Uhh... I
was going to say that we've got thrilling news, but there appears to be a complication. I saw that Cheddarius was fixing to apply a cast to one of our patients, which I thought was rather exciting. He went down to the storehouse, grabbed a bag of plaster, went over to the patient, made the plaster disappear into thin air, and then went off to find a bucket.
A month or so later, he was still sitting outside at the well with that damned bucket. Hadn't moved an inch since he'd gotten there. Eventually he got thirsty and gave up, going back inside to get some sleep.
Actually... We've got one very disturbing medical staff here at Cavebrands. I just saw one of the nurses go off duty, and she decided to spend the entirety of her break standing on top of some poor sap who was asleep in his bed. No, he wasn't her husband, or her friend, or anything. She barely even knew him. She just... Stood on top of him. Then she grabbed a drink and went back to work.
I also noticed that 'Mechgineer' Pillarsplattered was one of the dwarves injured in the recent assault. He was going about his work, but had a flashing yellow icon. Looking at his screen, he had some minor injuries to his abdomen and a broken hand that had been sutured (with adamantine... *gulp*), bandaged, and then proclaimed good enough for labor.
Well, whoever had served as Pillarsplattered's medical professional had missed one fairly important aspect of treating such a wound...
THE FREAKING ARROW WAS STILL STICKING OUT OF IT.Seriously, he's still got it in there now. ({silver arrow}), stuck in right hand. Alongside the adamantine strands and the (cave spider silk cloth). Apparently, his HMO didn't cover the removal of forbidden items. I'm somewhat hesitant to reclaim it, for fear of some dwarf running up, yanking the damn thing out, and then sending the poor guy back into the hospital for some more incredibly valuable stitches.
Unfortunately, I think it's starting to get infected... We've got a few cases of infection going around, and still no soap.
Speaking of soap, we appear to have hit yet another complication. I've burned some logs into ash, turned that ash into lye, and even appointed a competent manager who was capable of verifying the work orders I set out.
The catch is, of course, that all the lye that's been produced is still contained in buckets. The soaper will only use lye that's in barrels. I've set up a stockpile specifically for the purpose of storing lye, but no one even wants to think about moving it there. So as it stands, we've got all the ingredients, all the skill, and all the availability to make some life-saving soap. The only thing stopping us is dwarven bureaucracy.
I just recently noticed a small boneyard room inside the fortress. This is the fourth such designated stockpile I've found so far. Do I detect a pattern?
Anyways, this thing was situated right next to a main thoroughfare and had lots of holes in it, so the rotting goblin carcasses inside were doing quite a fair job of making everyone unhappy. For added giggles, this thing is directly across the hall from the main dining room.
I've installed a couple doors and some floor tiles to stop the spread of miasma from future rotting. This really is one dreary place...
On a slightly lighter note, I've finally finished hooking up the mechanisms for the -3 treefarm's watering system. I've also labeled the appropriate levers for convenience. I haven't started flooding it however, as the place is still packed tight with stone and it hasn't been fully dug out yet (as I said, I planned some extensions).
There was a minor complication involving the digging out of the hospital's new water supply, but nothing too serious. I haven't opened that one up yet, and I'm still mulling over my options for how to handle the water.
All in all, not much of note. Although I did go look at the no-quality microcline statue of a cat we've got in storage (what a ridiculously appropriate item for DF), and I found out that our main bonecrafter has made a giant bat tooth earring.