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Author Topic: Dwarf Fortress 0.31.01 Released  (Read 122874 times)

Megaman

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Re: Dwarf Fortress 0.31.01 Released
« Reply #105 on: April 01, 2010, 06:51:52 pm »

Oh my god. It finally happened. I'm now going to craft an adminate statue of today. I may have to buy one and put it in my house in stead. I LOVE YOU TOADY!!!!!
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Hello Hunam

Deimos56

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Re: Dwarf Fortress 0.31.01 Released
« Reply #106 on: April 01, 2010, 06:56:18 pm »

So, um... not to cause any... commotion... or anything... but
Spoiler (click to show/hide)

I don't know, that seems... intriguing.
Excellent work, Toady... Though I hope you can undo some of the bugs soon.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Kaelem Gaen

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Re: Dwarf Fortress 0.31.01 Released
« Reply #107 on: April 01, 2010, 06:57:00 pm »

Am I stuck using the original curses fonts, I can't get the 1440x450 Haowan font to work.

cowofdoom78963

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Re: Dwarf Fortress 0.31.01 Released
« Reply #108 on: April 01, 2010, 06:59:54 pm »

Damn it all if only I didn't have a test to study for!

Still this is great news! Huzzah!
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shadowclasper

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Re: Dwarf Fortress 0.31.01 Released
« Reply #109 on: April 01, 2010, 07:03:57 pm »

I can't get mine to work at all -_-; crashes EVERY TIME I TRY TO LOAD T_T

so sad.
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Spreggo

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Re: Dwarf Fortress 0.31.01 Released
« Reply #110 on: April 01, 2010, 07:04:27 pm »

The combat descriptions definitely make adventure mode 100X more fun. I died by having a pike stabbed into my mouth, and subsequently twisted.

Blargityblarg

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Re: Dwarf Fortress 0.31.01 Released
« Reply #111 on: April 01, 2010, 07:07:16 pm »

I embarked with fifty units of Hedgehog blood BECAUSE I COULD. BAHAHAHAHAHA

*insane cackling off into the distance*
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Footkerchief

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Re: Dwarf Fortress 0.31.01 Released
« Reply #112 on: April 01, 2010, 07:10:47 pm »

So, um... not to cause any... commotion... or anything... but
Spoiler (click to show/hide)

I don't know, that seems... intriguing.

Yes, it's been there for forever.  The game had more magical stuff way back before the first release.
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dizzyelk

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Re: Dwarf Fortress 0.31.01 Released
« Reply #113 on: April 01, 2010, 07:11:37 pm »

Love it! One of my dwarves swears he's doing "Individual Drills" but it looks like he's just sitting in the barracks with a barrel of ale...
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Dwarf Fortress - Bringing out the evil in people since 2006.
Somehow, that fills me more with dread than anticipation.  It's like being told that someone's exhuming your favorite grandparent and they're going to try to make her into a cyborg stripper.

savanik

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Re: Dwarf Fortress 0.31.01 Released
« Reply #114 on: April 01, 2010, 07:12:12 pm »

Am I stuck using the original curses fonts, I can't get the 1440x450 Haowan font to work.

I did notice that I had to convert my font over to .bmp format first - I had thought that we could use PNG in the past, but I guess that's not in the high priority list for now.

But yeah, I'm running with the Moon font. in NON-graphics mode. :) And it seems to work fine.

savanik
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dragnar

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Re: Dwarf Fortress 0.31.01 Released
« Reply #115 on: April 01, 2010, 07:12:58 pm »

I'm a bit dissapointed with hydras(haven't found any other megabeasts yet). My brand-new adventurer, had never fought anything else, punched one to death, and didn't even get hit. Before: accomplished dodger. After: legendary +15 fighter/wrestler. Punching kills things SLOW.

Also, I struck the finishing slow with the hydra's own tooth. I wonder if I can make this thing an artifact...

Edit: What the... I was exploring the caverns and found a bunch of leather + a stack of 5 prepared meals. It appears another adventurer failed to kill the colossus I was after. Best part is, that stuff wasn't there when I got here. It only showed up on the way out.
« Last Edit: April 01, 2010, 07:14:41 pm by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

alexandertnt

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Re: Dwarf Fortress 0.31.01 Released
« Reply #116 on: April 01, 2010, 07:25:03 pm »

DF 0.31.01

One small step for games. One giant leap for Gamers.

This was released on the first day of my holidays! I couldnt post a reply yesterday because the website wouldnt load, bandwith issues i guess. The new website is excellent. looks more professional.

I found a repeatable way to crash the game (diddnt know if this has been mentioned before). I launched the game and turned down the volume. I accidently hit enter and it started generating a world. I hit enter to stop and "a" to abort. I went to "Design new world with parameters" and selected a large island. Sometime during this process (once happened when forming land, and every other when simulating time for civilisations) it crashes with some visual c error or something, which i cannot see propery.

Works if i dont abort though so... yeah. No more socialising with people for the next 3 months.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

h3lblad3

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Re: Dwarf Fortress 0.31.01 Released
« Reply #117 on: April 01, 2010, 07:30:06 pm »

The combat descriptions definitely make adventure mode 100X more fun. I died by having a pike stabbed into my mouth, and subsequently twisted.
Agreed, 100%!

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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Afthartos

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Re: Dwarf Fortress 0.31.01 Released
« Reply #118 on: April 01, 2010, 07:32:32 pm »

I think that i speak for all of the people who play DF, when i say this
TOADY! WE LOVE YOU FOR GIVING US A GREAT GAME!
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YOU SIR, HAVE COMMITED DORF SCIENCE!

deathc4

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Re: Dwarf Fortress 0.31.01 Released
« Reply #119 on: April 01, 2010, 07:32:43 pm »

Just gotta wait for a Mayday tileset now.
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