A whole lot of lava.
Anyway, I got a little bit of playtime in yesterday and thought I'd just tell you guys that the cave ogres are tough. One of them got into the upper part of the fort, his name is (I think) Sitalfash. I've got two dwarves working on beating him to death, originally there were three until he bashed in Slowpoke's head and sent him to the hospital zone. Earlier on they had most of Sital's bones broken, then spontaneously had to sleep all together. While they slept, most of Sit's bones healed, so sadly we're back at square...7? Ogre's might have some sort of regenerative wolverine-bonus. After they woke up and started beating on him again, he was walking around causing a ruckus and whatnot, but not being violent (Surprisingly). Despite both of his legs are completely broken still, he moves almost as fast as the dwarves.
As for the other ogre, two dogs have had him pinned and are slowly scratching away at him. Very. Slowly.
The diggers finally started digging out the barracks, and are doing so rather efficiently. The entrance is a familiar blue, but that's about all they had.
We had a humongous wave of...wait for it...two migrants. Two. Luckily the goblins are busy playing in a cave inside the microcline-fenced area and haven't noticed them at all. They don't seem to care about the new migrants, but I've got my eye on a Giant Eagle outside. I won't be letting in the two newbs till the gobbos leave.