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Do you prefer the new stone layer symbols?

Yay!
- 37 (75.5%)
Nay!
- 12 (24.5%)

Total Members Voted: 49


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Author Topic: Phoebus' Graphic Set v1.7.3.1 for DF v0.31.03 (Old version)  (Read 198972 times)

Zombie

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #180 on: April 16, 2010, 01:53:14 am »

Sweet, awesome! Thanks! Now, one more thing. Every time between sentences, normally where I think a period might go, it shows the "swarm of flies" tile. Not sure if that was intentional or what. :o

I noticed that the background behind some punctuation marks like : and whatnot is also the "swarm of flies" tile. Then, the tile right after the Resume function on the menu is a green "swarm of flies" and after it is a black "swarm of flies".
« Last Edit: April 16, 2010, 01:55:44 am by Zombie »
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Phoebus

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #181 on: April 16, 2010, 02:20:23 am »

It's normal. Kind of.
The game uses the same tile for punctuation and the ground.
I've set ground textures to those tiles so that the world looks much nicer, but that also means punctuation has been replaced with these same ground patterns.
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Zombie

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #182 on: April 16, 2010, 03:01:53 am »

Ahh, alright. :) Just making sure it was intentional. :D
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If I had a dollar for every dwarf whose feelings I didn't care about, I'd have seven dollars, with more coming in the fall.

Urist McSharpblade, Axe Sheriff cancels Justice: Needs more than an axe for this.

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zooeyglass

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Re: Phoebus' Graphic Set v1.2 for DF 2010
« Reply #183 on: April 16, 2010, 08:42:26 am »

The problem I am having with other graphics sets is that medical units and military dwarves look very weird. All doctors seem to look like dwarf remains and military units all use the mason tile for some reason.

Hey all - help please - did this question get answered? I've read the thread but think I must have missed the answer. I downloaded the prepackaged pack yesterday and ran into a similar thing - on the 'z' screen all the military dorfs are down as masons, and the healthcare dorf is a blank square....

Please point me in the right direction if I'm being an idiot.

F
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Phoebus

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #184 on: April 16, 2010, 08:55:02 am »

Yes, that is normal, that's a bug with DF v0.31.
In the status screen, the Nobles/Admins tile does not show up and all military dwarf tiles show as masons, but the problem is limited to the Status screen only.
The units (military and admins) are being displayed using the correct tiles ingame.
« Last Edit: April 16, 2010, 09:01:53 am by Phoebus »
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Nathiuz

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #185 on: April 16, 2010, 02:01:54 pm »

Awesome set, it's the one I currently use and love for DF 2010.

Any chance of seeing a finished Human set in the near future?
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Phoebus

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #186 on: April 16, 2010, 05:14:40 pm »

This is a 16x16 palette of the upcoming PNG natural walls:

Spoiler (click to show/hide)

I'd like to know your opinions about these.
« Last Edit: April 16, 2010, 05:32:39 pm by Phoebus »
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BigD145

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #187 on: April 16, 2010, 07:50:27 pm »

Have you broken something in this release? I have never suffered from catastrophic failure, but now I have with the latest 1.6.4. I abandoned a fortress, made in 1.6.3 or 1.6.2, due to my own stupidity and now cannot open the region anymore. The save file is there, but is not seen by DF.

I updated and copied over all files just like I've done through the past dozen or so updates, including save raws.
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Treason

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #188 on: April 16, 2010, 08:30:45 pm »

Have you broken something in this release? I have never suffered from catastrophic failure, but now I have with the latest 1.6.4. I abandoned a fortress, made in 1.6.3 or 1.6.2, due to my own stupidity and now cannot open the region anymore. The save file is there, but is not seen by DF.

I updated and copied over all files just like I've done through the past dozen or so updates, including save raws.

Works just fine, for me.
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BigD145

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #189 on: April 16, 2010, 08:41:29 pm »

There is a chance I did not have enough hard drive space at the time, but I'm not certain.
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Phoebus

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #190 on: April 16, 2010, 08:42:39 pm »

Have you broken something in this release? I have never suffered from catastrophic failure, but now I have with the latest 1.6.4. I abandoned a fortress, made in 1.6.3 or 1.6.2, due to my own stupidity and now cannot open the region anymore. The save file is there, but is not seen by DF.

I updated and copied over all files just like I've done through the past dozen or so updates, including save raws.
It would help a great deal if you gave us access to the savegame.
« Last Edit: April 16, 2010, 08:45:30 pm by Phoebus »
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Skie

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #191 on: April 16, 2010, 08:48:47 pm »

I'd like to know your opinions about these.
Gosh darn pretty range of colours. But I will need to see it in-game first.
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BigD145

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #192 on: April 16, 2010, 09:52:17 pm »

Have you broken something in this release? I have never suffered from catastrophic failure, but now I have with the latest 1.6.4. I abandoned a fortress, made in 1.6.3 or 1.6.2, due to my own stupidity and now cannot open the region anymore. The save file is there, but is not seen by DF.

I updated and copied over all files just like I've done through the past dozen or so updates, including save raws.
It would help a great deal if you gave us access to the savegame.

Several files appear to be missing and the folder is half the size I would expect it to be. I'm fairly certain the issue was a lack of HD space at the time of abandonment.

On another note, the two-humped camel appears to have a leopard or jaguar icon.
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Phoebus

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #193 on: April 16, 2010, 10:30:27 pm »

Which kind of camel were those? Adults, childs, skeletons or zombies?
NM, I think it's the [DEFAULT: bug again, out of all Sphr's animals, Camels are the only ones without childs.
« Last Edit: April 16, 2010, 10:39:14 pm by Phoebus »
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BigD145

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Re: Phoebus' Graphic Set v1.6.4 for DF v0.31.03 (Several bugfixes)
« Reply #194 on: April 16, 2010, 11:00:21 pm »

Which kind of camel were those? Adults, childs, skeletons or zombies?
NM, I think it's the [DEFAULT: bug again, out of all Sphr's animals, Camels are the only ones without childs.

They were wild and appeared to be normal adults.
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