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Author Topic: Cavebrands  (Read 68628 times)

Cheddarius

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Re: Cavebrands
« Reply #285 on: June 13, 2010, 09:12:27 pm »

TIME FOR WRATH. TIME FOR CLOWNS AND A RED DWARF!
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Cheddarius

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Re: Cavebrands
« Reply #286 on: June 14, 2010, 08:09:52 pm »

Where do I copy-paste this file? It has a raw folder and a ton of .dat files.
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Kagus

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Re: Cavebrands
« Reply #287 on: June 14, 2010, 08:34:01 pm »

You should just be able to shove it into the standard save folder, as though it were one of your own worlds.  Saves in this version automatically copy their worldgen's raws and settings.  It's quite handy, actually.

SethCreiyd

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Re: Cavebrands
« Reply #288 on: June 14, 2010, 09:19:03 pm »

Yeah, and it makes playing a succession game with modded files much more feasible.
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Cheddarius

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Re: Cavebrands
« Reply #289 on: June 14, 2010, 10:30:02 pm »

Uh... it's not working.
I have put the raw folder and all the .dat files in my data/save/current folder, and in data/save/Cavebrands, and in data/save/region1. None of those allow me to select anything as an option other than to embark (because I haven't embarked yet, I've just installed and genned a new world)...
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Cheddarius

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Re: Cavebrands
« Reply #290 on: June 14, 2010, 10:34:04 pm »

Things I've discovered so far about the new version:
You have to press escape to exit out of some menus, before you used space. rraaaaaeg. Kind of.
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Kagus

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Re: Cavebrands
« Reply #291 on: June 15, 2010, 01:16:07 am »

Alright, lemme take a look at this thing...

Yeah, this looks like a basic save to me.  Extract the .zip into your data/save folder.  If you've already got a world tagged "Cavebrands", rename that folder to something else.  After that, start up the game and it should show up on your list of available worlds.

Also, the DFFD listing says it's for version .06, so make sure you've got the latest edition.

If you're still having problems, let us know.  It should work just fine, unless something got lost in the translation somewhere.  I haven't had the chance to check it out on my machine yet, but as I said, a cursory look at the .zip looks like everything should be in order.


And yeah, the "esc - space" thing takes some getting used to.  What's really nasty is the fact that it's inconsistent...  Not sure if it's been tweaked for the latest version, but I seem to recall Toady having a reason for making the change.  Can't remember what that was though.

Cheddarius

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Re: Cavebrands
« Reply #292 on: June 15, 2010, 01:33:25 am »

I'm using version 0.30.06, is that right?
I already tried that. But I just got Start Now or whatever that is, right? Then I got to choose which mode, I picked Dwarf Fortress. Then it took me to the embark screen, where you pick where on the world you'll embark.
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LordSlowpoke

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Re: Cavebrands
« Reply #293 on: June 15, 2010, 02:21:20 am »

I'm using version 0.30.06, is that right?
I already tried that. But I just got Start Now or whatever that is, right? Then I got to choose which mode, I picked Dwarf Fortress. Then it took me to the embark screen, where you pick where on the world you'll embark.

We have 0.30?
Anywho, it might be a problem caused by DFNewb, who probably abandoned the fort and uploaded that save. Check the screen for reclaim possiblities.
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SethCreiyd

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Re: Cavebrands
« Reply #294 on: June 15, 2010, 02:24:19 am »

It works for me.  Make sure to extract the entire Cavebrands folder into your save folder.  Extracting the files loosely won't do it.
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DFNewb

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Re: Cavebrands
« Reply #295 on: June 15, 2010, 03:03:07 pm »

Do I need to re-zip and upload it, or does it work?
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Cheddarius

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Re: Cavebrands
« Reply #296 on: June 15, 2010, 07:18:30 pm »

I figured out the problem. For some reason, I copied all the files over except the world.sav file. How bizarre.

What level of detail, roleplaying, etc. should I put into it? I'm not very good at writing, but I can try.
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Kagus

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Re: Cavebrands
« Reply #297 on: June 15, 2010, 08:19:11 pm »

Whatever you feel comfortable with.  We'd like to hear about what's going on, but how you convey it is entirely up to you.

Cheddarius

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Re: Cavebrands
« Reply #298 on: June 15, 2010, 08:35:00 pm »

GRAAAAAAAAH

"Missing material template: STONE_TEMPLATE"

WHAT IS THIS
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DFNewb

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Re: Cavebrands
« Reply #299 on: June 15, 2010, 09:53:38 pm »

GRAAAAAAAAH

"Missing material template: STONE_TEMPLATE"

WHAT IS THIS

I just downloaded it, and downloaded a new copy of DF. Made a save folder, put it in the save folder, run DF and hit continue playing and then Cavebrands, and it worked fine for me. Try downloading a fresh copy of dwarf fortress.
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Reasonableman playing Batman: Arkham Asylum
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