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Author Topic: [BUGS] 0.31.01 bugs  (Read 78074 times)

Kipi

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Re: [BUGS] 0.31.01 bugs
« Reply #60 on: April 01, 2010, 05:30:45 pm »

i have a gamebraking one

i can't use the - and + keys in-game, so i cant select skills, select materials and so on
i dl'ed the game from m1, tried to fix it with changing keybinds, but it didnt work out
then i dl'ed from other mirror, still had the same bs
maydays version has the same thing, so i believe that its somehow my fault
Had the same problem, and it was caused by the fact that I'm using laptop with scandinavic keyboard.
I edited my keybindings, and after that worked perfectly. Are you using laptop or desktop?
Also, did you edit the file or the keybinds setup from behind the ESC?
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You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Lordinquisitor

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Re: [BUGS] 0.31.01 bugs
« Reply #61 on: April 01, 2010, 05:31:49 pm »

- My carpenter has gone into a fey mood, and is requesting body parts.

Get some.
« Last Edit: April 01, 2010, 05:34:33 pm by Lordinquisitor »
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martinuzz

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Re: [BUGS] 0.31.01 bugs
« Reply #62 on: April 01, 2010, 05:33:31 pm »

Well, I still say the UG farming is a bug.. When you try to designate a farm over rock, it states you need soil OR mud to build an UG farm.
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Friendly and polite reminder for optimists: Hope is a finite resource

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Mephansteras

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Re: [BUGS] 0.31.01 bugs
« Reply #63 on: April 01, 2010, 05:34:27 pm »

Just got a new one:

A dwarf set to use ranged weapons just ditched his crossbow and picked up a battle axe. He's still set to use crossbows and doesn't have a preference for axes. Nor does he have any experience with using axes. Idiot just lopped the hand off of his sparring partner with it.
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bicker x 2

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Re: [BUGS] 0.31.01 bugs
« Reply #64 on: April 01, 2010, 05:34:46 pm »

World Gen generates mountins in the ocean



can't quit during site selection
« Last Edit: April 01, 2010, 05:37:57 pm by bicker x 2 »
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Z1000000m

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Re: [BUGS] 0.31.01 bugs
« Reply #65 on: April 01, 2010, 05:36:26 pm »

text
text
i tried that already, but after you posted it, i figured i have nothing to loose
i tried mapping them to ' , ; and such (more comfortable setup for me), didnt work
then i mapped them to u and j
its annoying ,but at least it works
thanks

also

im unaware if its 31 related(or is it even a bug), i never played on a swamp map, but
after selecting at least one tile of swampy area on embark screee, every civ goes NO TRADE
« Last Edit: April 01, 2010, 05:38:30 pm by Z1000000m »
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martinuzz

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Re: [BUGS] 0.31.01 bugs
« Reply #66 on: April 01, 2010, 05:37:27 pm »

Something seems wrong with mining and drinking.
My miners didn't drink when they where thirsty, but kept mining. They only went to get a drink after going to sleep. By then, they were dehydrated.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Mr_Ham97

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Re: [BUGS] 0.31.01 bugs
« Reply #67 on: April 01, 2010, 05:41:30 pm »

On my civilization screen right after embarking I'm getting "Unnamed Olm man civilization".

I don't know if this is purposeful or not, but a lot of professions are lowercase. The one I've found so far are queen, outpost liason, diplomat, general, and expedition leader.

Also, in adventure mode, I journeyed to the bowels of the earth by way of a magma pipe. Thing is, it took over ten turns for her to melt all the way. I don't know if this is a bug or if it's because she was just so tough.

The worst bug so far, totally screwed my first game:
1. Non-alive creatures are undestroyable. Happened to bronze colossus in the arena, and skeletal groundhog in my fortress. You can damage every bodypart to be red, and chop off all limbs, ears and nose, and they still wont die. I had to abandon because of that skeletal groundhog cause it was interrupting everyone.
And this bug is horrible in adventure mode. I had at least 5 skeletal tigermen following me and I couldn't kill them no matter what I did.
Spoiler:
Spoiler (click to show/hide)
« Last Edit: April 01, 2010, 05:46:33 pm by Mr_Ham97 »
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Zereth

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Re: [BUGS] 0.31.01 bugs
« Reply #68 on: April 01, 2010, 05:42:41 pm »

I can't seem to cook meat or the various prepared organs in the kitchen.
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martinuzz

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Re: [BUGS] 0.31.01 bugs
« Reply #69 on: April 01, 2010, 05:47:16 pm »

Wood stockpiles have all plant entries too
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Banana

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Re: [BUGS] 0.31.01 bugs
« Reply #70 on: April 01, 2010, 05:51:31 pm »

In the stone screen in the status menu(z), on copper it says "Make billon bars [use ore]"

i believe Billon is supposed to be Billion
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Blackburn

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Re: [BUGS] 0.31.01 bugs
« Reply #71 on: April 01, 2010, 05:53:45 pm »

In the stone screen in the status menu(z), on copper it says "Make billon bars [use ore]"

i believe Billon is supposed to be Billion
Nope.

http://en.wikipedia.org/wiki/Billon

Billon is a metal.
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smjjames

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Re: [BUGS] 0.31.01 bugs
« Reply #72 on: April 01, 2010, 06:03:47 pm »

Man, buggier than I thought it would be, but I'm all for getting the daily releases.
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Syndic

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Re: [BUGS] 0.31.01 bugs
« Reply #73 on: April 01, 2010, 06:06:56 pm »

very annoying:

a canceled "prepare lavish meal" (not sure about others) job where one or more barrels of alcohol were already brought into the kitchen will result in said barrels STAYING in the kitchen unuseable until I deconstruct the kitchen. The kitchen gets the full clutter from it, which is horrible. My dwarfs have been eating raw plants because I can't get the cooking done fast enough.
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Sunday

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Re: [BUGS] 0.31.01 bugs
« Reply #74 on: April 01, 2010, 06:13:15 pm »

Cooking bug: trying to create wine roasts, the cook combined them into a stack, but failed to make them into the roast (it might actually have been a 'fine' meal rather than a 'lavish' meal, I'm not sure).

Screenie:
Spoiler (click to show/hide)

On the same save, while I'm able to change my keyboard settings, they change back to defaults every time I exit and then re-enter the program.
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