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Author Topic: D&D Online: Domas Nazushòm!  (Read 44259 times)

Sirus

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Re: D&D Online: Domas Nazushòm!
« Reply #465 on: July 07, 2012, 10:41:40 pm »

I'm currently patching this. Not sure if I'll join any B12 guilds, gonna check it out first.
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RAM

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Re: D&D Online: Domas Nazushòm!
« Reply #466 on: July 07, 2012, 10:48:17 pm »

Yes, there are many fine guilds out there, you really want the ones with +2 ability score enchantments and energy resist 30. We can barely muster a +1 ability enchantment...
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Aklyon

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Re: D&D Online: Domas Nazushòm!
« Reply #467 on: July 07, 2012, 10:50:47 pm »

Yes, there are many fine guilds out there, you really want the ones with +2 ability score enchantments and energy resist 30. We can barely muster a +1 ability enchantment...
We hardly have the greatest dwarven airship, either.
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Sirus

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Re: D&D Online: Domas Nazushòm!
« Reply #468 on: July 07, 2012, 10:52:53 pm »

All I meant was that I haven't even played the game yet (patching takes quite a long time), so I'm not sure if I'll be playing long enough to join a guild. I'm fine with not having the greatest airship or whatever :P
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Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #469 on: July 07, 2012, 11:10:38 pm »

Summon monster I, along with most of the summoning spells, and a few others, such as fire shield and teleport, have dialogue boxes that appear when you click on the spell. You can then click on the subspell in the dialogue box to cast that subspell, or drag the subspell onto the quick-bar to use like a normal spell. Summon monster has a limit of one monster at a time, if you cast the spell while a monster from a previous casting is still active, then the previous one will disappear and the new one will appear.
Yeah, clicked the sub spell in dialogue box... repeatedly, in different situations, only for absolutely nothing to happen :-\

Will have to try the quick bar next time I play. Two-weapon fighter is fun but I wanted to summonspam :(

Sorc is doing alright, though I've got the nasty suspicion the game will be somewhat different after getting off the island thing. Sorc tanking everything and spamming that eternal wand seems... off. Mostly because crap's not killing me for blasting things in the face with a wand as a first level caster.
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HLBeta

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Re: D&D Online: Domas Nazushòm!
« Reply #470 on: July 07, 2012, 11:46:12 pm »

So I'm kind of between MMOs at the moment and this seems like it might be an amusing place to settle down for awhile. Only thing is that I am effectively broke and generally reluctant to spend money anyway. Is that going to be a problem here?
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Sirus

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Re: D&D Online: Domas Nazushòm!
« Reply #471 on: July 08, 2012, 12:14:49 am »

I heard somewhere or another that you could unlock additional races or classes through gameplay, not spending money. Is that still the case? A dwarven artificer sounds pretty cool :)

Also, what server/world is the B12 guild on? Or is it all servers?
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Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #472 on: July 08, 2012, 12:28:44 am »

At least previously in the thread the server thing mentioned was Selona, or something like that. That's the one my nascent critters are running around in, anyway.
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The Fool

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Re: D&D Online: Domas Nazushòm!
« Reply #473 on: July 08, 2012, 12:42:18 am »

So I'm kind of between MMOs at the moment and this seems like it might be an amusing place to settle down for awhile. Only thing is that I am effectively broke and generally reluctant to spend money anyway. Is that going to be a problem here?

Basic races and classes are free, but there are some that you either unlock through lots of time and effort, or pay to unlock. The game is free for the most part though. The game gives enough quests that you can level all the way to level 20 (max) without being choked for cash. It even gives you 500 points to buy things off the bat with a new account, and it adds small amounts of points when you finish a fair number of quests. It's really slow, but you can buy things that you'd normally have to buy with money this way.
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RAM

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Metalax

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Re: D&D Online: Domas Nazushòm!
« Reply #475 on: July 08, 2012, 03:55:54 am »

I heard somewhere or another that you could unlock additional races or classes through gameplay, not spending money. Is that still the case? A dwarven artificer sounds pretty cool :)

Quite a few can be unlocked through favor rewards for total favor on a single character.

400 - Drow race, this is why you don't buy the drow race in the store, but you need to do it on each server.
1000 - veteran, option to start new chars off at level 4
1750 - champion, gives your char a +2 stat tome and lets you create 32 point chars instead of the default 28 point.
2500 - Favoured soul class unlocked, this is high enough that it may be worth buying in the store if you want to play one quickly.
3000 - veteran II, can start new chars off at level 7

Purely off of free quests, you can reach veteran and if you spend your TP's on adventure packs it is pretty easy to get champion. Higher ones will probably require long grind for tp's or buying the adventure packs.

150 House Cannith favor, unlocks artificer class, you need to purchase/use your TP's, the adventure packs for house cannith to do this.

Also, what server/world is the B12 guild on? Or is it all servers?

The guild is on Sarlona. post the name of any chars you want invited here and one of us will throw you an invite.
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Sirus

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Re: D&D Online: Domas Nazushòm!
« Reply #476 on: July 08, 2012, 04:07:21 am »

Does the character have to be a dwarf? I've got a decent human paladin going right now.
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Metalax

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Re: D&D Online: Domas Nazushòm!
« Reply #477 on: July 08, 2012, 06:39:27 am »

Does the character have to be a dwarf? I've got a decent human paladin going right now.

Not really, we have quite a few other race chars in the guild already so another won't hurt anything.
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Duuvian

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Re: D&D Online: Domas Nazushòm!
« Reply #478 on: July 08, 2012, 04:36:29 pm »

If you installed with Pando Media Booster, make sure to uninstall it after the game is installed; it's unnecessary and continues to donate your bandwidth for the profit of a corporation, seemingly even after it's been shut down. Also I recommend using Steam to download the game as it's better in every way. A way to bypass either is to restore your computer to a previous backup and retain the Turbine folder from previously. You'll have to allow administrative privilege to three things, dndlauncher.exe, dndclient.exe, and turbineinvoker. In addition you'll have to use TurbineRegisterGDF before you try to launch. Fail to do any of these and it won't work.

