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Poll

Do you prefer the new stone layer symbols?

Yay!
- 37 (75.5%)
Nay!
- 12 (24.5%)

Total Members Voted: 49


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Author Topic: Phoebus' Graphic Set v1.7.3.1 for DF v0.31.03 (Old version)  (Read 198871 times)

Sindayven

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Re: Phoebus' Graphic Set v1.7.2 for DF v0.31.03 (Tileset Update)
« Reply #255 on: April 29, 2010, 08:58:58 pm »

Is anyone else not having their Black Bears properly display their graphic? I've pored over the raws looking for the problem but everything looks sound.
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LucasUP

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Re: Phoebus' Graphic Set v1.7.2 for DF v0.31.03 (Tileset Update)
« Reply #256 on: May 03, 2010, 04:27:22 am »

Yeah, I have bears showing up as "B" as well now that you mention it.
I didn't even THINK something might be wrong at the time.
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wolflance

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Re: Phoebus' Graphic Set v1.7.2 for DF v0.31.03 (Tileset Update)
« Reply #257 on: May 03, 2010, 05:29:33 am »

Anyone know how to modify phoebus patched game to be compatable with the stonesense?
Yeah I am a greedy person.
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Xzalander

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Re: Phoebus' Graphic Set v1.7.2 for DF v0.31.03 (Tileset Update)
« Reply #258 on: May 03, 2010, 06:53:56 am »

If youre running 2010DF with the new Stonesense Slate it wont need changing.

If youre running 2010DF with Stonesense Granite you need to download the new stonesense.
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Phoebus

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Phoebus' Graphic Set v1.7.3 for DF v0.31.03 (New font, tiles & bugfixes)
« Reply #259 on: May 03, 2010, 06:20:08 pm »

Sorry for the two week hiatus.

*Updated* v1.7.3
The default font is now Phosasam (a modified version of Bisasam's font with rescaled Phssthpok's numbers.)
I changed the stone layers' symbols.
I changed the masterpiece/rough gem/web symbol.
I fixed the Black Bear Bug.
I fixed the Granite color problem (it's now dark grey/dark grey instead of light grey/black.)
I dropped the solid tileset style (till the merge.)

Spoiler: The New Font (click to show/hide)
« Last Edit: May 03, 2010, 06:22:48 pm by Phoebus »
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Xzalander

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The new stone layers changes are subtle, but It does make it a little clearer.

Massive improvement with the choice of Font ^^
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Joel Overbeck

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Anyone else can't see the positive trade value in the trade window with version 1.7.3?
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Phoebus

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Anyone else can't see the positive trade value in the trade window with version 1.7.3?
Hmm, I didn't expect important inverted numbers, I'm working on a fix... :/

Here's a fixed version of the Phosasam tileset with transparency-outlined numbers. (Did you know that I hate BMPs?)

« Last Edit: May 04, 2010, 06:37:25 am by Phoebus »
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wolflance

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Loading Solidfiles is very slow at my region (I'm from Asia...to be more precise, a Malaysian), is there any alternative/mirrors?
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Phoebus

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Loading Solidfiles is very slow at my region (I'm from Asia...to be more precise, a Malaysian), is there any alternative/mirrors?
I've added the BMP to my MediaFire mirror.
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wolflance

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Wow, I never expect the response will be this fast!
Thanks!
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BigD145

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I'm sticking with the basic 1.6.4. I don't think I like the minimal approach to rock wall symbols.
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LucasUP

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The new font is nice and crisp.

I know I could probably extrapolate from other stone-layer graphic sets and the wiki,
but could you outline what exactly each of the stone tiles represent?
Thanks, this has been bothering me for a while.
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Phoebus

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The new font is nice and crisp.

I know I could probably extrapolate from other stone-layer graphic sets and the wiki,
but could you outline what exactly each of the stone tiles represent?
Thanks, this has been bothering me for a while.
The wavy lines are metamorphic. (Metamorphic stones is stone that has been 'cooked' under pressure and heat fusing several kind of stone together in twisted layers. Marble is a metamorphic stone.)
The grainy one is sedimentary.
The one with the black triangle at the bottom is igneous extrusive. (The triangle is the representation of a volcano. Extrusive is formed from erupted magma.)
The one the the gradient from the bottom is igneous intrusive. (Intrusive is magma that has cooled under the surface over time.)
« Last Edit: May 04, 2010, 06:39:28 pm by Phoebus »
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LucasUP

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Aha, thank you very much. And yeah, I think they are pretty easy to tell apart.
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