Hi!
For those with the bone refuse piles: There is a way to get only shells in a refuse pile - I did so in my first fortress, but I abandoned it after a rather unpleasant incident involving a troll (of the kind not using the internet), so I can't check the settings needed. Probably just stick with limiting the types of creature corpses or some such.
Inexplicable wealth: I can't confirm that bug with my fortresses. Initial wealth seems reasonable - but I have not checked it to the last dwarf buck, so there may be some minor glitch.
Surface Farming: The warning about impossible underground farming is a bit confusing, but it does not hinder surface farming.
One Civ too many: The underground civilization of animal men seems to be listed as known civ in your civilization screen right from embark - even if you have not discovered them yet. Their individual creatures are NOT listed in the unit screen, however.
Wagons? I am not sure whether this is a bug or whether there is some new requirement at work - I have not played very long yet in the new version. However, I have noticed that neither dwarves nor humans bring wagons with their caravans (but their beasts of burden seem to do a good job carrying quite a lot of goods, though not as bad as the elves). I have tried laying a road from the depot to the map edge, but no change.
No fish in brook? I enabled fishing for some dwarves, made the local brook a fishing zone, and promptly got the message "no fish"... Shouldn't there be at least something for them to catch there?
Deathworks