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Author Topic: Netland RTD: Erectin' ADDITIONAL PYLONS  (Read 72612 times)

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #795 on: June 25, 2010, 03:31:50 am »

a plot cupon, too bad i have no idea what or where the thing could be at this point.
and i wonder if merely killing the corrupted ents is enough to gain power... if not what would i do, attampting to absorb one sounds risky...

drop shit, ask someone from toast abot anything in the area that could be what i am looking for
the shit is the stuff i indicated before.
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #796 on: June 25, 2010, 04:51:12 am »

a plot cupon, too bad i have no idea what or where the thing could be at this point.

http://www.bay12forums.com/smf/index.php?topic=51795.705
Failed a spot check again? :P Read the Text:.

and i wonder if merely killing the corrupted ents is enough to gain power... if not what would i do, attampting to absorb one sounds risky...

I uhh... didn't mean a power source for you. Should've made that clear. They're the source of the enemy's power.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #797 on: June 25, 2010, 04:59:37 am »

a plot cupon, too bad i have no idea what or where the thing could be at this point.

http://www.bay12forums.com/smf/index.php?topic=51795.705
Failed a spot check again? :P Read the Text:.

and i wonder if merely killing the corrupted ents is enough to gain power... if not what would i do, attampting to absorb one sounds risky...

I uhh... didn't mean a power source for you. Should've made that clear. They're the source of the enemy's power.
not so much a spot check as a memory check or something

in that case i'll uh.... enquire about a security level upgrade, to get more/better implants.
slick should be fixed pretty soon, and i doubt i could od much good to fix im
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dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #798 on: June 25, 2010, 08:03:31 am »

Hmm... This world obeys physics, but they can be bent by memetics... Idea!

I try to alter the ship to use RPG-style travel. IE: Gets anywhere in seconds, because the overworld is tiny.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #799 on: June 26, 2010, 12:18:21 pm »

Spoiler (click to show/hide)


Qwertyuiopas: 3

You can figure out how to fly it, but it doesn't seem to do much else...

Frelock: 1

Hmm... the files Slick is trying to access are still there. Looks like something is blocking the program from accessing them...
You disable the software locking out access to the files.
"lowlevel limiter shutdown danger"
"danger instability shutdown stabilize cannot limit cannot"
"Anamolous activity detected. Personality file lockout engaged."
"instability behavior instability danger"
"Warning: Dangerous processing anomalies detected!"

The ship begins shaking, and you are tossed out onto the ground! The ship's weapons take aim at the protagonists...


Typoman: 6

You go through a series of TOAST Industries training courses, boosting your security level to 10! You don't notice what's happening with the Jefferson, however.

Available implants:

TI BASE IMPLANT 10 (!!)
TI STD MIL. IMPLANT 10
TI AUTOMEDICAL 2
TI REMOTE VIEWING 3
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI HIDDEN ENTITY DETECTOR 2
TI FLIGHT 7
TI TELEKINESIS 10
TI REFLEX 3
TI CLOAK 4
TI INTANGIBILITY 8
TI TACTICAL SCANNER 2
TI WEAPONS INT. 3
TI ADV. DATA INT. 2
TI STASIS 3
TI ITEM MAGNET 3
TI DRONE INTERFACE 10
TI LIBRARY LINK 8
TI TELEPORTATION 10
TI PYROKINESIS 10
TI DEFLECTOR 10
TI WEAPONS DETECTOR 10
TI IMPLANT INTERFACE 10
TI NETWORK 10


Also, the following weapons are available.


TI "PHASER" DIRECTED RAD/PRESSURE 10
TI MINI-EMP 10
TI NANO-EAGLE 5
TI MICRO-EAGLE 7
TI MINI-EAGLE 10
TI BEAMSWORD 2
TI FORCER GRAPPLE 10
TI "GRAPPLING HOOK" 3
TI "BRASS KNUCKLES" 4
TI "MEDKIT" 10


Dragnar: 1

You have absolutely positively no idea what you're doing or how to do it. Maybe Typo can teach you or something, but at the moment you haven't got a clue.

Tehstefan: (circumstantial autofail)

That's going to be hard what with the ship's AI going berserk.

Inteuniso: 4

You tinker some more, and manage to blast yourself out of the ship! You land in shallow water. Shortly after, the ship starts to shake, and appears to be attacking Frelock!

Everyone who didn't post an action: 4

You do absolutely nothing because you're too lazy to figure out something to do.


Statuses:

Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the ship.

Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2


Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit), Lance, carrots and apples, longsword. On the ship.
Dabbling swordsmanship.
Dabbling dancing.
Dabbling horsemanship.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+2 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
+1 to using engineering computer.
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Pet horse (currently mounted)

Tehstefan: .44 Magnum, Fedora, bullwhip, touchstone, tinning kit, Amulet of Yendor. Location: On the ship.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Intrinsics:
Warning


ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword, Meaningless Commander's Badge, two-handed broadsword, oil lamp, Micro-EAGLE. Location: Ship.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid) Hardened flesh (+2 to burning and projectile damage avoid)
Turret Control (+1 to manually controlling ship-mounted weaponry)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:

Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.



Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher, 1000 gold pieces, a tin operner, a credit card, an expensive camera, hawaiian shirt. On ship.

Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky while on).

Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier), gloves, 6 fortune cookies. On ship.

Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)

Understanding(????)

Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Projectile Shield
Macguffin Detector
Status Monitor


Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.), coasters, cattle prod, unidentified floppies. Location: On ship.
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.
Pylon-link (+1 to item magnet usage when in range of pylon)

Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage, a robe, an small shield, a mace, and a clove of garlic, and an SDW-120.
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
Involuntarily absorbs organic matter and reprocesses it.
Abilities:
Exploding Van: ????
Kill It With Fire: Expel flames from the mouth.
Stains Stare: Dispel all thoughts from the target, replacing them with an intense desire for cupcakes. Effectively paralyzes the target.
Lv. 1 Summon Memetic: Call one low-level memetic being to your aid.
Permanent energy conduit leading out right hand.
Summoned entities:
None.

Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas, more comfortable seats, advanced robotic storage system, drone controller, standard automatic turret controler, fire supression system, EVA pod, advanced manuvering system.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Berzerk.
Maintainance+Medical droid. Hanging on to NUKM.
NUKM drone. Hanging on to the ship.
Much miscellaneous scrap.
Heavily modified "NDY Machine". Function unknown.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #800 on: June 26, 2010, 02:06:13 pm »

I link up to the ship and try to quarantine Slick. I took a rather impressive number of ones to break things this bad... hopefully it won't take as long to fix.

Also: PYROKINESIS. I MUST HAVE IT. Also the drone interface, but mainly PYROKINESIS!!!
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #801 on: June 26, 2010, 04:55:06 pm »

so how many more implants can i grab? (10 total i think?) can i replace any of my current ones?

also what does the "medkit" weapon do?
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #802 on: June 26, 2010, 05:03:50 pm »

so how many more implants can i grab? (10 total i think?) can i replace any of my current ones?

Meh. Might as well be 10 :P
You can replace the ones that have a higher number than the ones you already have. Higher security clearance means more powerful.

also what does the "medkit" weapon do?

What you might expect it to do. Heal things.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #803 on: June 26, 2010, 05:15:44 pm »

so how many more implants can i grab? (10 total i think?) can i replace any of my current ones?

Meh. Might as well be 10 :P
You can replace the ones that have a higher number than the ones you already have. Higher security clearance means more powerful.

also what does the "medkit" weapon do?

What you might expect it to do. Heal things.
nice, and as far as the medkit, i thought it could either be that or possiblt an ironic name for something particularly lethal.

so:
TI BASE IMPLANT 10 (!!)
TI STD MIL. IMPLANT 10
TI FLIGHT 7
TI TELEKINESIS 10
TI TELEPORTATION 10
TI LIBRARY LINK 8
TI CLOAK 4
TI INTANGIBILITY 8
TI IMPLANT INTERFACE 10
TI NETWORK 10
Logged

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #804 on: June 26, 2010, 05:25:00 pm »

so how many more implants can i grab? (10 total i think?) can i replace any of my current ones?

Meh. Might as well be 10 :P
You can replace the ones that have a higher number than the ones you already have. Higher security clearance means more powerful.

also what does the "medkit" weapon do?

What you might expect it to do. Heal things.
nice, and as far as the medkit, i thought it could either be that or possiblt an ironic name for something particularly lethal.

Damn, why didn't I think of that... that would be hillarious.

Soldier: What's that?
TOAST Merc: Medkit.
Soldier: Oh.

Enemy: OHMAHGAWWWDBLARRGHHHHH *turns into puddle of infectious goo*
Soldier: What the hell?
TOAST Merc: TOAST Industries medkit. Not quite ready for over-the-counter sale.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

inteuniso

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #805 on: June 26, 2010, 05:38:20 pm »

Remotely disable Slick.
Logged
Lol scratch that I'm building a marijuana factory.

dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #806 on: June 26, 2010, 06:11:02 pm »

Heh, that reminds me of Ender's Game. The ultimate weapon: The Lil Dr.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

wolfchild

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #807 on: June 26, 2010, 07:08:18 pm »

that actually reminds me of the medkit the medic had in TF1, it heals you're buddys, but you can use it on a foe and it will infect them with a deadly disease that spreads to other members of thier team, it does not wear out, they either die or get medkited by thier own team
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #808 on: June 26, 2010, 07:14:25 pm »

that actually reminds me of the medkit the medic had in TF1, it heals you're buddys, but you can use it on a foe and it will infect them with a deadly disease that spreads to other members of thier team, it does not wear out, they either die or get medkited by thier own team

Ooh, I loved the stuff from TF. My favorite was all the crap the engie could do, and the custom classes. I couldn't do the glitch-jump, so I made up for it by creating the ultimate character (engineer kit, disguise kit, grappling hook, conc or gas grenades). Just grappled into the enemy base and built a maxed-out tesla right in the middle of a chokepoint. And there wasn't a damn thing they could do about it. Hacked all of their sentries so they would fire on their own team, hacked the security cameras so they'd randomly trigger and bring people past my invisible instant-death tesla... made the teleporters work for me and kill them... those were the days, man.
« Last Edit: June 26, 2010, 07:24:52 pm by Schilcote »
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #809 on: June 26, 2010, 07:16:51 pm »

...Either you are making all of this up, or I need to get that game. Now.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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