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Author Topic: D&D Online: Domas Nazushòm!  (Read 44283 times)

Heron TSG

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Re: D&D Online: Domas Nazushòm!
« Reply #405 on: June 28, 2012, 04:48:53 pm »

Just tested with two new characters, though they're both still in Korthos at the moment.

Barbariossa Von Siegel, Bowbarian Extraordinaire, Axer of Many Questions. (Barbarian)
Sledgepunch Joltsteak, Byproduct of Manly Name Generator, Human Fortress. (Fighter)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

palsch

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Re: D&D Online: Domas Nazushòm!
« Reply #406 on: June 28, 2012, 05:03:45 pm »

Just as a BTW, it's worth logging into your MyDDO page and editing the links list (I think it's from the account page). Right now I've got google, DDOWiki and this thread linked from my MyDDO homepage, so I can quickly access any of them from ctrl-D in game.

I'd also recommend adding in your favourite fanfiction or similar if you are starting to raid. The waits for some of those groups to fill can need filling themselves.
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Bluerobin

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Re: D&D Online: Domas Nazushòm!
« Reply #407 on: June 28, 2012, 05:34:24 pm »

Got my dwarf bard set up, Zomph Osalil. Woo. Off to tutorial-land!

Edit: Hmm, so far two crashes on startup and one while walking around town. I don't remember it being unstable before...

Edit2: That's actually a heck of a lot more fun than I remember. Also, level 2 and I have two ways to stun groups of enemies plus a heal (and three stuns if I don't take the heal). Woohoo!
« Last Edit: June 28, 2012, 07:36:32 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

RAM

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Re: D&D Online: Domas Nazushòm!
« Reply #408 on: June 29, 2012, 07:09:02 pm »

I sent out a few more guild invites to characters that I could see here. No pressure, just giving you the option.

P.S.
Medium bags are very expensive for new players, not so much for high-level characters. Drop us a call if you want a medium bag.

P.P.S.
Crafting essences are highly valued by Necrocide and any other crafters, I think that the going rate is 200pp for a greater essence, I can't really pay that much for all of the thousands of essences that I would need to master crafting, but I would expect it to be possible to get folk to pay that much on the auction house. I have completely forgotten what lesser essences used to sell for, but check the auction house to see what other folk are asking for it. Wow, folk seem to be paying 100pp for lesser essences, that seems far too high to me, but what do I know, putting them up for around 50pp with a 100pp buyout price would probably get results... Note that the auction house charges a fee, so you do not see the full value from such sales.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Aklyon

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Re: D&D Online: Domas Nazushòm!
« Reply #409 on: June 29, 2012, 07:11:01 pm »

Sounds rather profitable for 2/3rds of my characters and rather expensive for the other guy of mine.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Re: D&D Online: Domas Nazushòm!
« Reply #410 on: June 29, 2012, 08:57:51 pm »

Yes, The only essence trading I do is occasionally buying skill boosting items from the auction house, a +9 or ten skill increase items gets the maximum level 5 crafting return and is usually cheaper than the essences that it provides...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Mono124

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Re: D&D Online: Domas Nazushòm!
« Reply #411 on: June 29, 2012, 09:34:12 pm »

Is it worth redownloading to play for a bit? If I am not going to get at least a month of play out of my cleric or my ranger I don't really bother with MMOs anymore.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

BuriBuriZaemon

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Re: D&D Online: Domas Nazushòm!
« Reply #412 on: June 29, 2012, 09:36:15 pm »

I can't access in-game store when logged in on Steam client using an account I created in 2010. Is this a known issue?
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Duuvian

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Re: D&D Online: Domas Nazushòm!
« Reply #413 on: June 29, 2012, 11:00:03 pm »

I'm going to redownload this the next time I'm not using the internet.

Is it worth redownloading to play for a bit? If I am not going to get at least a month of play out of my cleric or my ranger I don't really bother with MMOs anymore.

What level are they?
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Mono124

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Re: D&D Online: Domas Nazushòm!
« Reply #414 on: June 30, 2012, 11:54:28 am »

I'd probably just start over with new characters, but every time I've tried to play in the past year or so I end up stalling after a month of a little after because of lack of interest in the community for the level range I am in. Nobody wants to grind levels on their own.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Sergius

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Re: D&D Online: Domas Nazushòm!
« Reply #415 on: June 30, 2012, 11:55:19 am »

Bah, I just uninstalled this to make space :P

Well, too busy playing Star Trek Online F2P for a while...

EDIT: Re: Level range... well, at some point in the level progression you kinda just run out of free quests to do, so only people who start paying are interested anymore...
« Last Edit: June 30, 2012, 12:09:58 pm by Sergius »
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palsch

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Re: D&D Online: Domas Nazushòm!
« Reply #416 on: June 30, 2012, 01:36:54 pm »

I've been mostly exploring new content since last time I played. A lot more has changed than I expected. Including how armour works... And now there are three levels of Epic quest, two of them easier than before. I solo-Epiced a quest I'd only run once before using a hireling for healing. I'm not sure this is how Epic is supposed to work...

Last night I started burning a whole bank bag worth of challenge tokens I'd collected and not used. I've also been having some internet issues with my connection dropping just long enough to disconnect the client before returning and being fine. This is a little frustrating during timed challenges. Oh well. More hoping to get the House Cannith favour to open their shop up than actually craft any of the challenge reward items. I doubt that's going to work well soloing them, seeing as even completing some of them looks pretty tough on your own. Here's hoping I can find a group at some point.

