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Author Topic: Dwarfs choose jobs, not the other way around.  (Read 834 times)

TiagoTiago

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Dwarfs choose jobs, not the other way around.
« on: March 30, 2010, 03:52:42 pm »

i've been told it's jobs that choose dwarfs and that is why their activities are so random and why somtimes certain jobs are left untouched.

My suggestion is to have Dwarfs choose what to do next, looking for possibilities in the following order:
  • First they would look around for another of the same job within line of sight
  • If they find nothing, then look for another job they can do within line of sight
  • Then if they still don't find anything they'll look into jobs list for a job that they prefer due to their personality traits, skills etc
  • And finally if still nothing, they will go for the first thing they find on the list that they can do (perhaps sorted by distance)
« Last Edit: March 30, 2010, 04:01:07 pm by TiagoTiago »
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Dvergar

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Re: Dwarfs choose jobs, not the other way around.
« Reply #1 on: March 30, 2010, 03:58:55 pm »

As resource intensive as this could possibly be, I like the idea.  I don't know 'bout all of you guys, but I think it would be cool to have dwarves acting as individuals for their own interests instead of what you (the mythical, allknowing entity that you are) want.

So right now the dwarves are like the guys in a game like Warcraft, it would be cool if they were granted some freedom of choice like the Sims or the Sim City Citizens.
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Hyndis

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Re: Dwarfs choose jobs, not the other way around.
« Reply #2 on: March 30, 2010, 03:58:55 pm »

i've been told it's jobs that choose dwarfs and that is why their activities are so random and why somtimes certain jobs are left untouched.

My suggestion is to have Dwarfs choose what to do next. First they would look around for another of the same job within line of sight, then look for another job they can do within line of sight, then if they still don't find anything they'll look into jobs list for a job that they prefer due to their personality traits, skills etc, and if still nothing, they will go for the first thing they find that they can do (perhaps sort by distance).

No, absolutely not.

You can change the jobs each individual dwarf can do, but making it so that the player has no control over what dwarves do or do not do would make the game almost unplayable. It would drastically impact gameplay, taking most of the decisions of the game out of the hands of the player. Its fine for some things to be random, like what dwarves engrave, but for other things you want very specialized dwarves for a reason such as blacksmiths and jewelers. Or for dangerous jobs, like herbalism and woodcutting, assign it to the newbie immigrants. If your legendary blacksmith decides he likes to chop wood and heads off right into a goblin ambush, and the player has no control over this, it would quite suck.
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #3 on: March 30, 2010, 04:02:38 pm »

i'm not saying the job assignments should be ignored, the stuff marked on the labor screen would still serve as a filter to what each dwarf would and wouldn't do, this is  only about the order the jobs are done, and not which jobs are done
« Last Edit: March 30, 2010, 04:04:28 pm by TiagoTiago »
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #4 on: March 30, 2010, 04:08:56 pm »

Perhaps have a personality trait about selfishness and one for defying authorities, and those dwarfs that do have a high level of those would tend to ignore the labor filter from time to time and just go do whatever it likes the most.
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #5 on: March 30, 2010, 04:10:45 pm »

also, some dwarves that like doing some things quite a lot but aren't selfish nor prone to defying authority, will somtimes go do that during their breaks as a hobby
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Footkerchief

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Re: Dwarfs choose jobs, not the other way around.
« Reply #6 on: March 30, 2010, 06:19:42 pm »

This was covered pretty extensively in another Suggestions thread, Job Systems.

Also, no offense but it's generally considered polite to edit your posts instead of double- or triple-posting.
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ZeroGravitas

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Re: Dwarfs choose jobs, not the other way around.
« Reply #7 on: March 30, 2010, 06:21:51 pm »

I like how we always get threads trying to reinvent the wheel. Has nobody in this thread played Tropico?
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Footkerchief

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Re: Dwarfs choose jobs, not the other way around.
« Reply #8 on: March 30, 2010, 06:27:07 pm »

Has nobody in this thread played Tropico?

I haven't, and wasn't able to find a succinct description of its hauling mechanics with a quick search.  Details?
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #9 on: March 30, 2010, 07:11:06 pm »

IMO it is more polite to post a new reply if what you have to add is significantly more or different than what you already posted, so people that read the previous post will get a notification that there has been significantly new replies to the topic they are following


edit:btw, i've read that other thread now and it doesn't mention many of the suggestions i made here, so this isn't a duplicate.
« Last Edit: March 30, 2010, 07:18:41 pm by TiagoTiago »
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #10 on: March 30, 2010, 07:17:36 pm »

hm, where is the delete this post button/link?
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NW_Kohaku

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Re: Dwarfs choose jobs, not the other way around.
« Reply #11 on: March 30, 2010, 07:42:50 pm »

TiagoTiago, I think the best way to answer this idea is with the way that players have begged for, and are ecstatic that they are going to recieve "burrows" in the next release, a system that specifically lets them forbid their dwarves from going wherever they want.

Dwarves are not just stupid, they are suicidal.  More control over dwarves is needed, and they need to become much, MUCH smarter before they can be left to their own devices.

Players will justifiably want their dwarves not to be able to go out and do whatever random task they seem to think is more important than their actual profession. Players will often divide out what workshops are allowed for certain dwarves and other workshops for others.  If you are going to let some of your native platinum be worked into a statue, you don't want the apprentice getting into the master's workshop to use up the only 3 chunks of ore in your entire fortress.  You want your legendary carpenters working on the beds, and the proficient carpenters working on the barrels.  You have the novice masons build stone blocks not because you need stones turned into blocks whose uses are virtually identical, but because it's a good way to train up some XP.  It's pointless to make your legendary mason grind for more masonry XP when you have better things for him to do.

That said, there are suggestions out there for dwarves to have some less player-controlled actions, like, say, this thread about giving dwarves hobbies and games of leisure... ::) 
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #12 on: March 30, 2010, 07:48:18 pm »

don't we already have an access list for workshops?

I'll go read that other thread, but my guess is it doesn't mention the hierarchy of job seeking approaches that i've suggested here, nor the thing about some dwarfs being selfish and defying authority, but i'll still go read it just in case


edit:yep, not a duplicate of my suggestions here either, though they do get in more details about the hobbies thing (but the main focus seems to be on recreational and artistic hobbies instead of dwarfs that enjoy hunting, or that enjoy digging, or training animals etc)
« Last Edit: March 30, 2010, 08:04:21 pm by TiagoTiago »
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NW_Kohaku

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Re: Dwarfs choose jobs, not the other way around.
« Reply #13 on: March 30, 2010, 10:44:04 pm »

don't we already have an access list for workshops?

I'll go read that other thread, but my guess is it doesn't mention the hierarchy of job seeking approaches that i've suggested here, nor the thing about some dwarfs being selfish and defying authority, but i'll still go read it just in case


edit:yep, not a duplicate of my suggestions here either, though they do get in more details about the hobbies thing (but the main focus seems to be on recreational and artistic hobbies instead of dwarfs that enjoy hunting, or that enjoy digging, or training animals etc)

This wasn't a way to say that your idea had already been suggested, this was to say that this would be an idea that more people would be interested in.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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TiagoTiago

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Re: Dwarfs choose jobs, not the other way around.
« Reply #14 on: March 30, 2010, 10:57:04 pm »

oh, i see, thanx :)

should i post a reply on those other threads to lead them here?
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