Qwertyuiopas: Use detector to find a critical PlotCoupon or two.
Dragnar: I use the pylon to upgrade my item magnet power, turning it into something more akin to force push/pull.
Typoman: i summon gman and board the ship
Frelock: Wake up and get to the ship.
ExKirby: Back to the ship, then.
Tehstefan: Board the SHIP
Sensei(GM'd): Board the ship, keeping a lookout for plot.
Inteuniso(GM'd): Tell Slick to pilot the Jefferson and follow the King's ship, then board said watercraft.
Qwertyuiopas: 3
On board King Harkinan's ship, you switch your macguffin detector on and scan for plot elements.
Dragnar: 4
You attempt to integrate the Protoss technology with TOAST Industries technology. You set off the anti-tamper, causing an ASCII rendition of a middle finger to appear on your implant screen, but you manage to make it work.
Your Item Magnet now has an increased range. But only when there's a pylon around.
Typoman: 2
You attempt to use your new powers to call upon the famed Half-Life 2 character, but he is too strong to call upon with your low levels.
You board the King's ship.
Frelock: 5
The medical droid, successful in reviving you, returns to the Jefferson.
You board the King's ship. Aboard, you decide to gather some information about the surrounding area. You receive a map from Gwonam.
ExKirby: 6
Managing to find your way back, you run at full speed onto the King's ship and fall off the other end. Ship!
Tehstefan: 5
You get on the King's ship, and converse with some of the pepole on board.
The ship is sailing to Gamelon, making a stop at the TOAST Industries outpost in Koradai to refuel.
Sensei: 3
You board the ship and find a cabin.
Inteuniso: 5
Slick drives the Jefferson into the water and it begins floating. He uses the tractor beam to allow the King's ship to tow the Jefferson.
You board the King's ship and Tehstefan tells you where it is going. You decide to examine the engine room.
Apparently, this ship was once an old wind-powered boat, somewhat recently retrofitted with TOAST Industries engines. The ship's engines are somewhat similar to the Jefferson's, but much larger and connected to impellers on the bottom of the ship.
The fuel tank is enormous, filled with what appears to be a brightly glowing, violently boiling green liquid. This liquid passes through the engines and comes out the other side not glowing or boiling, and is collected in a separate tank.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the ship.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit), Lance, carrots and apples, longsword. On the ship.
Dabbling swordsmanship.
Dabbling dancing.
Dabbling horsemanship.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Pet horse (currently mounted)
Tehstefan: .44 Magnum, Fedora, bullwhip, touchstone, tinning kit, Amulet of Yendor. Location: On the ship.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Intrinsics:
Warning
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword, Meaningless Commander's Badge, two-handed broadsword, oil lamp. Location: Ship.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid) Hardened flesh (+2 to burning and projectile damage avoid)
Turret Control (+1 to manually controlling ship-mounted weaponry)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:
Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher, 1000 gold pieces, a tin operner, a credit card, an expensive camera, hawaiian shirt. On ship.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky while on).
Lost
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier), gloves, 6 fortune cookies. On ship.
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Projectile Shield
Macguffin Detector
Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.), coasters, cattle prod, unidentified floppies. Location: On ship.
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.
Pylon-link (+1 to item magnet usage when in range of pylon)
Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage, a robe, an small shield, a mace, and a clove of garlic, and an SDW-120.
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
Involuntarily absorbs organic matter and reprocesses it.
Abilities:
Exploding Van:
?
Kill It With Fire:
?
Stains Stare:
?
Lv. 1 Summon Memetic: Call one low-level memetic being to your aid.
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Playing chess with NUKM.
Maintainance+Medical droid. Watching the chess game.
NUKM drone. Getting beaten at chess by Slick.
Much miscellaneous scrap.
Text:
Qwertyuiopas uses his scriptgun to scan for plot-related entities. There appears to be a plot-related object at the location marked on the map as "Thomas & Alfred's Pizza Hut". The main source of corruption appears to be located somewhere around Gamelon, as the King said.
Tehstefan: "You say there's something over in that Pizza Hut?"
Qwertyuiopas: "Something important. Typo, what can you make of this data?"
Typoman: "It feels like a weapon... Very powefull. A book or something."
Tehstefan: "Well, this boat is headed to that Gamelon place... I suppose we'll head there to take a look at the entity we're going to have to kill, then head over to collect that weapon. We're probably going to need it to destroy the entity..."
Typoman: "I bet that wizard guy knows alot about powerful books and stuff. Where is he?"
Tehstefan: "Ummm... ExKirby killed him."
*awkward pause*