Consider this post my crafting shop. I'm crafting any items for the cost of the ingredients. Twink items will be entirely free to Bay12 members.

Current crafting levels;
Arcane - 65
Divine - 75
Elemental - 55

Test items here (be sure to click unbound) to check the minimum level of the final item and crafting levels required (shards can be crafted 10 levels below the required, but that will add a failure chance and may be more expensive). There is also a more extensive list of effects here or on the wiki, which includes links to the details of each effect.

I will never charge for Khyber/Siberys dragonshard fragments (I tend to end up selling thousands at a time even while burning them crafting). I may charge for essences, depending on the amount needed (preferred that you have some or all the essences required to avoid having to buy them in; that gets expensive). I will almost always charge for special items, especially rare ones. You will need to supply any special base items (eg, silver weapons, double weapon dice, guild augment slots, etc) unless I happen to have one going begging.

For Bay12 members, the following effects are recommended and will be free provided the entire weapon is minimum level 3 or under;
Spoiler (click to show/hide)
And an example of the very not-free mid/high level items;
Spoiler (click to show/hide)

Mail or message Kosoth in game, or just ask if I'm on Notsoth. I'll also check this thread (and my forum PMs if I remember) while in game, so posting here is a good way to get my attention.
« Last Edit: July 10, 2012, 08:22:29 am by palsch »
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Matz05

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Re: D&D Online: Domas Nazushòm!
« Reply #417 on: June 30, 2012, 01:59:13 pm »

I found a low-level Bodyfeeder scimitar--good times! I still have it, as it was so awesome at making my ranger less squishy that I couldn't bear to throw it out even once its damage was outclassed majorly by other weapons.

What do the guild augment slots do exactly? I've found stuff with it before. How do I get the items to combine with it?

How common are Chaotic enemies? If they aren't too common, I might go back to using my awesome entropy-inducing True Chaos weapons of "vaporize in a cloud of lightning and plasma" over my slightly-more-powerful bland equivilants.

How exactly does one customize a "craftable" weapon? Does that just mean  the prefixes and suffixes can be changed?

Somebody was showing off a docent earlier that had a required (not absolute) race of human or half-elf--ouch. So only a Warforged with a very high Use Magic Device could forge the check and use it?
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palsch

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Re: D&D Online: Domas Nazushòm!
« Reply #418 on: June 30, 2012, 02:25:37 pm »

What do the guild augment slots do exactly? I've found stuff with it before. How do I get the items to combine with it?
The guild venders in house K sell crystals that can be attached in the stone of change (found by the bank in the marketplace). Each crystal lasts 6 hours, counting any time you are logged into that character, but they are pretty cheap. The types of crystals you can use vary depending on the item. I currently use a weapon slot (elemental damage) and a ring slot (bonus HP).

You need a minimum guild level to even equip items with the slots, even without a crystal. Level 45 is when mediums kick in and they become worthwhile (IMO). Wiki entry on them.

The guild slots last when you disjunction an item and so you can craft new items with the guild slots attached. This means anything with a small or better slot might be worth extra money on the auction house. The same goes for special item materials (like silver weapons).
Quote
How common are Chaotic enemies? If they aren't too common, I might go back to using my awesome entropy-inducing True Chaos weapons of "vaporize in a cloud of lightning and plasma" over my slightly-more-powerful bland equivilants.
It really depends where you are. Certain quests will be full of them, other times you can run an entire adventure pack without a single one. I wouldn't rely on any single weapon or weapon set. Having something that will cover the weaknesses of your main beaters is well worthwhile.
Quote
How exactly does one customize a "craftable" weapon? Does that just mean  the prefixes and suffixes can be changed?
It depends.

Generally you take any basic weapon, disjunction it to become a craftable blank, removing all current effects, then add a prefix, suffix and enchantment bonus (+X). The added effects have to be crafted as shards, which is where the actual crafting comes into things.
 
Some items will come with an extra craftable space. These can have an extra prefix and suffix added on top of existing effects.

The main limitation is the crafting potential of each item. Items with space included tend to have a potential of 3 that can't be changed. Disjunctioned items start with a potential of 5. This can be increased up to 15, but that's very expensive. 13 is the highest I've ever gone and that costs 750 Essences.

Each effect you add has an associated potential cost. The sum of your added effects has to be lower than the total crafting potential you have on the blank. This is then related back to the minimum level of the item as ML = (2 x potential) - 1.

An example item;
Spoiler (click to show/hide)
Quote
Somebody was showing off a docent earlier that had a required (not absolute) race of human or half-elf--ouch. So only a Warforged with a very high Use Magic Device could forge the check and use it?
Yeah. This is an old bug that was meant to have been fixed in the latest update but doesn't seem to have been. Similar you can get non-docent armours with required-race Warforged.

There are also Dwarven Axes with required-race non-Dwarf, which is just annoying.
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Matz05

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Re: D&D Online: Domas Nazushòm!
« Reply #419 on: June 30, 2012, 04:51:46 pm »

Sounds like a Strange Mood from a very absentminded smith! "This is awesome! Nobody can use it, but it's awesome!"
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