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Author Topic: New version - first impressions [Spoilers!]  (Read 57211 times)

N3X15

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Re: New version - first impressions [Spoilers!]
« Reply #15 on: April 01, 2010, 07:40:04 am »

Quote
- aligators have hair ("his hair is black")
Okay, someone now needs to draw an alligator styling with an Elvis hairdo.
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xoen

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Re: New version - first impressions [Spoilers!]
« Reply #16 on: April 01, 2010, 07:42:52 am »

sorry, i am noob, just wanted to say:
9-11 fps on laptop,
100-46 fps with big framedrops on desktop.

I need to get drunk now... just because of:
[PARTIAL_PRINT:NO:2] and NOTHING more to choose.
No lap gaming=no new df for me.
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Urist McDepravity

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Re: New version - first impressions [Spoilers!]
« Reply #17 on: April 01, 2010, 07:50:49 am »

Have you noticed how much anvils and axes cost now?
I always go w/out anvil, so it was 4 picks, 2 axes and skills for all 7.
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carebear

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Re: New version - first impressions [Spoilers!]
« Reply #18 on: April 01, 2010, 07:57:08 am »

I am unable to generate a world, it keeps on rejecting regions every time it gets to generating (cave) civilizations and it doesn't seem to stop happening... It happens on the default worldgen from the menu, or any of the default custom parameter ones.
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Shurhaian

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Re: New version - first impressions [Spoilers!]
« Reply #19 on: April 01, 2010, 08:01:07 am »

Server's having issues, as is to be expected - maybe the download mirrors should be linked on the Wiki as well, at least for the time being?

Anyway.

Yes, the game runs slower than it did before. I think it's more due to internal complexity than the graphics, because I *think* this is compared to 40d, not 40d## - but I'm not entirely sure; I've been waiting on the new release for a while.

Speed aside, I love it. The starting setup is sensible and needs only relatively minor tweaking(I saved some points by going with leather instead of bags, silk cloth instead of plant fiber). GCS silk is no longer worth the immense fortune it was, meaning that goblin underwear won't make you rich on one raiding party. The cheaper anvils(1/10 the old cost!) and starting with copper axes do mean starting points are tighter, but - since as mentioned you start with a decent assortment of goods - not horribly so.

I shed a tear for easy underground soil-layer mining. Herbalists will earn their place now in the early game.

HALLELUJAH for the new announcement system - gone are the pause-and-zoom for every little game, and instead being able to zoom to the location of an announcement is awesome. Tree'd labor preferences are nice, though I wish it left the highlight on the one I just Esc'd out of.

Esc instead of Space to exit menus will take getting used to, but I think that's the main problem - I'm not used to it yet.

And another HALLELUJAH: Not only did I get migrants during the first year(7 in summer, 2 in autumn, including a high master stonecrafter in summer!), the livestock they brought with them weren't pets. That alone will make migrant waves SO much more practical.

Oh - and bonus points for being able to specify male vs female animals on embark.

Now, to await my first caravan...
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Working on: drakes - making the skies(mostly) a bit more varied

My guards need something better to do than make my nobles happy with hugs and justice.

SquidgyB

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Re: New version - first impressions [Spoilers!]
« Reply #20 on: April 01, 2010, 08:25:47 am »

Have you noticed how much anvils and axes cost now?
I always go w/out anvil, so it was 4 picks, 2 axes and skills for all 7.

Fair do's, I suppose the balance has been changed a fair bit in that respect.

I think we should be able to change the "Escape to leave screen" thing in the interface.txt file, but I can't really test that - I'm at work. Armok be damned I wanna play though...!
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Urist McDepravity

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Re: New version - first impressions [Spoilers!]
« Reply #21 on: April 01, 2010, 09:15:02 am »

Yes, the game runs slower than it did before. I think it's more due to internal complexity than the graphics, because I *think* this is compared to 40d, not 40d## - but I'm not entirely sure; I've been waiting on the new release for a while.
My bet is that slowness is caused by underground. Just broke into one large cavern at -29, and it spans all the way till -52. Theres large river on its bottom, with several waterfalls.
And its probably not the only one down to -162, so theres alot of liquids flow calculation going on. And possibly, lots of critters, altho i didn't spot any yet.
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tastypaste

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Re: New version - first impressions [Spoilers!]
« Reply #22 on: April 01, 2010, 10:28:51 am »

Anyone know what kind of stockpile to make for splints and crutches? Mine are still sitting on the ground at the embark site because I don't know what to do with them.
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Denethor cancels stewardship:  Went Insane.
Denethor went berserk!

Urist McDepravity

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Re: New version - first impressions [Spoilers!]
« Reply #23 on: April 01, 2010, 11:27:56 am »

Anyone know what kind of stockpile to make for splints and crutches? Mine are still sitting on the ground at the embark site because I don't know what to do with them.
Finished goods. Its at the end of the types list.
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rmin

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Re: New version - first impressions [Spoilers!]
« Reply #24 on: April 01, 2010, 03:53:27 pm »

Quote
Site finder. Where is EVERYTHING!
I believe its due to each site having all the features

Can anyone elaborate on this? I find it hard to believe that every site has magma and all the different ores etc.? But if it was true, now that would be fun finding all the stuff with the many Z levels :>
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Retro

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Re: New version - first impressions [Spoilers!]
« Reply #25 on: April 01, 2010, 03:53:37 pm »

Spoiler (click to show/hide)

bombcar

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Re: New version - first impressions [Spoilers!]
« Reply #26 on: April 01, 2010, 03:58:48 pm »

Quote
Site finder. Where is EVERYTHING!
I believe its due to each site having all the features

Can anyone elaborate on this? I find it hard to believe that every site has magma and all the different ores etc.? But if it was true, now that would be fun finding all the stuff with the many Z levels :>

Every site has magma. You just have to dig deep enough.

You have many Z-levels now.
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Fetus4188

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Re: New version - first impressions [Spoilers!]
« Reply #27 on: April 01, 2010, 04:03:56 pm »

2nd fortress
Spoiler (click to show/hide)

First fortress MEGA SPOILER
Spoiler (click to show/hide)
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Urist McDepravity

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Re: New version - first impressions [Spoilers!]
« Reply #28 on: April 01, 2010, 04:06:37 pm »

Can anyone elaborate on this? I find it hard to believe that every site has magma and all the different ores etc.? But if it was true, now that would be fun finding all the stuff with the many Z levels :>
Not sure about ores, altho minerals are VERY abundant now, but yes, each site has underground water, magma and HFS.
There is layer of normal rocks (soil, sedimentary, ingenous), below it theres cavern with river, trees, plants, GCSs, etc, below it magma and adamantine, and below it HFS.

Seems i'll have to abandon this fort, game is too slow and its only 30 dwarfs. 160 Z-levels are too much, 50 would probably run much better.
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Org

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Re: New version - first impressions [Spoilers!]
« Reply #29 on: April 01, 2010, 04:06:54 pm »

Spoiler (click to show/hide)
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