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Author Topic: Dwarf Fortress 0.31.01 Released  (Read 121948 times)

Ultimarr

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Re: Dwarf Fortress 0.31.01 Released
« Reply #45 on: April 01, 2010, 03:59:01 pm »

http://www.youtube.com/watch?v=3GwjfUFyY6M !

I think I might explode from wanting to read peoples stories, but alas, I shall wait for the mac version to test.

EDIT: Wait one minute! This is a april fools release! I KNEW IT!
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I discovered something new about aquifers!  On the down side, there's now a cave fish swimming around in the bedrooms.

BahamutZERO

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Re: Dwarf Fortress 0.31.01 Released
« Reply #46 on: April 01, 2010, 04:00:33 pm »

Nice new site Toady! I think I'll only be tentatively playing the new version until the graphics merge and some bugfixes though :P
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shadowclasper

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Re: Dwarf Fortress 0.31.01 Released
« Reply #47 on: April 01, 2010, 04:03:02 pm »

moment I get sphr's graphics up and running I'm so in.
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Diablous

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Re: Dwarf Fortress 0.31.01 Released
« Reply #48 on: April 01, 2010, 04:03:16 pm »

EDIT: Wait one minute! This is a april fools release! I KNEW IT!
It's the real thing man. It's beautiful. I remember hearing that the arena was supposed to be flat and featureless. Was not expecting a pyramid. It is appreciated.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

deej

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Re: Dwarf Fortress 0.31.01 Released
« Reply #49 on: April 01, 2010, 04:06:11 pm »

Bless you for making this! We love you!

GrafZeppelin

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Re: Dwarf Fortress 0.31.01 Released
« Reply #50 on: April 01, 2010, 04:14:16 pm »

TOADY I HAD A BAD DAY AT WORK AND WAS LIKE "OH GOD WHAT ELSE CAN GO WRONG" AND NOW WITH THE RELEASE OF THIS I AM CALLING IN SICK FOR THE REST OF THE WEEK

Acero

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Re: Dwarf Fortress 0.31.01 Released
« Reply #51 on: April 01, 2010, 04:16:20 pm »

Awesome job.  Thank you for your continued work on this.



A question for everyone.   Should we expect any of the replacement tilesets to work?   I'm playing around with one but cannot seem to get anything more than a blank screen.
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Caldfir

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Re: Dwarf Fortress 0.31.01 Released
« Reply #52 on: April 01, 2010, 04:16:59 pm »

Sqeeeeeee!

Also:
Spoiler (click to show/hide)
WUT?
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where is up?

Impaler[WrG]

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Re: Dwarf Fortress 0.31.01 Released
« Reply #53 on: April 01, 2010, 04:17:58 pm »

Yawn, that took 5 minutes to get over, games still fundamentally unplayable just with more unplayable features.  I'll drop back in in another year to see if theirs a usable UI, at least minimal graphics or if any of the top Eternal Suggestions are addressed.  Though I honestly have little hope that this will ever be playable, this is a game I've always wanted to like but its simply driven me away repeatedly.

[flaming removed - threetoe]
« Last Edit: April 02, 2010, 02:49:14 pm by ThreeToe »
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Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

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Midna

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Re: Dwarf Fortress 0.31.01 Released
« Reply #54 on: April 01, 2010, 04:19:06 pm »

It doesn't work. I get the same error that I did with graphics compression on...but it's not on. And the 40d# releases work fine....
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Silverionmox

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Re: Dwarf Fortress 0.31.01 Released
« Reply #55 on: April 01, 2010, 04:19:23 pm »

Page-wide grin :D
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Dwarf Fortress cured my savescumming.

EagleV

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Re: Dwarf Fortress 0.31.01 Released
« Reply #56 on: April 01, 2010, 04:19:52 pm »

Sir toady, if your ego hasn't yet swollen to epic proportions, you should make it do so now.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

dragnar

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Re: Dwarf Fortress 0.31.01 Released
« Reply #57 on: April 01, 2010, 04:20:21 pm »

The megabeasts! They live! Worldgen actually got through all 1050 years and remained in the age of myth! My next task: Reduce it to the age of legends. With one dwarf.

Everyone ignore the madman above me two three four above me. Nothing to see there. (wow, lots of posts every few seconds)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Vayre

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Re: Dwarf Fortress 0.31.01 Released
« Reply #58 on: April 01, 2010, 04:23:55 pm »

I think I love you.

Today is the first day of my two week holiday from school, (extended Easter)

And now this has happened.

*Faints from joy*
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And, they came. My fingers tingled, my nose twitched and my toes tickled... they came around the corner, over my bridge... Into my courtyard... Onto my trade depot...

Then everything near it exploded in a cloud of blood.

shadowclasper

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Re: Dwarf Fortress 0.31.01 Released
« Reply #59 on: April 01, 2010, 04:24:00 pm »

Yawn, that took 5 minutes to get over, games still fundamentally unplayable just with more unplayable features.  I'll drop back in in another year to see if theirs a usable UI, at least minimal graphics or if any of the top Eternal Suggestions are addressed.  Though I honestly have little hope that this will ever be playable, this is a game I've always wanted to like but its simply driven me away repeatedly.

P.S.  Flame away sycophants but I won't be reading it.

wow... what part of "Alpha" doesn't he get?

Anyway, BOOTING IT UP FOR THE FIRST TIME D: WISH ME LUCK LADS! <strikes the earth!>
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Project Manager for Towergirls: Subtitle Pending
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