I removed [DO_NOT_CULL], [DEMAND_MAX:#] and [MANDATE_MAX:#] from every noble in the entity_default raw. Hopefully, this means nobody will make a mandate or ask for stupid stuff, and I can tell me soldier to kill anybody.
If anybody knows a way to influence how many dwarves arrive as immigrants, and if it is possible to turn off that "your fort is too dangerous, no immigrants made the journey" message, I would be grateful.
Pretty sure [DO_NOT_CULL] just marks it as an important position and thus keeps the holder from being removed from the history files.
In actual productive things, I've been experimenting with the positions. This gives the heir to the dwarven throne a separate position. The throne remains hereditary - upon the king's death, the current crown prince will inherit and
his heir will become the new crown prince. If the throne is unavailable for some reason - for example, if it has been occupied by an inconvenient demon - the MONARCH_HEIR position will trace the royal house and allow the current heir to inherit the throne whenever it becomes available again. You could use this to make things like warrior princes, or require yourself to provide rooms for the baron's heir if you're a masochist:
[POSITION:MONARCH]
[NAME_MALE:king:kings]
[NAME_FEMALE:queen:queens]
[NUMBER:1]
[SPOUSE_MALE:king consort:kings consort]
[SPOUSE_FEMALE:queen consort:queens consort]
[SUCCESSION:BY_POSITION:MONARCH_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:MONARCH_HEIR]
[NAME_MALE:crown prince:crown princes]
[NAME_FEMALE:crown princess:crown princesses]
[NUMBER:1]
[SPOUSE_MALE:princess consort:princesses consort]
[SPOUSE_FEMALE:prince consort:princes consort]
[SUCCESSION:BY_HEIR]
[PRECEDENCE:2]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:5]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_BEDROOM:5000]
[REQUIRED_DINING:5000]
[REQUIRED_TOMB:5000]
Another experiment that's turned out well, I think, this uses the caste system to create an
Inherent Gift magic system - one out of every one hundred dwarves is born with magical powers, in this case, the ability to control fire. Inherent Gift is not my particular favorite way of running a magic system, but it has its uses and this has potential. Still, I don't really know enough about modding special abilities in the new version to do much with it yet. Whatever happened to the material breath weapons?
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BABYNAME:dwarven baby girl:dwarven baby girls]
[CHILDNAME:dwarven girl:dwarven girls]
[POP_RATIO:100]
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BABYNAME:dwarven baby boy:dwarven baby boys]
[CHILDNAME:dwarven boy:dwarven boys]
[POP_RATIO:100]
[CASTE:FEMALE MAGE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BABYNAME:dwarven baby girl:dwarven baby girls]
[CHILDNAME:dwarven girl:dwarven girls]
[FIREBREATH]
[FIREIMMUNE]
[POP_RATIO:1]
[CASTE:MALE MAGE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[BABYNAME:dwarven baby boy:dwarven baby boys]
[CHILDNAME:dwarven boy:dwarven boys]
[FIREBREATH]
[FIREIMMUNE]
[POP_RATIO:1]
Finally, an attempt to use the new minor animalman civ mechanic to create roving bands of human, elven, and dwarven bandits:
[ENTITY:BANDITS]
[LAYER_LINKED]
[CREATURE:HUMAN]
[CREATURE:ELF]
[CREATURE:DWARF]
[TRANSLATION:HUMAN]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_TURBAN:UNCOMMON]
[HELM:ITEM_HELM_MASK:RARE]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_VEIL_FACE:RARE]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[USE_ANY_PET_RACE]
[USE_ANIMAL_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[FRIENDLY_COLOR:1:0:1]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[SUBSELECT_SYMBOL:SITE:VIOLENT]
[MAX_STARTING_CIV_NUMBER:100] all irrelevant right now
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:SHUN]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_EXILE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[AMBUSHER]
[VARIABLE_POSITIONS:ALL]