Typoman: instead of running up the path i make i'll make a tactical retreat to the ship holding off the jackals with the sdw
Sensei: Smash the threshold of the corridor with my axe until it caves it in.
Dragnar: I ready my drill and charge down the hallway holding it out. AFTER he shoops da whoop at it.
Tehstefan: Retreat to the ship, get healed, use my awesome captain skills to fire upon the jackals?
Inteuniso: TACTFULLY retreat back to the ship, and order it to open fire on all these jackals. Take up a defensive position and get ready for the hordes.
Qwertyuiopas: I'll write a new script: Selective Cone of Temporary Invisibility.
Knight85(GM'd): Charge the jackals, swinging beamsword randomly.
ExKirby(GM'd): Make a tactial retreat back to the strong point.
Frelock(GM'd): Hack up some temporary barriers.
Typoman: 4
On a hunch, you attempt to focus some streams of energy into the SDW-120. The eyes light up, and you fire upon the jackals while walking backwards towards the ship. The SDW-120 is a low rate-of-fire weapon, but you succeed in repelling the jackals with the help of your allies, using the weapon to collapse the corridor on their heads as soon as everyone is clear.
Sensei: 2
You turn tail and run back to the ship.
Dragnar: 4
It seems that the plan is now to assume a more defensive posture, which you do.
Tehstefan: 6
With Slick's assistance, you aim the ship's weaponry at the jackals that threaten the party. The Nano-EAGLEs toss jackals around mercilessly, the phasers causing them to fall down on the spot, dead.
Typoman caves in the corridor with his energy weapon, and everyone files into the ship.
Everyone retreats to the safety of the Jefferson and the massive hatch latches shut, a latch nearly impossible to break mechanicaly without incredibly powerful equipment.
You do a quick headcount and come up with... 8...
Inteuniso: 4
You retreat back to the ship, being very careful not to say or do anything that may insult or offend the jackals.
http://www.merriam-webster.com/dictionary/tactQwertyuiopas: 6
You script a script to make stuff invisible. In a cone.
You accidentally make the jackals invisible with it.
Knight85: 6
You rush at the jackals with your beamsword extended, slashing away!
*CRASH*
What was that? Oh, the corridor collapsing behind you.
ExKirby: 2
You panic and flee back into the safety and relative comfort of the Jefferson, flailing your arms all the way.
Frelock: 4
Not knowing the plight of the new party member Knight85, you seal off the corridor leading to the next room, so that no other jackals may arrive.
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the Jefferson.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit), Lance, carrots and apples, longsword. In dungeon.
Dabbling swordsmanship.
Dabbling dancing.
Dabbling horsemanship.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Pet horse (currently mounted)
Tehstefan: .44 Magnum, Fedora, bullwhip, touchstone, tinning kit. Location: In dungeon.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Intrinsics:
Warning
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword, Meaningless Commander's Badge, two-handed broadsword, oil lamp. Location: Dungeons of Doom.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid) Hardened flesh (+2 to burning and projectile damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:
Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher, 1000 gold pieces, a tin operner, a credit card, an expensive camera, hawaiian shirt. In dungeon.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky while on).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier), gloves, 6 fortune cookies. In dungeon.
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Projectile Shield
Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.), coasters, cattle prod, unidentified floppies. Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.
Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage, a robe, an small shield, a mace, and a clove of garlic, and an SDW-120.
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
Involuntarily absorbs organic matter and reprocesses it.
Knight85: basic mages robes trusty lightning firing staff, beamsword, a cloak, two rings, a "spellbook of force bolt" and a magic marker.
Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Counting party members and panicking.
Maintainance+Medical droid. Treating scrapes and punctures.
NUKM drone. Doing the closest thing to a facepalm one with one-drgree-of-freedon arms and no hands can do.
Much miscellaneous scrap.
Jackals: The continue attacking Knight85.