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Author Topic: Cavern Layer Passage Density  (Read 3509 times)

GenericOverusedName

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Cavern Layer Passage Density
« on: April 02, 2010, 11:16:40 am »

You can set the min/max amounts for this in your custom worldgens... but what does it do? The other new fields make sense. Anyone got a clue?
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BBW

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Re: Cavern Layer Passage Density
« Reply #1 on: April 02, 2010, 12:19:45 pm »

The higher, the more passages between cavern z-layers?
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Krelos

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Re: Cavern Layer Passage Density
« Reply #2 on: April 02, 2010, 03:34:48 pm »

Nope, the higher the density setting, the more 1 tile wide parts there are in the caverns.
If you make it 100/100, then there will be nothing but an endless spiderweb of 1 tile wide passages, instead of large open caves.

I made mine 0/0 and there's just great big open caverns, just the way I like it.

The openness setting controls how big the caverns are.
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Quote from: smokingwreckage
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
or maybe throw them into the large hadron collider to atom-smash them instead.
Not to mention to throw all available animals into tiny pits.

GenericOverusedName

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Re: Cavern Layer Passage Density
« Reply #3 on: April 03, 2010, 09:52:56 am »

Ah. Well, that's a bit counter-intuitive at first. Makes sense now that I think about it.

Thanks!
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