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Author Topic: Dwarf Fortress 0.31.01 Released  (Read 123216 times)

AbacusWizard

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Re: Dwarf Fortress 0.31.01 Released
« Reply #270 on: April 02, 2010, 11:20:24 pm »

Now, the next spoiler may actually be a serious spoiler relating to HFS-equivelent stuff. Don't say I didn't warn you:

Spoiler (click to show/hide)

More updates will come later.

Spoiler (click to show/hide)

Is the appearance of this item in the stocks list a bug? I presume it shouldn't appear until it's been properly "discovered."
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Acanthus117

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Re: Dwarf Fortress 0.31.01 Released
« Reply #271 on: April 02, 2010, 11:42:09 pm »

Now, the next spoiler may actually be a serious spoiler relating to HFS-equivelent stuff. Don't say I didn't warn you:

Spoiler (click to show/hide)

More updates will come later.

Spoiler (click to show/hide)

Is the appearance of this item in the stocks list a bug? I presume it shouldn't appear until it's been properly "discovered."

Spoiler (click to show/hide)
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

AbacusWizard

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Re: Dwarf Fortress 0.31.01 Released
« Reply #272 on: April 02, 2010, 11:46:44 pm »

Now, the next spoiler may actually be a serious spoiler relating to HFS-equivelent stuff. Don't say I didn't warn you:

Spoiler (click to show/hide)

More updates will come later.

Spoiler (click to show/hide)

Is the appearance of this item in the stocks list a bug? I presume it shouldn't appear until it's been properly "discovered."

Spoiler (click to show/hide)

Good luck getting there. I'm guessing it's probably sealed off.
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cowofdoom78963

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Re: Dwarf Fortress 0.31.01 Released
« Reply #273 on: April 03, 2010, 12:09:26 am »

I myself was suprised to find that wolves had teeth in their eyes.
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Acanthus117

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Re: Dwarf Fortress 0.31.01 Released
« Reply #274 on: April 03, 2010, 12:14:18 am »

It's a tooth...  ::)
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The Doctor

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Re: Dwarf Fortress 0.31.01 Released
« Reply #275 on: April 03, 2010, 12:21:21 am »

In their eyes.
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PTTG??

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AbacusWizard

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Re: Dwarf Fortress 0.31.01 Released
« Reply #277 on: April 03, 2010, 12:33:53 am »

Corinthian wolves, perhaps?
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Calvin

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Re: Dwarf Fortress 0.31.01 Released
« Reply #278 on: April 03, 2010, 12:49:55 am »

My first wave of migrants arrived and...

A legendary thresher?!?! What?!?!

So apparently, migrations are buffed, because I seemed to got 6 migrants, and a legendary on the first wave of my fortress.

and apparently all of them have combat experience with a blowgun.
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larsenf

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Re: Dwarf Fortress 0.31.01 Released
« Reply #279 on: April 03, 2010, 01:01:30 am »

My first wave of migrants arrived and...

A legendary thresher?!?! What?!?!

So apparently, migrations are buffed, because I seemed to got 6 migrants, and a legendary on the first wave of my fortress.

and apparently all of them have combat experience with a blowgun.

i was quite confused when my immigrated fish dissector had the following skills:
novice axedwarf
novice speardwarf
novice dyer
adequate shield user
adequate armor user
adequate fighter
adequate dodger
accomplished fish cleaner
competent metal crafter
competent surgeon

wut?
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Acanthus117

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Re: Dwarf Fortress 0.31.01 Released
« Reply #280 on: April 03, 2010, 01:04:27 am »

Corinthian wolves, perhaps?

I C wut u did thar, huhuhu.

*Is a Sandman fan himself*
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MagicGuigz

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Re: Dwarf Fortress 0.31.01 Released
« Reply #281 on: April 03, 2010, 01:31:49 am »

One thing that still does not make much sense is how any migrant could have no social skills.  Seriously, what do they do when they grow up?  And when they migrate?  Talking is all that is required for social skills.  Heck, some children manage to become legendary comedians or whatever before they grow up.
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Acanthus117

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Re: Dwarf Fortress 0.31.01 Released
« Reply #282 on: April 03, 2010, 01:37:31 am »

Yet another bug. :P
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Grax

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Re: Dwarf Fortress 0.31.01 Released
« Reply #283 on: April 03, 2010, 02:06:21 am »

One thing that still does not make much sense is how any migrant could have no social skills.  Seriously, what do they do when they grow up?  And when they migrate?  Talking is all that is required for social skills.  Heck, some children manage to become legendary comedians or whatever before they grow up.
Social exiles? Untouchable slaves or wackys or something alike.
They've heard about new growing mountainhome and travelled there to try a fortune in a new place, why not?
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Graven

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Re: Dwarf Fortress 0.31.01 Released
« Reply #284 on: April 03, 2010, 02:14:03 am »

Amazingly, setting partial print to YES:2 did actually boost the FPS to the cap... Oh woe is my, why did it have to work when I have 3 days left till my test in Corporate Finance :(

On the bright side, well, DF! Guess it's worth getting a poor mark to set up a nice fortress in the newest, most awesome version. Expect my wild tales of random arbitrary boring stuff happening in my fortress soon!
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