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Author Topic: Cavebrands  (Read 68616 times)

LordSlowpoke

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Re: Cavebrands
« Reply #315 on: June 20, 2010, 04:02:25 pm »

Woah, you just now noticed the engraving? Well, wake me up when 520 hits. Maybe you'll notice it by now, I dunno.
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Cheddarius

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Re: Cavebrands
« Reply #316 on: June 20, 2010, 04:41:15 pm »

Deepdelver mooded when I wasn't looking. Let's see what he makes.

Is there a caravan in winter? I forget. Dwarves in fall, elves in spring.... humans in summer, then. No, we won't have to lower the bridge for winter. Are the dwarves in fall? Is that right? If so, that means we don't need to worry about an invasion from them.

Sweet, Deepdelver started his thing, and boy he's got a lot of stuff. A lot of wood, a lot of turtle shell, a piece of cloth, a bronze bar, and some elk bone.
He made an alder crown. Not bad.

Inaccessible underwater tombs: Yea or nay? Kinda awesome, if you ask me. I'd want a tomb like that. To make it even more awesome, we could have a hauler sacrificed to seal each tomb, like those ancient emperors whose servants were killed and buried with them. Or something. I forget.

Oh frig friggin' frig it crashed. Something about "Nemesis Load Unit Failed". Graargh. Well, I'll start over from the latest save, 20 Limestone. It's only been two months so it should be fine.

Oh god, GCS and forgotten beast are here. I'm getting interrupted messages. Oh no.

Forgotten beast I will wall off. GCS I will attempt to kill.

How do I attack the GCS? This military screen is crazy!

TO-DO LIST: In rough order of priority/difficulty (easy, important things at top, useless megaprojects at bottom; prerequisites before what they are required for)
Make some farms on level -8.
Train up our brewers.
Make a butcher shop.
Make more bins/barrels.
Make crafts for the caravans.
Finish the bridge over the river for the caravans.
Dig out the tree farm on level 3.
Flood the tree farm.
Make bone bolts.
Make a ton of statues for the dining room, bedrooms, road, etc.
OPERATION STONECLEAR
Create big bedrooms for leaders/tantrumers.
Finish the catapult bank.
Construct archer towers.
Make vast quantities of bronze.
Make bronze ballista arrows and weaponry
Make a military
Construct siege burrow.
Make dining room on first floor.
Make mighty tombs for the fallen.
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Cheddarius

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Re: Cavebrands
« Reply #317 on: June 20, 2010, 04:54:39 pm »

GCS slaughtered my guys. Reverted to Limestone save.
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SethCreiyd

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Re: Cavebrands
« Reply #318 on: June 20, 2010, 06:10:32 pm »

Hit the 'm' key for military, this lets you set up squads.  Then get back to the main screen, hit 's' and a list of squads pops up.  Select a squad and hit 'm' for move order, that'll let you station them somewhere.

At first the new military screen is as confusing as a talking watermelon, but when you get used to it, it's a vast improvement over the old system.

Shame about the GCS.  Try and capture it, somehow.  :)
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Cheddarius

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Re: Cavebrands
« Reply #319 on: June 20, 2010, 06:28:30 pm »

Just noticed there was a cage trap that would have gotten it. I'm walling off the forgotten-beast entrance and spamming tons of cage traps in the tree farm.

I'm worried that by DF 1.0, Dwarf Fortress will be so complicated it'll be next to impossible to learn.
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Cheddarius

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Re: Cavebrands
« Reply #320 on: June 20, 2010, 07:18:40 pm »

Cheddarius got a fey mood today. Excellent. He has carpentry, crossbow-making, woodcutting, and diagnosis; his carpentry is best, so he will probably get legendary in that. And that's good; we need a good carpenter for barrels and bins. Even if he doesn't, he'll probably get legendary crossbow-making, which is also very excellent.
Oh, a Bowyer's Workshop. Bit of a disappointment, but it's okay.

OPERATION PUT THE LAUGHTER IN SLAUGHTER is underway. Our resident butcher, "Anthony Carver" Luslemlitast, will butcher a vast quantity of animals for fun and profit.

