Dragnar: Modify my drill into a weapon, no matter what!
ExKirby: CAPTURE THE GODDAMN BASE.
Sensei: Get better sensory implants. I must see all! Include Boom Box Implants if possible?
Frelock: Equip my probes with some VSP rangercams and a Void entry device.
Tehstefan: get to know the other battleships captains.
Typoman: get some implants! also, introduce myself to everyone
Knight85: get some boxes that give magic powers!
Qwerty: I'll try to make something along the lines of the voidscanner, only it detects all forms of life, and the output is a set of 3D images and positions that can be used by some other device to draw them as needed.
Inteuniso(GM'd): Throw together a maintainance droid.
Dragnar: 3
You make some minor modifications to your mining equipment, allowing it to be used as an impromptu weapon.
You'll still have to get really close to the enemy to use it though. It can pierce light armor (negates enemy armor bonus up to 1).
ExKirby: 3
You scale a building and stomp.
SWING YOUR ARMS FROM SIDE TO SIDE COME ON ITS TIME TO GO DO THE MARIO
Sensei: 3
There aren't really any new sensor implants to get, so you grab a Reflex.
You look around and notice a shooting range, and decide to head in for a minute or two.
The Reflex and Aim implants go very well together, allowing you to react with incredible speed and perfect aim.
You don't think TOAST would be happy about you smashing their targets with a battleaxe, so you grab a Nano-EAGLE and practice with it.
You become better at aiming (+1 to aim).
Frelock: 2
Unfortunately, you can't figure out how to cram a VED and a Voidsight into your drones.
Tehstefan: 5
You ask Jameson to introduce you to the captains of the voidships he's going to be sending with you.
Typoman: 2 (not that it matters)
You say hi to everyone, but everyone seems occupied.
You go with the wizard and get some help getting implants installed.
Knight85: 3
After talking to the odd pepole in the odd clothes in this odd hut thing with the odd door, you manage to figure out how to get these "implants".
Even though you're far from home, wizardry tends to open the mind to new experiences.
Qwerty: 6
You delicately piece together a device that will take the place of the Voidscanner. Unlike the normal TOAST voidscanner, this device scans in 360 degrees at all times, with far better resolution and range than the TOAST unit.
You are tired out by the effort (-1 to next roll)
Inteuniso: 6
Using various bits of scrap metal and processors, you make a robot that can help you repair and install equipment on the ship.
It installs Qwerty's new voidscanner.
You are tired out similarly to Qwerty.
Statuses:
Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the Starship Jefferson..
Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2
Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit) On the Starship Jefferson.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Tehstefan: .44 Magnum, Fedora. Location: On the Starship Jefferson..
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+1 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. At the TOAST site.
Enhanced enhanced bone structure (+3 to damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robots.
Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE. At the TOAST site.
Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky, provides light. Not controllable... yet).
Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). On the Starship Jefferson..
Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)
Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.). Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING
Knight85: basic mages robes and carrying my trusty lightning firing staff.
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis
Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Downloading information from TOAST library computers.
Maintainance droid. Installing Qwertyuiopas's voidscanner.
Much miscellaneous scrap.
Text:
Tehstefan asks Colonel Jameson to introduce him to the captains of the ships that will be accompanying the party to take down the abomination. He introduces Tehstefan to captains Daren and Magnus. Captain Daren is flying a small modified Mermaid similar to the first void ship. The Mermaid was known for its incredible speed and stability and its absolutely terrible maneuverability, owing to the innovative wind-field based drive system.
Captian Magnus is flying a Spaceboot class destroyer. The Spaceboot is a large, cubular ship. It is slow and unmaneuverable, but it is incredibly tough and has extreme amounts of space for weapons and personnel.