Something to consider doing to maximize the exp you can gain is to hold off on leveling up immediately. You can 'bank' some experience up to what it requires for the next level up past what you can level up to now, -1 experience. That means if you are level 4, you can earn up to level 6 -1 experience. In this way you'll still be in the level range requirements for level 4 quests. When you level up, you'll be one point from 6, at which point you can then earn enough for 7 -1exp.

Also you'll probably want to pop up more hotbars (the arrow on the hotbar to the left or top depending if it's vertical or horizontal.) I have 5 or 6 so I can put equipment switches on the extra hotbars and put them at the top of the screen. I also use a potions hotbar vertically on the right. Finally I have two or three at the bottom with skills and abilities.

Remember to log out and then back in after popping up any number of new hotbars. There is a long standing bug that will screw up which is the primary (which uses 1-0 on the keyboard.) If you don't relog you might end up putting what you want using the 1-0 on the wrong hotbar, which will change when you log in next time.

Also it seems to happen rarely without opening a new hotbar so if you notice your number keys firing on the wrong hotbar, a relog will fix it.

As for airships, you can use a group member's with a higher level airship. You do this by standing in the entrance to the airship, like you were about to click to enter. Then you ask your group for someone with a high level airship to invite you. Once they do that you'll get a popup asking if you want to enter their airship. Once you accept you'll be able to use their airship buffs. I recommend doing this as often as possible, especially if your group hasn't entered the quest yet and is in the preparation phase. Airship buffs can easily mean the difference between taking no damage or being killed by a kobold shaman's lightning bolt when you are on elite in most of the low level quests for example. If that wasn't enough the higher level guilds will usually have an airship buff that gives a small percentage increase to experience gain after a quest complete.

Speaking of percentage bonus to exp, something that is often bypassed by people who are only farming favor for turbine points is breaking all the breakables you can. It annoys me when I'm the only one breaking stuff because the percentage increase is substantial. It really doesn't take much longer but the farmers are always in such a rush to complete that they often ignore them completely, to my detriment as someone who wants the exp. It's usually at the lower levels that this happens, and the argument can be made that the overall exp lost isn't substantial. However I say that I'll take a 15% decrease in the time it takes to level up anytime, so I stay back and break boxes if necessary, even if the rest of the group rushes ahead.

Remember that you can sell +2 equipment in the marketplace just north of the zone to harbor for slightly more than you can to a barkeep for example. These are the blue coins on the map. For higher level stuff, there are pawnbrokers in House K (for armor) House D (for weapons) and high level jewelry is in the same place you can sell +2s in the marketplace. Clothing I can't recall which zone. If you can't find something affordable on the auctionhouse, you might want to check the appropriate pawn broker as they are usually well stocked. Selling at these places is recommended if you don't have more than the 1 slot available on the auctionhouse for free players.

Also when selling your loot or purchasing something costly from NPCs be sure to equip an item with +haggling skill. It will improve your sell and buying price, but not what it costs to repair.

Finally send a mailbox message to Naivuud once you make it to the Harbor. I'll send you 1k plat in a message for you to use. I have like 180k and I can pay up to 600 plats to repair my equipment after a quest with a lot of deaths so it's no big deal, but it'll keep you supplied with ammo and potions for the low levels.

You can 'link' items in chat by opening your chat like you were about to type something, and then control+right clicking on the item's icon in your inventory. It will show up as a white text link that can be clicked on to examine the item after you send the message. For example to show your guild something, enter > /g Check this out: (control right click on the item in inventory) enter.

I also have some characters at level 4 and one at level 1, so I'll be happy to group with you and show you around if you want.
« Last Edit: July 08, 2012, 05:45:04 pm by Duuvian »
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Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #479 on: July 09, 2012, 10:18:05 pm »

Well. Third quest on hitting stormreach is redfang quest. First was standard kobold squish in sewer, second was kill little spiders without breaking stuff, cool. Short, sweet. Redfang...

Well, it wasn't particularly hard, at least on normal. Cleric hireling worth weight in gold and bodyfeeder enchant is totes great for staving off attrition.  But. I have two observations.

One. People in this eberon joint take home security really goddamn serious. Nevermind dude's basement was arguably larger than the town I live in, no. Ignore that. Joint was trapped to hell. It had never-ending flamethrowers. Spider eggs are a pita, too. But. Yeah. Traps. Everywhere. And magical locks and crap and portcullis everywhere and... it got a little absurd.

Two, re: breakables. I can totally empathize with not wanting to deal with those damn things after this quest. One, they're freaking everywhere. There had to be a good hundred, hunnard fiddy in that place. Two, two. The game makes you damn well work for some of them. I saw at least four barrels bathed in unending fire from flamethrower traps that never let up. There was another dozen or so in a room with poison jet traps going off constantly. Others were surrounded by spike traps jamming up and down like they had an epileptic noble humping the control level. Still more might have well been hanging from the ceiling, you had to climb so much to reach the bloody things. It... it was ridiculous.

But yeah, maybe grouping, i'unno. Got rest of night and chunk of tomorrow to play before I'm back to intermittent access. Currently slogging around as Dhoorm. E: Incidentally, any suggestions on good place to farm a little for loot? I'd love to hunt up an axe with bodyfeeder on it, particularly if it's enchanted.
« Last Edit: July 09, 2012, 10:21:59 pm by Frumple »
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