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Author Topic: SparkGear X-TREME  (Read 58168 times)

LordSlowpoke

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Re: SparkGear X-TREME
« Reply #375 on: April 23, 2010, 04:56:50 pm »

I may end my turn early. I keep finding that I've left the game running for an hour while I read some interesting web article "for a few seconds" or "until the hang is over." I'll give it another shot, however.

In the interim, I'd like to know why there are smears of dwarven whisky, pools of river spirts, spatterings of gnomeblight, etc etc all about the place. Who has been wasting all the precious libations in this slovenly fashion?
People keep trying to make booze roasts, actually - they MAKE booze roasts, but when some Urist McHauler tries to take it to the storage, plop, suddenly a liquid. A very important part of Dwarven Physics died that day.
« Last Edit: April 23, 2010, 05:06:21 pm by LordSlowpoke »
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n00bs4uce

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Re: SparkGear X-TREME
« Reply #376 on: April 23, 2010, 05:02:50 pm »

Oh man, as soon as a siege comes Spark gear reboot mk 2 is gonna get horribly mauled.
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A dwarf is nothing but an alcohol powered beard.

YOU MUST ADD THE ABOVE QUOTE INTO YOUR SIGNATURE, RIGHT NOW.

Mephansteras

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Re: SparkGear X-TREME
« Reply #377 on: April 23, 2010, 05:13:35 pm »

You really ought to turn booze cooking off in the kitchen.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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db48x

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Re: SparkGear X-TREME
« Reply #378 on: April 23, 2010, 05:26:24 pm »

I may end my turn early. I keep finding that I've left the game running for an hour while I read some interesting web article "for a few seconds" or "until the hang is over." I'll give it another shot, however.

In the interim, I'd like to know why there are smears of dwarven whisky, pools of river spirts, spatterings of gnomeblight, etc etc all about the place. Who has been wasting all the precious libations in this slovenly fashion?
People keep trying to make booze roasts, actually - they MAKE booze roasts, but when some Urist McHauler tries to take it to the storage, plop, suddenly a liquid. A very important part of Dwarven Physics died that day.

Hahaha. I'm glad I turned off booze cooking early on.
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db48x

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Re: SparkGear X-TREME
« Reply #379 on: April 23, 2010, 05:27:20 pm »

Oh man, as soon as a siege comes Spark gear reboot mk 2 is gonna get horribly mauled.

I think we'll be able to turtle. I should probably check to make sure the drawbridges are actually hooked up, however.
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Heron TSG

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Re: SparkGear X-TREME
« Reply #380 on: April 23, 2010, 08:54:41 pm »

Quick! Someone sign up for tomorrow!

In the meantime, throw in more dwarves! If we fail, the Mountainhomes shall surely send reinforcements!
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Est Sularus Oth Mithas
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Urist Imiknorris

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Re: SparkGear X-TREME
« Reply #381 on: April 23, 2010, 08:57:10 pm »

<signs up for 30th>

How would you like the fort to die?
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Heron TSG

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Re: SparkGear X-TREME
« Reply #382 on: April 24, 2010, 12:24:30 am »

added. Pick your poison, I say!
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db48x

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Re: SparkGear X-TREME
« Reply #383 on: April 24, 2010, 06:11:09 am »

Well, I didn't really accomplish anything. I got a lot of stuff moved into stockpiles, libations and comestibles produced, animals butchered, corpses dealt with, armor made, etc. Be careful with the caverns, there are at least two hideous beasts down there. It's a safe bet that the one with no head will prove to be unkillable.

We received 4 immigrants, bringing our population to a grand total of 14. At least there's not much of a problem with idlers.

The main problem with this fort is the overall lack of organization or plan, and the lag. Also, we're using the top level of one of the towers as a storage room, but it's actually a level below the surrounding terrain. Bowgoblins thus present a bit of a problem. I suggest a wall around the edge of the pit.

Good luck.

Edit: Oh, and here's the map. Someone else can do a DFMA upload; I'm about to crash.
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Heron TSG

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Re: SparkGear X-TREME
« Reply #384 on: April 24, 2010, 10:04:45 am »

Anybody want today? I'd take it if I had a working computer with DF.
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Heron TSG

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Re: SparkGear X-TREME
« Reply #385 on: April 25, 2010, 08:44:37 am »

Chaoseed, you're up!
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Chaoseed

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Re: SparkGear X-TREME
« Reply #386 on: April 25, 2010, 01:54:44 pm »

Okay, I got the save and verified that I'm able to play it. Wish me luck!
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But they never would have given up either. And compared to sitting around in this prison for the rest of my life? Losing is fun.

Heron TSG

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Re: SparkGear X-TREME
« Reply #387 on: April 25, 2010, 01:56:39 pm »

Good luck! You'll need it!
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Chaoseed

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Re: SparkGear X-TREME
« Reply #388 on: April 26, 2010, 12:46:39 am »



The framerate is really odd.  The dwarves will zoom for a second or two...then stop for a second or two.  I'm almost thinking we should send it to Toady as a bug report.

Still!  I'm making progress.  Walling off the tower, mostly.
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Surprisepalace! Overseers wanted!
But they never would have given up either. And compared to sitting around in this prison for the rest of my life? Losing is fun.

n00bs4uce

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Re: SparkGear X-TREME
« Reply #389 on: April 26, 2010, 01:44:11 am »



The framerate is really odd.  The dwarves will zoom for a second or two...then stop for a second or two.  I'm almost thinking we should send it to Toady as a bug report.

Still!  I'm making progress.  Walling off the tower, mostly.

Your image makes no sense.
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A dwarf is nothing but an alcohol powered beard.

YOU MUST ADD THE ABOVE QUOTE INTO YOUR SIGNATURE, RIGHT NOW.
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