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Author Topic: D&D Online: Domas Nazushòm!  (Read 44314 times)

Rakonas

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Re: D&D Online: Domas Nazushòm!
« Reply #105 on: April 04, 2010, 07:29:44 am »

What time do you guys usually play at? I think I'll take a break from DF for a night since I haven't been on for a while
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sonerohi

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Re: D&D Online: Domas Nazushòm!
« Reply #106 on: April 04, 2010, 09:21:11 am »

I'm gonna be back from a family visit tomorrow, anyone want to do that one Alchemists dungeon group in the Marketplace? I think our group could be dorfy enough to do it, so long as everyone has a crossbow on backup, certain enemies hide on un-accessable ledges.
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LordBucket

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Re: D&D Online: Domas Nazushòm!
« Reply #107 on: April 04, 2010, 11:55:12 am »

Quote from: Rakonas
What time do you guys usually play at?

I usually see the most people on during the 9pm - 2am range. That would be PST.

Quote from: sonerohi
anyone want to do that one Alchemists dungeon group in the Marketplace?

Sure!

SIGVARDR

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Re: D&D Online: Domas Nazushòm!
« Reply #108 on: April 04, 2010, 01:57:20 pm »

i got some free time today,il be on for a good chunk of the day.my dorf is level 4 and i finished that place on normal yesterday.(so.many.deaths.) i blame the elfs.
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sonerohi

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Re: D&D Online: Domas Nazushòm!
« Reply #109 on: April 04, 2010, 05:34:15 pm »

LordBucket, if you are free today I managed to wiggle my way out of familial obligations earlier than expected.
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Pnx

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Re: D&D Online: Domas Nazushòm!
« Reply #110 on: April 04, 2010, 05:51:14 pm »

Figured I'd jump in, paenax mcdwarf, rogue.
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LordBucket

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Re: D&D Online: Domas Nazushòm!
« Reply #111 on: April 04, 2010, 07:17:39 pm »

LordBucket, if you are free today

Yes!

I will be on tonight. Probably within the next hour.

Mono124

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Re: D&D Online: Domas Nazushòm!
« Reply #112 on: April 04, 2010, 09:49:32 pm »

Well I MIGHT be on later tonight... some bitch stole my IPhone and I am in the process of getting it back the hard way. Calling all the people they called to get information/going down to the police station and filing a report soon. Muahahahahaha they fucked with the wrooong teenager.
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LordBucket

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Re: D&D Online: Domas Nazushòm!
« Reply #113 on: April 05, 2010, 12:22:18 am »

Calling all the people they called to get information/going down to the police station
and filing a report soon. Muahahahahaha they fucked with the wrooong teenager.

Correct me if I'm wrong, but are you expressing joy and thrill for the opportunity to exact vengeance, and pride for being one of the elite few not to be messed with...because you, unlike the lowly plebians around you, are cabable of filing a police report?

Or do I misunderstand?

Metalax

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Re: D&D Online: Domas Nazushòm!
« Reply #114 on: April 05, 2010, 12:42:19 am »

Various stuff available if people are wanting it. Drop a post here or send me a mail in game sometime in the next 12 hours.

Updated stuff for free below.
« Last Edit: April 05, 2010, 03:04:56 pm by Metalax »
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sonerohi

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Re: D&D Online: Domas Nazushòm!
« Reply #115 on: April 05, 2010, 09:44:18 am »

+2 full plate would be cool.
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Sergius

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Re: D&D Online: Domas Nazushòm!
« Reply #116 on: April 05, 2010, 01:00:15 pm »

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SIGVARDR

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Re: D&D Online: Domas Nazushòm!
« Reply #117 on: April 05, 2010, 02:35:58 pm »

this is the first mmo ive seen that really has got the free to play bit right.technically,you dont ever have to spend a dime on anything to get everything,money just makes it a bit easier,and in endgame,there is no easy way to get stuff through money,its all about actually playing.that said,your life is made vastly easier and more enjoyable by spending some money on the early adventure packs.
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Akhier the Dragon hearted

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Re: D&D Online: Domas Nazushòm!
« Reply #118 on: April 05, 2010, 02:48:26 pm »

This looks like a fun time. Probably will join up under some variation of akhier.
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Sergius

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Re: D&D Online: Domas Nazushòm!
« Reply #119 on: April 05, 2010, 03:19:01 pm »

I thought I'd share the following tips that I've collected from reading a few sources, about combat mechanics:

Moving, attacking, etc:
  • When standing still, all characters get a 4 attack chain combo. The 3rd and 4th attack get a massive to-hit bonus (+5 and +10 respectively). When moving, you only get a two attack chain, AND you get a -4 to hit on each attack (if you get Spring Attack as a fighter, you don't get the penalty, but you still only get two attack chain so NO BONUS).
  • When active blocking, you get +2 to your AC, plus some extra damage-reduction (shields increase DR apparently) 180° in front of you vs melee (you get less protection vs ranged, but that counts from any direction, a 360° circle). Tumbling counts as blocking, so you apparently get that +2 AC when doing it. The higher your Tumble skill, the fastest you tumble, and really high (32+) gives you cartwheels and crap. Mobility seems to increase the bonus to +4 WHILE TUMBLING only (I don't know if it stacks with the original +2, probably not).
  • When Tumbling, you DO NOT interrupt your attack chain. This means you can swing twice, Tumble, then get the 3rd and 4th attacks with the BIG BONUSES. Walking resets your attack chain.
  • Flanking gives you an additional +2 to hit. I assume this means trying to hit from behind, or sideways. Not sure what frontal arc doesn't count as flanking (180°? 90°?).


Dual wielding and Two-handed weapons:
  • There are 3 dual-wielding feats: Two Weapon Fighting, Improved TWF, and Greater TWF. When using two weapons, you get an additional off-hand attack on your 2nd and 4th attack in the chain. TWF only reduces the to-hit penalty when using two weapons. ITWF gives you an additional off-hand attack on your third attack. GTWF gives you an off-hand attack in your first one, effectively making you swing both weapons four times.


EDIT: The Ranger Tempest III enhancement grants you an extra off-hand attack, so you could effectively have 3 weapon swings on your fourth attack in the chain. (one main hand plus 2 off-hand attacks).

  • The two-handed feats are: Two Hand Fighting, Improved THF, and Greater THF. They do something called a glancing blow that I can't be arsed to find out what it does.


EDIT: Ok, a glancing blow is like an area of effect when wielding a two-hander, so additionaly to the foe you hit, you get a -5 to hit all the foes in a small arc and do a % of the damage you rolled, that depends on your feat and stuff. Each feat reduces the penalty (and eventually gives a bonus, apparently) and/or gives an additional glancing blow - normally you get two glancing in the 4 attack chain, I think with GTHF you get three instead.

There are other feats for ranged combat but they're a bit easier to figure out.
« Last Edit: April 05, 2010, 03:45:49 pm by Sergius »
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