Tehstefan: I get the NUKM drone to come out with me, and charge stay back at a reasonable distance and shoot at the jackals with mah magnum!
Qwertyuiopas: I'll colour myself invisible and then go punch some enemies. Into the roof, by setting their gravity to unbelievably high negative values.
Sensei: Find out just how many jackals I can hit with one swing of an axe. And in general, be metal.
Inteuniso:Take out my pulse rifle and longsword, and start killing. Preferably while flipping around and using my amazing kung-fu skills. I want to look badass while doing it.
Typoman: Walk It Off
Frelock(GM'd): Heal.
Knight85(GM'd): Magic Missile
ExKirby(GM'd): Shoot jackals
Dragnar(GM'd): Attack jackals.
Tehstefan: 1
Asking NUKM to kill is about as nessecarry as telling a dog to eat steak. He leaps with relish into the fray, smashing two jackals against the wall with his forcers, then mowing down four more with his turret guns. He then proceeds to stomp one more, because he damn well can.
You, however, are set upon by a pair of jackals who reach you before you can bring them down with your magnum. They knock you down...
Qwertyuiopas: 1
You configure your tool to set yourself to an invisible color, and approach the jackals. However, they are quite accustomed to not seeing much of anything, and track you through smell. They attack...
Sensei: 2
You bring your massive uranium battleaxe up, but you are set upon by jackals, and it is too heavy to lift without great concentration.
Inteuniso: 6
You take up your lance, sword, and firearm and charge into battle! You behead a jackal with your sword, and run another through with your lance! You fail to notice, however, where you are going, and smash into a wall and fall off of your steed. Jackals begin attacking you.
Typoman: 6
You focus, drawing power from the deepest and darkest pits of the universe, incredible engines of creation fuled by massive sources of power. You speak the concepts you request into the energy streams, but you loose controll of them and they begin to carry out their task with wild abandon.
As the fields snap and the streams fall into chaos, you notice that your wounds have healed completely. However, you feel somewhat unstable...
Frelock: 5
You close up the wounds that the jackals inflict almost as soon as they are inflicted. You wonder how effective the opposite procedure would be...
Knight85: 2
These worlds seem to have quite different inherent energies than your home, and you cannot arrange them into any meaningful order yet.
ExKirby: 1
You run in, blasting at jackals, but they jump on you and drag you down. There dosn't seem to be any limit to their number...
Your robots run in and begin smashing jackals left and right!
Dragnar: 6
You stand up, ready your drill, and charge into the room with the jackals with your drill spinning at full tilt. You run ten jackals through before ramming into a wall and getting stuck (cannot move drilling arm next turn)
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the Jefferson.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit), Lance, carrots and apples, longsword. In dungeon.
Dabbling swordsmanship.
Dabbling dancing.
Dabbling horsemanship.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Pet horse (currently mounted)
Tehstefan: .44 Magnum, Fedora, bullwhip, touchstone, tinning kit. Location: In dungeon.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Intrinsics:
Warning
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword, Meaningless Commander's Badge, two-handed broadsword, oil lamp. Location: Dungeons of Doom.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid) Hardened flesh (+2 to burning and projectile damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:
Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher, 1000 gold pieces, a tin operner, a credit card, an expensive camera, hawaiian shirt. In dungeon.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky while on).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier), gloves, 6 fortune cookies. In dungeon.
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Projectile Shield
Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.), coasters, cattle prod, unidentified floppies. Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.
Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage, a robe, an small shield, a mace, and a clove of garlic, and an SDW-120.
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
??Feeling unstable??
Knight85: basic mages robes trusty lightning firing staff, beamsword, a cloak, two rings, a "spellbook of force bolt" and a magic marker.
Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Paying concerned attention to the battle.
Maintainance+Medical droid. Considering running in to help heal combatants.
NUKM drone. Kicking ass.
Much miscellaneous scrap.
Jackals: They swarm around the protagonists, but Frelock heals everyone faster than they can get injured... at the moment...