Tore down some more unnecessary workshops.

Replaced a food stockpile in the barracks with an ammo stockpile.

How do I choose the door I want to connect a lever to? I can't tell which one it's pointing at.

STANDING QUESTIONS
What's a dormitory?
Can siege weapons target different z-levels?
How to raise FPS?

Spoiler: To Do (click to show/hide)
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Cheddarius

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Re: Cavebrands
« Reply #321 on: June 20, 2010, 08:34:13 pm »

Cheddarius finished his fungiwood bow. Good for him! Now, back to making barrels, ye knave!


ANOTHER ERROR
RAAAAAAAAAAAAAAEG

How many times have I played this season, now? Five times? Six? It doesn't matter, I will save a whole bunch of times. This will not happen again.


...Well, frig.
Every time I load the save I have, a little bit later it crashes with "Nemesis Unit Load failed".
What do I do?
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Argonnek

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Re: Cavebrands
« Reply #322 on: June 20, 2010, 08:53:49 pm »

1: A dormitory is essentially a communal sleeping area.
2: I don't know, but they didn't in the last version. Try it out!
3: Lowering your G-FPS cap in the init options might help, but I don't know for sure.

EDIT:
The Nemesis unit load error was a known bug in 40d, it means that an enormous amount of files have been simply removed from the save file for no apparent reason. The only known cure is to go back to a save that still has the files.
« Last Edit: June 20, 2010, 09:34:44 pm by Argonnek »
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Cheddarius

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Re: Cavebrands
« Reply #323 on: June 21, 2010, 02:58:34 pm »

There was this thread about copying the files over. I've got almost a hundred files, so I'm not sure if it's the same error. But I've only got two unit files. I'll try to find a save with more unit files.
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Cheddarius

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Re: Cavebrands
« Reply #324 on: June 21, 2010, 03:07:50 pm »

Somewhere during my rule, we lost a massive amount of unit files. I've copied over the missing ones (some of the ones that survived are troublingly small, 2 KB instead of 220 KB; should I replace those?) and am ready to play again.
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SethCreiyd

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Re: Cavebrands
« Reply #325 on: June 21, 2010, 03:26:21 pm »

How's the fresh-from-surgery save file working?
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Cheddarius

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Re: Cavebrands
« Reply #326 on: June 21, 2010, 03:51:48 pm »

I've decided to replace all unit files, even the remaining ones. We'll see how it turns out.
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Cheddarius

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Re: Cavebrands
« Reply #327 on: June 21, 2010, 05:44:57 pm »

Traders and goblins came. Slowpoke II died. Got some barrels and some bars.


Clear out the farm area on level -8 - in progress.
Make some farms on level -8.
Train up our brewers - in progress.
OPERATION PUT THE LAUGHTER IN SLAUGHTER
Make more bins/barrels - in progress.
Make crafts for the caravans.
Finish the bridge over the small pond outside for the caravans - in progress.
Flood the tree farm.
Make bone bolts - in progress.
Make a ton of statues for the dining room, bedrooms, road, etc.
Make the bedrooms better. Masterwork engravings and statues on every square inch - in progress.
OPERATION STONECLEAR - in progress
Create big bedrooms for leaders/tantrumers.
Finish the catapult bank.
Train siege operators.
Construct archer towers.
Make vast quantities of bronze.
Make bronze ballista arrows and weaponry
Make a military
Construct siege burrow.
Make dining room on first floor.
Make mighty tombs for the fallen.
Make war upon the cavern beasts.
« Last Edit: June 21, 2010, 05:55:19 pm by Cheddarius »
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Cheddarius

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Re: Cavebrands
« Reply #328 on: June 21, 2010, 05:56:38 pm »

Some guy made a drunian leather left glove. Meh.

Does anyone know if you need to cook things like prepared cow tripe, or can you just eat it?
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Kagus

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Re: Cavebrands
« Reply #329 on: June 21, 2010, 06:20:28 pm »

It can just be eaten straight.  Same with eyes, liver, guts, and all that jazz.  Once it's out of the animal, it's free game.
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