Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Flaming Catapult  (Read 4596 times)

immibis

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #15 on: March 30, 2010, 12:51:01 am »

The rocks have to be loaded by the dwarves, in which case they have to recognize them as rocks.  If the rocks are on fire and the only available ones you get the message that they require a non economic rock.

The answer is NO.
Are you sure it's not an economic rock on fire?
Logged
If I wanted ramps I would've designated ramps, dammit!

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: Flaming Catapult
« Reply #16 on: March 30, 2010, 12:51:59 am »

can they be lit on fire after loading? In an adamantine log siege engine under magma, ferinstance?
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Flaming Catapult
« Reply #17 on: March 30, 2010, 12:54:02 am »

The rocks have to be loaded by the dwarves, in which case they have to recognize them as rocks.  If the rocks are on fire and the only available ones you get the message that they require a non economic rock.

The answer is NO.
Are you sure it's not an economic rock on fire?

No, this makes sense. Deep water works the exact same way. The 'non-economic' message is simply the default one.

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Flaming Catapult
« Reply #18 on: March 30, 2010, 01:11:23 am »

But lignite and bituminous coal are economic rocks.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Gergination

  • Bay Watcher
  • The world is on fire
    • View Profile
Re: Flaming Catapult
« Reply #19 on: March 30, 2010, 01:46:09 am »

But lignite and bituminous coal are economic rocks.
I ensured that my dwarves were considering them as normal rocks.  They were launching the lignite just fine before it became a fiery inferno.

I highly doubt you'd be able to fire the rocks using an adamantine catapult and lighting the rocks on fire after they are in the catapult.  I don't know if they would even be affected by the magma, and if they were the dwarves probably would refuse to launch them.

Your best bet for having a defense that is reliant on setting the world on fire is by paving the sky.  Then setting up a series of hatches and putting steel bins filled with ignited lignite on top of them.  Have designated levers and pull the appropriate ones.  Dwarven atom bombs!
Logged
With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Torchy

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #20 on: March 30, 2010, 02:28:57 am »

You can only make the parts using a custom smelter reaction - if you try to actually forge adamantine siege engine parts, the task will cancel with "Needs metal logs".

Oh wow... That's quite an interesting bug.

At first, I wondered why I'd never heard of this before. Then I realized this is probably the first time anyone had a reason to try to waste Adamantine on catapult parts.
Logged

gamegreen33

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #21 on: March 30, 2010, 02:38:44 am »

What if you put rocks on a bridge, and then dump the magma on it? It would be more predictable, and safer.
Logged
Quote from: dogstile
We all know what those elfs are like. they're a couple of guys who are up to no good, making trouble in our neighbourhood. Now you guys got my mum all scared and now i'm moving with my auntie and uncle in bel air!
Quote
imagine fighting someone on the street. You guys are going at it...all of the sudden, he hits you in the face with the tips of 5 fingers. What the fuck is he doing? You're confused, he school boys you, you're going to be lost. Match won.

100killer9

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #22 on: March 30, 2010, 05:55:30 am »

Obviously, it's not that dwarves don't recognize fire. Fire simply adds to the value of things as to make them priceless. This is why dwarves don't extinguish themselves.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

UberNube

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #23 on: March 30, 2010, 11:12:12 am »

Aww, that's disappointing. I was hoping it would work so I could build that as part of my defenses in DF2010, but alas. The only way I can really see it working now is with fire-proof dwarves and a magma-fall between the rocks and the catapult so they are set on fire mid-loading. Unfortunately that is starting to get a bit too cheatish for normal gameplay.
Logged
This guy gets it, the problem with the child torture dungeon is that they weren't set on fire first.

Zaranthan

  • Bay Watcher
  • Plump Helmet Smelter
    • View Profile
Re: Flaming Catapult
« Reply #24 on: March 30, 2010, 11:27:56 am »

If the catapult is on fire, will it ignite the coal once loaded? Could you load the catapult, dump magma on it, and then fire it?
Logged
Quote from: Howard, Nerf This, by Scott D. Ferguson
Villains sleep with hookers, heroes sleep with destiny.

OcelotTango

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #25 on: March 30, 2010, 11:47:35 am »

Have you tried firing it through a perpetually burning bin? Also, could you do the same thing with wooden ballista bolts?
Logged

BitLooter

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #26 on: March 30, 2010, 01:35:11 pm »

I was just about to suggest firing a ballista through a curtain of magma.
Logged
Well really, if you can't be an insane Dwarven dictator hellbent on genociding Mermaids for their precious bones in a video game, where CAN you?

Jurph

  • Bay Watcher
  • Minister of Belt-fed Weaponry
    • View Profile
Re: Flaming Catapult
« Reply #27 on: March 30, 2010, 01:37:47 pm »

You could use the design for a mist generator to create a perpetual magma mist in front of the catapult, and fire lignite rocks through a curtain of magma.  I don't think all of them would catch, but the ones that did would end up landing on-or-near the ones that didn't.  You could even fire some dummy rocks to determine the best location for a booze stockpile, and use this setup as a rhesus macaque trap.

>> A rhesus macaque has stolen dwarven wine!
>> Rhesus macaque has died in the heat (x24)
Logged
Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.

Lalandrathon

  • Bay Watcher
    • View Profile
Re: Flaming Catapult
« Reply #28 on: March 30, 2010, 01:55:56 pm »

I've tried firing lignite through a square with a flaming bin. Doesn't catch. Of course I've noticed some delay between dumping magma on something and it actually lighting on fire. Even if the rocks could catch on fire mid flight it may well be that a very long magmafall tunnel is needed to ignite them.
Logged

jellow belly

  • Bay Watcher
  • deserter prinny
    • View Profile
Re: Flaming Catapult
« Reply #29 on: March 30, 2010, 02:02:39 pm »

You could use the design for a mist generator to create a perpetual magma mist in front of the catapult, ...

wasn't it already proven that magma only generates mist when it is involve in a cave-in not simply by dropping a z-level
Logged
The reward you get for digging holes is a bigger shovel.
Pages: 1 [2] 3