Well, I got it to work. Sorry for the delays. Here goes:
General Fortress Layout
Level 0 (Ground Floor): Entrance/Food Processing: We have a gate going into the outer fortress, fairly heavily trapped with stonefalls. There's a spot for siege weapons (ammo stockpile above), and two draltha cages. The cages can be released with a lever near the Kennels in an emergency.
Also in the outer fortress is our trade depot, two siege workshops, our graveyard, a kennels, and a forbidden floor hatch that leads down to level 12, where there is a small tower-cap farm. There is also a gate to the inner fortress, also trapped. It can be opened or closed with the microcline lever next to the bedrooms.
In the inner fortress, we have a horrendously irregular farm thing. As nothing's being planted there, I'll remove it. We also have a finished goods stockpile close to the trade depot. We also have a second trade depot (deconstructed) and two superfluous finished goods stockpiles (deleted). We have two refuse stockpiles; I deleted one. I deleted a whole bunch of random stockpiles without much in them. There's some production up here. We'll have to move that underground.
Going eastward, we have a giant dormitory - what's a dormitory?
Near the southeast-ish area, we have a small animal stockpile - near that is a staircase downwards to level -1. I'm going to destroy that staircase, turn the dormitory into a barracks, and have the entrance go through the barracks into the main fortress instead - that way civilians will be far from the gates, and enemies will have to take a few seconds mercilessly butchering our military before turning to the civilians.
Anyway, in the eastern part is the main fortress, I guess. There are giant empty stone stockpiles, for some reason. I've decommissioned them and ordered all the stone to be dumped, at which point I will reclaim the garbage dump.
...Who dumped raw adamantine on the first floor?
There are various workshops here. I'm making this area into food processing - brewing, cooking, dining rooms, etc.
Level -1: Living Area:
To the west are some waterworks. Stay clear.
East of the waterworks are many bedrooms. Each has a container, that's good.
Level 1: Defensive Level:
Okay, here we have the beginnings of defense. Walls are starting to be extended out over the fortress. Also there are some tombs.
I think I heard that in this version, siege weapons can target things that aren't on their level - so we could build siege here. Is that right?
Level -2:
Nothing much going on here. This will be our industrial area.
Level -8:
There is some mud here. Excellent, we will build farms here.
Level -14:
Some farms here. Maybe useful in an emergency.
Level -22:
Some silk webs here.
Level -35:
Magma forges here.
General:
There is too much stone. We will quantum dump it.
There is gold and silver and ore lying all over the place, if you know where to look.
To Do List
Make dining room on first floor.
Make some farms on level -8.
Build workshops on level -2.
OPERATION STONECLEAR
Make ungodly amounts of traps near the entrance.
Finish the siege near the entrance.
Notes:
If you go east too much, the levels are weird. Level 0 becomes level -9. So go west if you want to see the real levels.
I have reorganized the jobs. Only haulers will haul; I have cut down farmers by a lot; jobs have been sorted so we don't have miners metalcrafting or whatnot.