Report - Arsenal Dwarf Eztuzt - 4th Granite 593
The rat weed parchments are spattered with blood and water, although the handwriting seems neat and literate. A few paintings are included, although falling out.Four days ago I was put into a place of power among this fortress. Aside from already being the arsenal dwarf, I now am the chief architect and overseer. The fortress is, overall, coming along well. Our food and booze stockpiles are nearly bursting. We have nearly no military, and I intend to change that while in office. To prove this, for the past four days I've been drafting the blueprints for a first-class barracks. I'll attach a copy of them with this letter, but I'll provide a description in the case it's lost. It's quite large, and will hopefully harbor the only entrance to the magma lake underneath our caverns. A full hospital wing, our armory, and offices and rooms for our military dwarves will be here, including mine. I feel it's best to station our military here as we explore these great unknowns. The goblins shouldn't be an issue, as they are at bay from a few planks of wood, and until they learn to knock politely we will not be letting them in.
Connected with a bone pin are the blueprints of the barracks
In general, the fortress is doing well. The only issue is quite strange, in one of our main tunnels. A hulking blind cave ogre has been standing there, staring at Kosoth, I have no idea why. I caught a glance of Kosoth laying flights of stairs underneath it, drowsy and missing a foot. The cave ogre turned and looked at me, I realized that they must have fought. Kosoth's foot lay a few feet from the beast, and a scar ran down the creatures left arm. The entirety of the creature seemed damages. I dare not be foolish enough to dive in and wrestle the beast down in an attempt to save that fine dwarf, he's on his own until he recovers.
Attached with another bone in is a sketch of the beast.The caves are rich in spider silk, wood, water, and animals, our friend up there being one of them. We haven't heard word of Slevina (Our forgotten beast), though we've heard extremely loud splashing and squirming in the lake. I've also heard of a tribe of batmen hanging in the caverns. The reports tell me they're hostile, although I wish they weren't. We could get a wealth of help from them. In time we will have to kill all of these beasts.
And, what you'rep robably aching to har about, the adamantium. We have a wealth of it, near the giant pool of magma. We've been safe in digging it out so far, but I don't think we'll be delving much deeper. A lesson well learned from some fortresses of the previous century. I know you aren't ignorant of this my queen. We'll be extremely careful in dealing with the heavenly metal. A few dwarves' lives are more precious than a block of it, right?
Right??
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Theres the initial report, a short letter to the mountainhomes from Eztuzt to give everyone a general idea of how things are going.
I'm going to try and militarize the fort since our food and booze seem to be stable. The dwarves are also really happy, and most are ecstatic. I don't know how, though.
Anyway, militarizing the fort will take some new designs. I haven't really done anything besides designate the new base. I also set Lady Slowpoke to help mine it, since she was doing nothing at all. (Good luck)
And I don't know what you guys were trying to do, flooding that part of the caverns. If you were trying to drown Slevina, it isn't working. She's flopping around happily with her worm-like body in the 7 deep water. Apparently, forgotten beasts don't drown.
The gatecows are all dead.