, 10:08:45 am »

If your trade depot is only accessibe via the cavern edges will caravans arrive via the cavern edges?

No.  Caravans will only enter the map by surface edges that the civilization who sent the caravan can reach.  Caravans will happily leave the map by any edge tile, including caverns.
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Demonic Spoon

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Re: The DF2010 Little Questions Thread
« Reply #13714 on: July 23, 2011, 10:27:53 am »

Right, thanks.  :D
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automaton

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Re: The DF2010 Little Questions Thread
« Reply #13715 on: July 23, 2011, 01:27:42 pm »

question: does miasma burn?
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Kay12

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Re: The DF2010 Little Questions Thread
« Reply #13716 on: July 23, 2011, 01:31:05 pm »

question: does miasma burn?

Just a guess, but I think not. !!SCIENCE!!, anyone?

And a question of my own - my liaison wants headgear, and I'm churning that out. Is there any reason to make caps instead of helms, as helms (According to Wiki) are more valuable?
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Demonic Spoon

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Re: The DF2010 Little Questions Thread
« Reply #13717 on: July 23, 2011, 01:51:35 pm »

IIRC you can wear a cap under a helm? Let me check the wiki.

Edit: Aha! From Armour:

"Example: A helm(30 size,20 permit) means you can put on a mask(20,10) or two caps(10,20), but only two head veils(10,100). Any of these configurations can fit 6 additional hoods if desired.

Example: Wearing a cap(10,15) allows only one face veil(10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible.

-snip-

Adventurer mode follows the arena rules so it is possible to have three chain mail shirts(15,50), a breastplate(20,50), and 25 capes(10,300) on ones upper body plus two caps(or one mask), a helm, and six hoods on ones head.

-snip-

Head
2 x caps
1 x helm
6 x hood "
« Last Edit: July 23, 2011, 01:57:43 pm by Demonic Spoon »
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Johuotar

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Re: The DF2010 Little Questions Thread
« Reply #13718 on: July 23, 2011, 02:48:22 pm »

I just noticed that my "Metal armor" uniform doesn't come with any kind of headwear, is this normal? This explain why my dorfs refuse to wear the steel caps I've got. Have I accidently deleted helmets from the list or has it always been like this?
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greycat

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Re: The DF2010 Little Questions Thread
« Reply #13719 on: July 23, 2011, 02:55:19 pm »

You must've deleted it.
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Kay12

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Re: The DF2010 Little Questions Thread
« Reply #13720 on: July 23, 2011, 03:05:10 pm »

IIRC you can wear a cap under a helm? Let me check the wiki.

snip...

Sorry, I wasn't clear enough. These are for export only - helms have higher value, so is there any reason to produce caps instead of them?
« Last Edit: July 23, 2011, 03:12:13 pm by Kay12 »
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Demonic Spoon

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Re: The DF2010 Little Questions Thread
« Reply #13721 on: July 23, 2011, 03:12:33 pm »

If it's export only no reason to make headwear at all? ??? Lots of other better trade goods?
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Kay12

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Re: The DF2010 Little Questions Thread
« Reply #13722 on: July 23, 2011, 03:17:26 pm »

I've got a good agreement on headwear and plenty of surplus leather, so no, I don't think there's anything better.

(besides I always try to fulfill at least some exports asked, it's more fun that way!)
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RAKninja

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Re: The DF2010 Little Questions Thread
« Reply #13723 on: July 23, 2011, 05:39:38 pm »

IIRC you can wear a cap under a helm? Let me check the wiki.

snip...

Sorry, I wasn't clear enough. These are for export only - helms have higher value, so is there any reason to produce caps instead of them?
why instead?  make leather/metal helms, and cloth caps.
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Greiger

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Re: The DF2010 Little Questions Thread
« Reply #13724 on: July 23, 2011, 06:04:11 pm »

Caps can be layered under helmets allowing you to wear a cap and a helmet for some extra protection.  But by themselves caps are inferior because they don't cover as much.  Allowing a chance for a strike to ignore the armor/clothing completely.
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