Uneven squad numbers causes lunacy...
I had 3 guys in a squad set to training, but one guy would lead a demo, one would watch, and the other would sit in a "waiting for demo" state. This waiting guy stayed waiting until eventually he went mad.
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Also, add me to the people for whom the military screen crashes a lot. Seemingly at random. Sometimes I can open and muck around with settings for a while, then it crashes. Sometimes it crashes the instant I the screen comes up.
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Hunting seems worthless now - with the reduced x/y space, animals simply run out of the area and are never seen again.
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I keep getting an "unnamed material" listing in the glass smelter. If I select it, I get the usual list of glass products, all listed as "make unnamed material item X". about 2/3 of the time I get the normal glass listings, the rest of the time I get the unnamed materials instead of glass names.
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add me to the pile of people suffering from pathing problems. Seems most common when digging out or building ramps.
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and also I suffer from the lack of fish...anywhere. I've started about 5 forts so far, and every time there's no fish in the rivers. The only time I found some fish was in a murky pool.
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burrows act funny - I made a burrow thinking I could set it up as an alert state to direct my military dwarves there when under attack, but every dwarf and animal in the fortress decided this burrow was home. They all went there and promptly went to sleep because all of their jobs were outside the burrow area.
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jobs manager / fort manager doesn't want to do anything. I was sick of my jobs not getting completed, so I took off every labour task from my manager, thinking he would go to the office to work, but instead he just sits in the meeting hall with "no job" status. Meanwhile my long list of jobs can't even reach validated status.
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kill orders don't cancel after completion. I ordered a dwarf to kill a raccoon, which he did, then he sat over the corpse doing nothing. I had to manually cancel his kill order.
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refuse pile orders are being ignored. I turned on refuse in a stockpile, but denied various corpse types (like flies, roaches, etc) and still the dwarves filled the pile with these corpses that the cat dragged in.
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trade at depot priority is too low. Every time I get merchants, I have to build a burrow over the depot to force my broker to trade instead of hauling. I could turn off his labour tasks, but then I'd have to muck around turning them on again afterwards.
that's all I can remember for now