Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 21

Author Topic: Janet's (grapefruit) Game Group [JGGG]  (Read 24612 times)

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #15 on: March 30, 2010, 09:32:26 pm »

Right, this sounds nice. I'll probably do SM, because I'm a noob. I may try IG though.

I am also intrigued by Twilight 2000.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #16 on: March 30, 2010, 09:49:05 pm »

Do you know how to play?
Logged
Shoes...

UristMcGunsmith

  • Bay Watcher
  • "Shhh! My common sense is tingling!"
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #17 on: March 30, 2010, 09:53:13 pm »

I've got three players who want to do a zombie version of twilight 2000 if you're interested. I just need your MSN.

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #18 on: March 30, 2010, 09:55:53 pm »

Do you know how to play?

Warhammer? No, but I have the rulebook.

I'm completely in the dark with Twilight 2000.

I've got three players who want to do a zombie version of twilight 2000 if you're interested. I just need your MSN.

M...S...N...?

EDIT: Duh. XLordSpartanX@yahoo.com
« Last Edit: March 30, 2010, 10:05:40 pm by Spartan 117 »
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

sluissa

  • Bay Watcher
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #19 on: March 30, 2010, 10:49:02 pm »

I've got three players who want to do a zombie version of twilight 2000 if you're interested. I just need your MSN.

Urg... why can't I ever find a vanilla game to get into?
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #20 on: March 30, 2010, 11:08:05 pm »

I'm going to mark down the players in Cthulhu's game and add whoever I missed to the current roster. People who want to get in on the group, ESPECIALLY GMs, please god damn join. That means (Aqizzar) you should join and (AQIZZAR...) you should get steam and (AQIZZAR) YOU SHOULD DO IT RIGHT NOW.

...

Spoiler (click to show/hide)
Logged

UristMcGunsmith

  • Bay Watcher
  • "Shhh! My common sense is tingling!"
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #21 on: March 30, 2010, 11:20:22 pm »

I've got three players who want to do a zombie version of twilight 2000 if you're interested. I just need your MSN.

Urg... why can't I ever find a vanilla game to get into?


I also have three other players who wish to start a vanilla game  :)

But I do modify guns, because the unrealistic damage system is atrocious and the author had a stupid boner for the G11.

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #22 on: March 30, 2010, 11:43:46 pm »

I don't even know what vanilla is like.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

UristMcGunsmith

  • Bay Watcher
  • "Shhh! My common sense is tingling!"
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #23 on: March 30, 2010, 11:46:42 pm »

Have you ever played STALKER? It's pretty much STALKER + Jagged Alliance 2 = Twilight 2000

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #24 on: March 30, 2010, 11:50:13 pm »

STALKER has zombies in it.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

sluissa

  • Bay Watcher
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #25 on: March 31, 2010, 12:17:09 am »

Going by the rulebook, Twilight 2000 seems to be generally run in mid-post apocalyptic Europe during/after World War 3 between NATO and the Soviets. Command structure has all but failed leaving units to generally fend for themselves one way or another. This includes things such as recruiting replacement manpower from locals(by force, if need be.) and distilling vegetation to create alcohol to fuel vehicles with. That's not to say there aren't some pockets of organization still surviving, but that's the general setup I got from skimming the book.

To be fair about the G11 love, these rules were written a while back when the G11 was still looking like the next big thing for Western militaries.
Logged

UristMcGunsmith

  • Bay Watcher
  • "Shhh! My common sense is tingling!"
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #26 on: March 31, 2010, 12:37:07 am »

The G11 was riddled with problems from the start and everyone knew it. But anyways, yeah that's about right Twilight wise. Most countries are still intact though, completely. The governments on both sides of the war still exist, but are scrambling for power and the militaries no longer take orders from civilian politicians.

sluissa

  • Bay Watcher
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #27 on: March 31, 2010, 12:46:43 am »

The M16 was riddled with problems from the beginning as well, and look where it ended up? In any case, the G11 shouldn't even play a major part in most games, in my opinion. Like the rulebook says, the unreloadable caseless rounds make it almost impossible to find ammo for it anyway.

But that's neither here nor there. It's late, I'll sleep on it and let you know if I want in on the vanilla game tomorrow.
Logged

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #28 on: March 31, 2010, 12:56:47 am »

Aw, why did all the games have to be filled up before I joined  :(. I'm also disappointed Steam doesn't have the original Sam & Max: Hit the Road for sale, but that's for a different topic.
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

UristMcGunsmith

  • Bay Watcher
  • "Shhh! My common sense is tingling!"
    • View Profile
Re: Janet's (grapefruit) Game Group [JGGG]
« Reply #29 on: March 31, 2010, 01:20:30 am »

The M16 was riddled with problems from the beginning as well, and look where it ended up? In any case, the G11 shouldn't even play a major part in most games, in my opinion. Like the rulebook says, the unreloadable caseless rounds make it almost impossible to find ammo for it anyway.

But that's neither here nor there. It's late, I'll sleep on it and let you know if I want in on the vanilla game tomorrow.

Did you just compare the original M16 to the G11? Oh you did, oh shit, oh man, this is funny.

Let's compare the problems.

M16 (Pre A1 variant)

Jams caused by fouling, keeping the bolt from pushing a new round into the chamber.

Jams caused by too hot of rounds. The uS government issued bullets with far too much powder, causing the case to rip on extraction, blocking rounds from being chambered.

Aluminum magazines that dented really easily, still a problem today.

Lack of cleaning kits or tools left soldiers without a fix to many of these problems.

Barrels were very prone to scratches and fouling

G11

The internals resemble a Swiss fucking watch, containing far too many parts

When a round is fired the powder block holding the bullet leaves a crapton of gunk in the chamber, ceasing the magazine from feeding

The caseless rounds broke upon any rough impact. If you dropped your magazine the cartridge inside would break in half, causing the magazine to be useless until you could take it apart.

If a malfunction occured you'd have to completely disassemble your weapon to fix it, which could prove most difficult considering the amount of parts involved and how they are placed.

Price was stupidly high

Ammunition was stupidly expensive



The M16s problems were easily fixed with the advent of the M16A1 and the M16A2. All they had to do was replace the barrel with a chrome lined one, use rounds with less powder, and ship out cleaning kits. Also put in the forward assist.

The G11s problems are still unsolved for the most part.
Pages: 1 [2] 3 4 ... 21