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Author Topic: D&D Online: Domas Nazushòm!  (Read 44240 times)

Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #495 on: July 10, 2012, 04:18:51 pm »

Second party went better!

... sorta. It was just some random joe cleric following me along the kobold den gnash tooth stuff, but things went pretty well until I did something that in retrospect was perhaps a little silly. Got to the prison place in the rescuing wozname quest that came right after, figured hopping down to the cell area was a good idea. Shortly thereafter, well. I made it. My hireling didn't. Cleric didn't either :P

Dude hopped out the quest at that point. Eh. Somewhat of a positive experience.

So, question. Chests and parties. No one losing anything, right? No first-come best serve stuff?
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Aklyon

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Re: D&D Online: Domas Nazushòm!
« Reply #496 on: July 10, 2012, 04:26:20 pm »

Nope. It adds more to the chest when more people open it.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kadzar

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Re: D&D Online: Domas Nazushòm!
« Reply #497 on: July 10, 2012, 04:33:53 pm »

@Duuvian How did you even complete the quest with so many deaths? Was it a low difficulty or were there a lot of rest shrines?

Also, concerning Irestone Inlet: it's not a quest that needs rogues in any way (unless they're good damage dealers). It's more that it's an open space, and everyone needs to stick together, because there are a lot of mobs clustered together in big clumps that will eat you alive if you try to take them on by yourself.

Ninja EDIT: concerning chests: the loot is randomly generated for each person. No one gets any favoritism unless they are liked by the random number god. However, you do want to make sure you only open them while everyone is in the quest instance, as it generates treasure only once, when it is opened, and only for the people who are in the instance at the time.
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Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #498 on: July 10, 2012, 04:53:57 pm »

Shaman. Lightning bolt. Double tap. Ow.

Forth level fighter not expecting squishy kobold to nail ass for 57 damage in one hit, aiee. Lived, though! Way too many close calls in the last few quests, heh...

E:Further curiosity, what's a "good enough" to-hit for a forth level melee character? M'currently +12/+10, if I'm reading the combat log right.

E2: Okay, yeah. Wait for two-weapon advice is... solid. Accidentally equipped a buckler for a while. Damage dealt went up, damage received went down. Face t'palm, yes, yes. Next goal is to give something doable another hard run and see if I can get a better shield than a +1 impact buckler. Probably butcher's path... first hard run on it netted me a +1 flaming burst dwaraxe. Seems like an upgrade from my +1 flaming/deception one, at least for this critter. Between that, a +1 true chaos, and a +3 plain, weapon choice seems alright for now. Also muckbane, which is just nice. Some silly person had it on the auction for like 200pp buyout :P

Anyway, off for the night. Interesting day, heh. Died... several times.
« Last Edit: July 10, 2012, 08:08:18 pm by Frumple »
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RAM

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Re: D&D Online: Domas Nazushòm!
« Reply #499 on: July 10, 2012, 09:54:35 pm »

Well you can reuse the resurrection shrine as often as you like, and Mycraqa is a bit of a spell point fountain, and the bosses were killed by traps mostly, so...

Oh, and Duubian, I missed most of thos messages, I must have had guild chat turned off for some reason, which is odd because I thought that I made sure to put it on for pretty much all of my chat boxes...
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palsch

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Re: D&D Online: Domas Nazushòm!
« Reply #500 on: July 11, 2012, 01:23:04 pm »

Aww, the new patch fixed the absolute minimum level on epic weapons (now set at 20). No more ML1 greataxes with 2d12 base damage and 100 point crits.

Now I have to craft all new weapons for Notsoth. At least Kosoth can keep his boss beaters.

I'm thinking I'll roll up something new to actually level up. Notsoth is more just a disposable farming alt. Considering a sorcerer. Time to do a little reading.
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Duuvian

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Re: D&D Online: Domas Nazushòm!
« Reply #501 on: July 11, 2012, 06:24:18 pm »

@Duuvian How did you even complete the quest with so many deaths? Was it a low difficulty or were there a lot of rest shrines?

There were two shrines per level. One after a lethal combination of several hard to avoid traps. The second is a few rooms before the final boss fight. We did ok up until the boss, who obliterated the whole party in seconds. The druid managed to rez us enough times that we dragged the boss to where he killed us yet we could reach the rez shrine.
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Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #502 on: July 12, 2012, 06:09:59 pm »

Managed to get a little random partying in... changes the level dynamic ridiculously, it does. Also, the snowball effect from summon capable casters putting out minions, plus their hirelings putting out minions, plus whatever you bring in, is kinda' hilarious. It's just strange when the player group actually outnumbers whatever enemy groups they run in to.

It is kinda' strange t'me, though. Something like sixty percent of the folks i've played with so far didn't use a hireling, and of those that did only a few used healers. This boggles my mind. Maybe s'just 'cause I'm still fairly low level. Maybe I just don't grok why anyone except a warforged would be using anything except a cleric, favored soul, or bard...
« Last Edit: July 12, 2012, 06:12:12 pm by Frumple »
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Kadzar

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Re: D&D Online: Domas Nazushòm!
« Reply #503 on: July 12, 2012, 06:36:00 pm »

Okay, now I want to see or make a summonspam party. That sounds hilarious.
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Aklyon

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Re: D&D Online: Domas Nazushòm!
« Reply #504 on: July 12, 2012, 06:41:02 pm »

So for summonspam, what do you need besides a party of multiple wizards/sorcs/cleric?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kadzar

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Re: D&D Online: Domas Nazushòm!
« Reply #505 on: July 12, 2012, 06:50:05 pm »

I'm wondering if enhancement summons work with spell summons. If they do, a bunch of Drow clerics could easily fill up a party, though it takes a bit of effort to get Drow, and I'm not sure a lot of the people who play Drow are clerics.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #506 on: July 12, 2012, 06:52:27 pm »

So for summonspam, what do you need besides a party of multiple wizards/sorcs/cleric?
Hirelings that also have summon spells, heh. I guess there's a few items with summon spells on them, too, if non-casters with the UMD to use 'em wanted to join in. Then like, pets or whatever.

Have no idea how useful a strategy it is once better AoE stuff gets thrown around, but when the worst of it's the occasional shaman thrown lightning bolt? It's just a tide of flesh rolling over everything. Is great :P

But this... it wasn't even intentional. Just a couple of Druids and my favored soul hireling, and there was like nine or ten critters on the player's side. If you were actually trying... every player can produce at least four (them, hireling, summon from both), so a good five party group would be twenty critters piling on everything, unless there's an upper limit I'm not aware of.

Do.. do the players get to cause that harried effect?
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Aklyon

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Re: D&D Online: Domas Nazushòm!
« Reply #507 on: July 12, 2012, 06:56:38 pm »

You forgot to include Artificers with Iron defenders and Summon Monster scrolls, and hirelings with summons. Thats five characters right there.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Kadzar

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Re: D&D Online: Domas Nazushòm!
« Reply #508 on: July 12, 2012, 07:05:49 pm »

Actually, it seems you can only have as many hirelings as you have open party slots.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Frumple

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Re: D&D Online: Domas Nazushòm!
« Reply #509 on: July 12, 2012, 07:09:11 pm »

Ah, party maxes at six, then. Hrm. Well, that's still a solid eighteen critters with a full artificer (or Druid, maybe) party. That's a nice chunk of bodies :P
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