So my miner was being an idiot and dropped a 1 tile floor near my meeting place.
Breaking some bones of three dwarves.
So I designate a Hospital zone over some beds. Place some bags and a table on it. Place food, drink and a water source for cleaning. (Beats me why they just couldn't use alcohol for cleaning
)
Health related supplies are hauled to the bags and the wounded are hauled to the beds.
I appoint my weaponsmith to all the health related jobs. Though the least wounded dwarf with only three broken body parts (red) instantly get's out of bed and continues working. Which I find a bit odd but okay.
So the unskilled doc starts to examine both remaining dwarves and eventually sutures the three remaining wounds of one and starts surgery on the last dwarf.
Here it get's weird. He keeps at it for almost near a month when suddenly the wounded dwarf gets up walks to the booze stockpile drink and faints. He get's no surgery skillgain whatsoever
He get's dragged back to the bed he was in by some friendly little helpers and now the doctor is trying to perform surgery on him again. Dwarf dies of infection and the doc still has no surgery skillgain.
I find this very weird. Because he has surtured and set bones before which didn't take as long as the unfinished surgery was taking. And he has dabbling skill in both now.
Edit:
The doc dressed a wound just now which he hadn't done before and also got dabbling in it. Maybe there's something wrong with the surgery skill?
Edit2:
Same thing happened with the last dwarf. He was surtured and bandaged and the dog was trying to put him in the new traction I put in the hospital. But that never happened and suddenly after someone else gave the wounded something to drink he got up took some meat from the pantry. Ate it at a chair and table. And returned to his sick bed on his own. Where he is now resting again.
And the doc is trying to put him in traction again.