Sensei: No sure I need to, but hit again. For shits and giggles.
Dragnar: Build better cooling systems for the overheating weapons.
ExKirby: MENTAL ATTACK. DESTROY ALL ENEMIES. INCUR WRATH OF THE GM TO DO THIS.
Qwertyuiopas: Obviously, prevent the guns from overloading without damaging them in the process.
Tehstefan: attack attack attack!
Typoman: summon Macross Missile Massacre attack mingebag
Frelock: I have the Jefferson eject a bunch of scrap metal, then modify that into a gigantic bomb.
Knight85(GM'd): MAGIC EFFING MISSILE
Inteuniso(GM'd): Chat with Slick.
Sensei: 5
You switch on your launcher and fire again. The missiles hit. It seems that the abomination is undergoing some major structual failure.
Dragnar: 5
You make a system to draw heat away from the ship's energy conduits, which should make the system more resilient. Should. (+1 to Roll To Overload)
ExKirby: 1
ExKirby attempts to envision a massive psionic explosion and transmit it into reality. Instead, a man with a mustache appears.
??moustache??: "Now how the hell am I supposed to make you situation worse when you're already unconscious? Hmm..."
You find yourself in a massive forest.
Exiting the forest is super simple:
All you do is follow these path tuuuurns
Foooor the reeeest of yoooour gaming liiiiife
Qwertyuiopas: 1
You manage to screw up Dragnar's cooling system.
Typoman: "Nice Job Breaking It Hero."
Qwerty: "STFU"
Tehstefan: 3
You order the ships to attack again!
Cptn. Daren's Mermaid makes another run on the abomination!
Roll to attack: 5
It laser nukes the abomination square in the jaw!
The Spaceboot attacks!
Roll to attack: 3
Roll to attack: 5
Roll to attack: 6
Roll to attack: 1
Roll to attack: 5
Roll to attack: 2
Roll to attack: 2
Roll to attack: 3
Roll to attack: 6
Roll to attack: 3
The abomination gets nuked to hell. You know the drill.
Seems like it's starting to come apart...
Knight85: 1
You magic missile yourself in the head, giving yourself a massive headache.
Typoman: 5
You draw on your troperrific powers and direct them at the abomination!
It is barraged by BILLIONS of missiles. After the torrent of explosives ends, there is nothing left of your enemy.
Frelock: 4
Seeing that the men on the ship dealt with the enemy anyway, you hold off on the 'splosives.
Sermo contacts you through the station's communications system. He tells you to go back to the TOAST site with the rest of the party. They have some special equipment for your journey.
You fire up the AP and step through as the Jefferson arrives from battle, victorious.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On a Void Station.
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit) On the Starship Jefferson.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: On the Starship Jefferson..
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. Location:
Forest.
Unconscious, as usual.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:
Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher. On the Jefferson.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). On the Starship Jefferson..
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Available Scripts:
Colorer
Gravity Modifier
Computer Stopper
Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.). Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.
Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
Knight85: basic mages robes trusty lightning firing staff, beamsword.
Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Resting quietly.
Maintainance+Medical droid. Still attending to ExKirby.
Much miscellaneous scrap.
Weapons overcharged.
Roll to overload: 5. The weapons, not being used, hum loudly.
Text:
After landing, the party heads to the TOAST military center. Qwerty stops in front of the door and looks around it. Colnel Jameson is talking to a man with a cape and a suit on a viewscreen.
??Cape??: "Everything is going according to plan, correct?"
Jameson: "Yes, emperor. They have destroyed the entity in our voidspace. They should be back any minute."
??Cape??: "Good. LSR-005 has been brought up to date on this situation. You do realise this situation must be of some great importance to warrant my direct involvement, Colnel?"
Jameson: "Yes, of course... What is it that is so important?"
??Cape??: "I'm afraid that's not for you to know... A personal matter, you might say. Might. I understand they have successfully replicated some of... our weapons systems, yes?"
Jameson: "They have. An SDW-120 and one of those old missile racks..."
??Cape??: "Ah, yes... the missile rack. One of my favorite inventions. You don't need anything from me, do you?"
Jameson: "No sir."
??Cape??: "Good. And Colnel..."
Jameosn: "Yes?"
??Cape??: "Follow your orders. Don't ask why. Ther are some things man was not meant to know. And send NUKM with them."
Jameson: "I understand."
??Cape??: "Connection closed." *brief static*
Jameson exits the building.
Jameson: "Ah, you're back. We have something for you to take along. Come on."
You follow him back to the Jefferson, where a team of engineers are installing an Awesome Portal onto the Jefferson.
Jameson: "Using this portal, you can return to this TOAST Industries site as well as any open AP, such as the one on Frelock's station. We've also included devices to allow you to return to a general location that you have been to before... though it won't be good for moving within one area, it should be able to move you from one area to another."
NUKM strolls up.
Jameson: "NUKM will be accompanying you to your next destination. I hope he'll be helpful."
Everyone boards the ship, and Sermo contacts the party.
"We're sending you into an extremely dangerous place underground. Your ship won't be much use there."
They all find themselves in a dark cavern.
Everyone notices some new items on their person.
Frelock finds himself with 1500 gold coins, a pair of leather gloves, and a stethescope.
ExKirby, though still unconcious, has a two-handed sword and an oil lamp.
Inteuniso has a lance, a longsword, and some carrots. And a horse.
Sensei finds himself with 1000 gold pieces, a tin operner, a credit card, an expensive camera, and a hawaiian shirt.
Typoman finds himself with a robe, an small shield, a mace, and a clove of garlic.
Knight85 finds himself with a cloak, two rings, a "spellbook of force bolt" and a magic marker.
Tehstefan finds himself with a bullwhip, a touchstone, a tinning kit, and a pickaxe.
Dragnar finds himself with some coasters (as in ruined PCBs), a cattle prod modified to be lethal, and some blank floppy discs.
Qwertyuiopas finds nothing beyond a pair of gloves and six fortune cookies.